mirror of
https://github.com/ocornut/imgui.git
synced 2025-01-18 09:14:47 +01:00
Moved CloseInactivePopups() and tweaked.
This commit is contained in:
parent
95e2afcad6
commit
733e079081
76
imgui.cpp
76
imgui.cpp
@ -2209,45 +2209,6 @@ void ImGui::NewFrame()
|
|||||||
ImGui::Begin("Debug");
|
ImGui::Begin("Debug");
|
||||||
}
|
}
|
||||||
|
|
||||||
static void CloseInactivePopups()
|
|
||||||
{
|
|
||||||
ImGuiState& g = *GImGui;
|
|
||||||
if (g.OpenedPopupStack.empty())
|
|
||||||
return;
|
|
||||||
|
|
||||||
// User has clicked outside of a popup
|
|
||||||
if (!g.FocusedWindow)
|
|
||||||
{
|
|
||||||
g.OpenedPopupStack.resize(0);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it
|
|
||||||
// Don't close our own child popup windows
|
|
||||||
int n;
|
|
||||||
for (n = 0; n < (int)g.OpenedPopupStack.size(); n++)
|
|
||||||
{
|
|
||||||
ImGuiPopupRef& popup = g.OpenedPopupStack[n];
|
|
||||||
if (!popup.Window)
|
|
||||||
continue;
|
|
||||||
IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
|
|
||||||
if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow)
|
|
||||||
{
|
|
||||||
if (g.FocusedWindow->RootWindow != popup.Window->RootWindow)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bool has_focus = false;
|
|
||||||
for (int m = n; m < (int)g.OpenedPopupStack.size() && !has_focus; m++)
|
|
||||||
has_focus = (g.OpenedPopupStack[m].Window && g.OpenedPopupStack[m].Window->RootWindow == g.FocusedWindow->RootWindow);
|
|
||||||
if (!has_focus)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
g.OpenedPopupStack.resize(n);
|
|
||||||
}
|
|
||||||
|
|
||||||
// NB: behavior of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations.
|
// NB: behavior of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations.
|
||||||
void ImGui::Shutdown()
|
void ImGui::Shutdown()
|
||||||
{
|
{
|
||||||
@ -3098,6 +3059,41 @@ void ImGui::OpenPopup(const char* str_id)
|
|||||||
g.OpenedPopupStack.back() = ImGuiPopupRef(id, window, window->GetID("##menus"));
|
g.OpenedPopupStack.back() = ImGuiPopupRef(id, window, window->GetID("##menus"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void CloseInactivePopups()
|
||||||
|
{
|
||||||
|
ImGuiState& g = *GImGui;
|
||||||
|
if (g.OpenedPopupStack.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it
|
||||||
|
// Don't close our own child popup windows
|
||||||
|
int n = 0;
|
||||||
|
if (g.FocusedWindow)
|
||||||
|
{
|
||||||
|
for (n = 0; n < (int)g.OpenedPopupStack.size(); n++)
|
||||||
|
{
|
||||||
|
ImGuiPopupRef& popup = g.OpenedPopupStack[n];
|
||||||
|
if (!popup.Window)
|
||||||
|
continue;
|
||||||
|
IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
|
||||||
|
if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow)
|
||||||
|
{
|
||||||
|
if (g.FocusedWindow->RootWindow != popup.Window->RootWindow)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bool has_focus = false;
|
||||||
|
for (int m = n; m < (int)g.OpenedPopupStack.size() && !has_focus; m++)
|
||||||
|
has_focus = (g.OpenedPopupStack[m].Window && g.OpenedPopupStack[m].Window->RootWindow == g.FocusedWindow->RootWindow);
|
||||||
|
if (!has_focus)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
g.OpenedPopupStack.resize(n);
|
||||||
|
}
|
||||||
|
|
||||||
static void ClosePopupToLevel(int remaining)
|
static void ClosePopupToLevel(int remaining)
|
||||||
{
|
{
|
||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
@ -3411,9 +3407,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Push a new ImGui window to add widgets to.
|
// Push a new ImGui window to add widgets to.
|
||||||
// - 'size' for a regular window denote the initial size for first-time creation (no saved data) and isn't that useful. Use SetNextWindowSize() prior to calling Begin() for more flexible window manipulation.
|
|
||||||
// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
|
// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
|
||||||
// - Begin/End can be called multiple times during the frame with the same window name to append content.
|
// - Begin/End can be called multiple times during the frame with the same window name to append content.
|
||||||
|
// - 'size_on_first_use' for a regular window denote the initial size for first-time creation (no saved data) and isn't that useful. Use SetNextWindowSize() prior to calling Begin() for more flexible window manipulation.
|
||||||
// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file).
|
// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file).
|
||||||
// You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file.
|
// You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file.
|
||||||
// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
|
// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user