mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 15:50:25 +01:00
DragFloat: Fix/workaround for backends which do not preserve a valid mouse position when dragged out of bounds. (#1559)
This commit is contained in:
parent
c2ffce3e5a
commit
74dc70c543
18
imgui.cpp
18
imgui.cpp
@ -3580,6 +3580,7 @@ bool ImGui::IsMousePosValid(const ImVec2* mouse_pos)
|
||||
return mouse_pos->x >= MOUSE_INVALID && mouse_pos->y >= MOUSE_INVALID;
|
||||
}
|
||||
|
||||
// NB: This is only valid if IsMousePosValid(). Backends in theory should always keep mouse position valid when dragging even outside the client window.
|
||||
ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -7622,16 +7623,19 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
|
||||
float v_cur = g.DragCurrentValue;
|
||||
const ImVec2 mouse_drag_delta = GetMouseDragDelta(0, 1.0f);
|
||||
float adjust_delta = 0.0f;
|
||||
//if (g.ActiveIdSource == ImGuiInputSource_Mouse)
|
||||
if (IsMousePosValid())
|
||||
{
|
||||
adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x;
|
||||
if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
|
||||
adjust_delta *= g.DragSpeedScaleFast;
|
||||
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
|
||||
adjust_delta *= g.DragSpeedScaleSlow;
|
||||
//if (g.ActiveIdSource == ImGuiInputSource_Mouse)
|
||||
{
|
||||
adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x;
|
||||
if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
|
||||
adjust_delta *= g.DragSpeedScaleFast;
|
||||
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
|
||||
adjust_delta *= g.DragSpeedScaleSlow;
|
||||
}
|
||||
g.DragLastMouseDelta.x = mouse_drag_delta.x;
|
||||
}
|
||||
adjust_delta *= v_speed;
|
||||
g.DragLastMouseDelta.x = mouse_drag_delta.x;
|
||||
|
||||
if (fabsf(adjust_delta) > 0.0f)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user