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Slider code syntax tweaks
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@ -4827,9 +4827,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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// Process clicking on the slider
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if (g.ActiveId == id)
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{
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if (g.IO.MouseDown[0])
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{
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if (!is_unbound)
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if (!is_unbound && g.IO.MouseDown[0])
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{
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const float normalized_pos = ImClamp((g.IO.MousePos.x - slider_effective_x1) / slider_effective_w, 0.0f, 1.0f);
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@ -4878,7 +4876,6 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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value_changed = true;
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}
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}
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}
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else
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{
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SetActiveId(0);
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@ -4915,7 +4912,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab));
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}
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// Draw value using user-provided display format so user can add prefix/suffix/decorations to the value.
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// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
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char value_buf[64];
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char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
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const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
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