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InputTextMultiline() painfully merged most computation passes into one, better clipping, much faster for large text (#200)
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parent
84987ac3e0
commit
73db855c77
106
imgui.cpp
106
imgui.cpp
@ -551,8 +551,9 @@ static void CloseInactivePopups();
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// Helpers: String
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static int ImStricmp(const char* str1, const char* str2);
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static int ImStrnicmp(const char* str1, const char* str2, int count);
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static char* ImStrdup(const char *str);
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static char* ImStrdup(const char* str);
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static size_t ImStrlenW(const ImWchar* str);
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static const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
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static const char* ImStristr(const char* haystack, const char* needle, const char* needle_end);
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static size_t ImFormatString(char* buf, size_t buf_size, const char* fmt, ...);
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static size_t ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args);
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@ -786,6 +787,13 @@ static size_t ImStrlenW(const ImWchar* str)
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return n;
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}
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static const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line
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{
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while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n')
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buf_mid_line--;
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return buf_mid_line;
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}
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static const char* ImStristr(const char* haystack, const char* needle, const char* needle_end)
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{
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if (!needle_end)
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@ -7102,16 +7110,54 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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ImVec2 text_size(0.f, 0.f);
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if (g.ActiveId == id || (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetID("#SCROLLY")))
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{
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ImVec2 render_scroll = ImVec2((edit_state.Id == id) ? edit_state.ScrollX : 0.0f, 0.0f);
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edit_state.CursorAnim += g.IO.DeltaTime;
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// 1. Display the text (this can be more easily clipped)
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// 2. Handle scrolling, highlight selection, display cursor: those all requires some form of 1d->2d cursor position calculation, which we will try to merge to minimize the cost.
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ImVec2 cursor_offset;
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InputTextCalcTextSizeW(edit_state.Text.begin(), edit_state.Text.begin() + edit_state.StbState.cursor, NULL, &cursor_offset);
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// We need to:
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// - Display the text (this can be more easily clipped)
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// - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation)
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// - Measure text height (for scrollbar)
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// We are attempting to do most of that in one main pass to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
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const ImWchar* text_begin = edit_state.Text.begin();
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const ImWchar* text_end = text_begin + edit_state.CurLenW;
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ImVec2 cursor_offset, select_start_offset;
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if (is_multiline)
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text_size = InputTextCalcTextSizeW(edit_state.Text.begin(), edit_state.Text.begin() + edit_state.CurLenW);
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{
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// Count lines + find lines numbers of cursor and select_start
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int matches_remaining = 0;
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int matches_line_no[2] = { -1, -999 };
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const ImWchar* matches_ptr[2];
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matches_ptr[0] = text_begin + edit_state.StbState.cursor; matches_remaining++;
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if (edit_state.StbState.select_start != edit_state.StbState.select_end)
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{
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matches_ptr[1] = text_begin + ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end);
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matches_line_no[1] = -1;
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matches_remaining++;
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}
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matches_remaining += is_multiline ? 1 : 0; // So that we never exit the loop until all lines are counted.
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int line_count = 0;
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for (const ImWchar* s = text_begin; s < text_end+1; s++)
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if ((*s) == '\n' || s == text_end)
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{
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line_count++;
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if (matches_line_no[0] == -1 && s >= matches_ptr[0]) { matches_line_no[0] = line_count; if (--matches_remaining <= 0) break; }
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if (matches_line_no[1] == -1 && s >= matches_ptr[1]) { matches_line_no[1] = line_count; if (--matches_remaining <= 0) break; }
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}
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// Calculate 2d position
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IM_ASSERT(matches_line_no[0] != -1);
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cursor_offset.x = InputTextCalcTextSizeW(ImStrbolW(matches_ptr[0], text_begin), matches_ptr[0]).x;
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cursor_offset.y = matches_line_no[0] * g.FontSize;
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if (matches_line_no[1] >= 0)
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{
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select_start_offset.x = InputTextCalcTextSizeW(ImStrbolW(matches_ptr[1], text_begin), matches_ptr[1]).x;
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select_start_offset.y = matches_line_no[1] * g.FontSize;
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}
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// Calculate text height
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if (is_multiline)
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text_size = ImVec2(size.x, line_count * g.FontSize);
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}
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// Scroll
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if (edit_state.CursorFollow)
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@ -7119,9 +7165,9 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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// Horizontal scroll in chunks of quarter width
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const float scroll_increment_x = size.x * 0.25f;
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if (cursor_offset.x < edit_state.ScrollX)
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render_scroll.x = edit_state.ScrollX = ImMax(0.0f, cursor_offset.x - scroll_increment_x);
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edit_state.ScrollX = ImMax(0.0f, cursor_offset.x - scroll_increment_x);
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else if (cursor_offset.x - size.x >= edit_state.ScrollX)
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render_scroll.x = edit_state.ScrollX = cursor_offset.x - size.x + scroll_increment_x;
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edit_state.ScrollX = cursor_offset.x - size.x + scroll_increment_x;
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// Vertical scroll
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if (is_multiline)
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@ -7137,30 +7183,38 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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}
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}
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edit_state.CursorFollow = false;
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ImVec2 render_scroll = ImVec2(edit_state.ScrollX, 0.0f);
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// Draw selection
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int select_begin_idx = edit_state.StbState.select_start;
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int select_end_idx = edit_state.StbState.select_end;
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if (select_begin_idx != select_end_idx)
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if (edit_state.StbState.select_start != edit_state.StbState.select_end)
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{
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// FIXME-OPT
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ImWchar* text_selected_begin = edit_state.Text.begin() + ImMin(select_begin_idx,select_end_idx);
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ImWchar* text_selected_end = edit_state.Text.begin() + ImMax(select_begin_idx,select_end_idx);
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ImVec2 rect_pos;
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InputTextCalcTextSizeW(edit_state.Text.begin(), text_selected_begin, NULL, &rect_pos);
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const ImWchar* text_selected_begin = text_begin + ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end);
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const ImWchar* text_selected_end = text_begin + ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end);
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float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
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float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
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ImU32 bg_color = draw_window->Color(ImGuiCol_TextSelectedBg);
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ImVec2 rect_pos = render_pos + select_start_offset - render_scroll;
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for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
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{
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ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true);
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if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((unsigned short)' ') * 0.50f); // So we can see selected empty lines
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ImRect rect(render_pos - render_scroll + rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), render_pos - render_scroll + rect_pos + ImVec2(rect_size.x, bg_offy_dn));
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rect.Clip(clip_rect);
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if (rect.Overlaps(clip_rect))
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draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
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rect_pos.x = 0.0f;
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if (rect_pos.y > clip_rect.w + g.FontSize)
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break;
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if (rect_pos.y < clip_rect.y)
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{
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while (p < text_selected_end)
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if (*p++ == '\n')
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break;
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}
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else
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{
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ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true);
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if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((unsigned short)' ') * 0.50f); // So we can see selected empty lines
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ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn));
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rect.Clip(clip_rect);
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if (rect.Overlaps(clip_rect))
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draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
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}
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rect_pos.x = render_pos.x - render_scroll.x;
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rect_pos.y += g.FontSize;
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}
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}
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@ -7168,7 +7222,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, draw_window->Color(ImGuiCol_Text), buf, buf+edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
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// Draw blinking cursor
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ImVec2 cursor_screen_pos = render_pos + cursor_offset - ImVec2(edit_state.ScrollX, 0.0f);
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ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
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if (g.InputTextState.CursorIsVisible())
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draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0,-g.FontSize+1), cursor_screen_pos + ImVec2(0,-1), window->Color(ImGuiCol_Text));
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