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Settings: Minor optimization to reduce calls in SettingsHandlerWindow_WriteAll.

This commit is contained in:
omar 2019-07-12 13:33:24 +02:00
parent d52c6316c8
commit 71d20abbc3

View File

@ -9558,6 +9558,8 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
ImGuiContext& g = *GImGui;
g.SettingsWindows.push_back(ImGuiWindowSettings());
ImGuiWindowSettings* settings = &g.SettingsWindows.back();
if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
name = p;
settings->Name = ImStrdup(name);
settings->ID = ImHashStr(name);
return settings;
@ -9743,10 +9745,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
if (settings->Pos.x == FLT_MAX)
continue;
const char* name = settings->Name;
if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
name = p;
buf->appendf("[%s][%s]\n", handler->TypeName, name);
buf->appendf("[%s][%s]\n", handler->TypeName, settings->Name);
buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
buf->appendf("Collapsed=%d\n", settings->Collapsed);