1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-30 18:34:34 +01:00

Backends: Metal: Fixed null dereference inside command buffer completion handler. (#5363, #5365)

This commit is contained in:
Warren Moore 2022-05-31 15:06:42 -07:00 committed by ocornut
parent 74f7ac04a1
commit 7354009a73
2 changed files with 7 additions and 2 deletions

View File

@ -12,6 +12,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2022-06-01: Metal: Fixed null dereference on exit inside command buffer completion handler.
// 2022-04-27: Misc: Store backend data in a per-context struct, allowing to use this backend with multiple contexts.
// 2022-01-03: Metal: Ignore ImDrawCmd where ElemCount == 0 (very rare but can technically be manufactured by user code).
// 2021-12-30: Metal: Added Metal C++ support. Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file.
@ -293,8 +294,11 @@ void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, id<MTLCommandBuffer> c
{
dispatch_async(dispatch_get_main_queue(), ^{
ImGui_ImplMetal_Data* bd = ImGui_ImplMetal_GetBackendData();
[bd->SharedMetalContext.bufferCache addObject:vertexBuffer];
[bd->SharedMetalContext.bufferCache addObject:indexBuffer];
if (bd != NULL)
{
[bd->SharedMetalContext.bufferCache addObject:vertexBuffer];
[bd->SharedMetalContext.bufferCache addObject:indexBuffer];
}
});
}];
}

View File

@ -126,6 +126,7 @@ Other Changes:
- Backends: OSX: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) [@thedmd]
- Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with
multiple contexts. (#5203, #5221, #4141) [@noisewuwei]
- Backends: Metal: Fixed null dereference on exit inside command buffer completion handler. (#5363, #5365) [@warrenm]
- Backends: OpenGL3: Partially revert 1.86 change of using glBufferSubData(): now only done on Windows and
Intel GPU, based on querying glGetString(GL_VENDOR). Essentially we got report of accumulating leaks on Intel
with multi-viewports when using simple glBufferData() without orphaning, and report of corruptions on other