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Tab Bar: Restore cursor position in EndTabBar() when amending (amend f2f32602
) + made LastTabItemIdx consistent ImS8 as other tab storage relies on same type
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@ -1743,10 +1743,11 @@ struct ImGuiTabItem
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ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; IndexDuringLayout = -1; WantClose = false; }
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};
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// Storage for a tab bar (sizeof() 92~96 bytes)
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// Storage for a tab bar (sizeof() 152 bytes)
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struct ImGuiTabBar
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{
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ImVector<ImGuiTabItem> Tabs;
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ImGuiTabBarFlags Flags;
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ImGuiID ID; // Zero for tab-bars used by docking
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ImGuiID SelectedTabId; // Selected tab/window
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ImGuiID NextSelectedTabId;
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@ -1764,16 +1765,17 @@ struct ImGuiTabBar
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float ScrollingSpeed;
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float ScrollingRectMinX;
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float ScrollingRectMaxX;
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ImGuiTabBarFlags Flags;
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ImGuiID ReorderRequestTabId;
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ImS8 ReorderRequestDir;
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ImS8 TabsActiveCount; // Number of tabs submitted this frame.
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ImS8 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
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ImS8 BeginCount;
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bool WantLayout;
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bool VisibleTabWasSubmitted;
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bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame
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short LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
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ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
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ImVec2 TabsContentsMin;
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ImVec2 BackupCursorPos;
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ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
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ImGuiTabBar();
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@ -6802,6 +6802,7 @@ namespace ImGui
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ImGuiTabBar::ImGuiTabBar()
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{
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Flags = ImGuiTabBarFlags_None;
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ID = 0;
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SelectedTabId = NextSelectedTabId = VisibleTabId = 0;
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CurrFrameVisible = PrevFrameVisible = -1;
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@ -6809,12 +6810,12 @@ ImGuiTabBar::ImGuiTabBar()
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WidthAllTabs = WidthAllTabsIdeal = 0.0f;
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ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f;
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ScrollingRectMinX = ScrollingRectMaxX = 0.0f;
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Flags = ImGuiTabBarFlags_None;
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ReorderRequestTabId = 0;
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ReorderRequestDir = 0;
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TabsActiveCount = 0;
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WantLayout = VisibleTabWasSubmitted = TabsAddedNew = false;
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LastTabItemIdx = -1;
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BeginCount = 0;
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WantLayout = VisibleTabWasSubmitted = TabsAddedNew = false;
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}
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static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs)
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@ -6878,9 +6879,11 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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g.CurrentTabBar = tab_bar;
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// Append with multiple BeginTabBar()/EndTabBar() pairs.
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tab_bar->BackupCursorPos = window->DC.CursorPos;
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if (tab_bar->CurrFrameVisible == g.FrameCount)
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{
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window->DC.CursorPos = tab_bar->TabsContentsMin;
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tab_bar->BeginCount++;
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return true;
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}
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@ -6903,6 +6906,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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tab_bar->CurrTabsContentsHeight = 0.0f;
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tab_bar->FramePadding = g.Style.FramePadding;
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tab_bar->TabsActiveCount = 0;
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tab_bar->BeginCount = 1;
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// Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap
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tab_bar->TabsContentsMin.x = tab_bar->BarRect.Min.x;
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@ -6949,6 +6953,8 @@ void ImGui::EndTabBar()
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{
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window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->PrevTabsContentsHeight;
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}
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if (tab_bar->BeginCount > 1)
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window->DC.CursorPos = tab_bar->BackupCursorPos;
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if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
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PopID();
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@ -7543,7 +7549,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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tab_bar->TabsAddedNew = true;
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tab_is_new = true;
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}
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tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab);
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tab_bar->LastTabItemIdx = (ImS8)tab_bar->Tabs.index_from_ptr(tab);
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tab->ContentWidth = size.x;
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tab->BeginOrder = tab_bar->TabsActiveCount++;
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