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Fix typos in docs (#8427)
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@ -346,7 +346,7 @@ Other changes:
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initial mouse down event.
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- Note that it may reveal incorrect usage if you were using InputInt/InputFloat
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without persistent storage by relying solely on e.g. IsItemDeactivatedAfterEdit():
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this was never supported and didn't work consistantly (see #8149).
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this was never supported and didn't work consistently (see #8149).
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- InputText: fixed a bug (regression in 1.91.2) where modifying text buffer within
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a callback would sometimes prevents further appending to the buffer.
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- Tabs, Style: made ImGuiCol_TabDimmedSelectedOverline alpha 0 (not visible) in default
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@ -450,7 +450,7 @@ Other changes:
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supported by InputFloat, InputInt, InputScalar etc. widgets. It actually never was. (#8065, #3946)
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- imgui_freetype: Added support for plutosvg (as an alternative to lunasvg) to render
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OpenType SVG fonts. Requires defining IMGUI_ENABLE_FREETYPE_PLUTOSVG along with IMGUI_ENABLE_FREETYPE.
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Providing headers/librairies for plutosvg + plutovg is up to you (see #7927 for help).
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Providing headers/libraries for plutosvg + plutovg is up to you (see #7927 for help).
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(#7927, #7187, #6591, #6607) [@pthom]
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- Backends: DX11, DX12, SDLRenderer2/3. Vulkan, WGPU: expose selected state in
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ImGui_ImplXXXX_RenderState structures during render loop user draw callbacks.
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@ -77,5 +77,5 @@ If you have been using Dear ImGui for a while or have been using C/C++ for sever
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Any code you submit will become part of the repository and be distributed under the [Dear ImGui license](https://github.com/ocornut/imgui/blob/master/LICENSE.txt). By submitting code to the project you agree that the code is your work and that you can give it to the project.
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You also agree by submitting your code that you grant all transferrable rights to the code to the project maintainer, including for example re-licensing the code, modifying the code, and distributing it in source or binary forms. Specifically, this includes a requirement that you assign copyright to the project maintainer. For this reason, do not modify any copyright statements in files in any PRs.
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You also agree by submitting your code that you grant all transferable rights to the code to the project maintainer, including for example re-licensing the code, modifying the code, and distributing it in source or binary forms. Specifically, this includes a requirement that you assign copyright to the project maintainer. For this reason, do not modify any copyright statements in files in any PRs.
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@ -22,7 +22,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window: using SetWindowPos() inside Begin() and moving the window with the mouse reacts a very ugly glitch. We should just defer the SetWindowPos() call.
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- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
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- window: investigate better auto-positioning for new windows.
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- window: top most window flag? more z-order contrl? (#2574)
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- window: top most window flag? more z-order control? (#2574)
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- window/size: manually triggered auto-fit (double-click on grip) shouldn't resize window down to viewport size?
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- window/size: how to allow to e.g. auto-size vertically to fit contents, but be horizontally resizable? Assuming SetNextWindowSize() is modified to treat -1.0f on each axis as "keep as-is" (would be good but might break erroneous code): Problem is UpdateWindowManualResize() and lots of code treat (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) together.
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- window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing that it is illegal to submit contents if Begin returns false.
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@ -57,7 +57,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- widgets: start exposing PushItemFlag() and ImGuiItemFlags
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- widgets: alignment options in style (e.g. center Selectable, Right-Align within Button, etc.) #1260
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- widgets: activate by identifier (trigger button, focus given id)
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- widgets: custom glyph/shapes replacements for stock sapes. (also #6090 #2431 #2235 #6517)
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- widgets: custom glyph/shapes replacements for stock shapes. (also #6090 #2431 #2235 #6517)
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- widgets: coloredit: keep reporting as active when picker is on?
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- widgets: group/scalarn functions: expose more per-component information. e.g. store NextItemData.ComponentIdx set by scalarn function, groups can expose them back somehow.
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- selectable: using (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported.
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@ -137,7 +137,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- image/image button: misalignment on padded/bordered button?
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- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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- slider: add dragging-based widgets to edit values with mouse (on 2 axes), saving screen real-estate.
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- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
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- slider: relative dragging? + precision dragging
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- slider: step option (#1183)
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@ -213,7 +213,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
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- log: obsolete LogButtons().... (was: LogButtons() options for specifying depth and/or hiding depth slider)
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- filters: set a current filter that certains items (e.g. tree node) can automatically query to hide themselves
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- filters: set a current filter that certain items (e.g. tree node) can automatically query to hide themselves
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- filters: handle wild-cards (with implicit leading/trailing *), reg-exprs
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- filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb)
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