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DragFloat: Fix/workaround for backends which do not preserve a valid mouse position when dragged out of bounds. (#1559)
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parent
c2ffce3e5a
commit
74dc70c543
18
imgui.cpp
18
imgui.cpp
@ -3580,6 +3580,7 @@ bool ImGui::IsMousePosValid(const ImVec2* mouse_pos)
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return mouse_pos->x >= MOUSE_INVALID && mouse_pos->y >= MOUSE_INVALID;
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}
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// NB: This is only valid if IsMousePosValid(). Backends in theory should always keep mouse position valid when dragging even outside the client window.
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ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
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{
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ImGuiContext& g = *GImGui;
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@ -7622,16 +7623,19 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
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float v_cur = g.DragCurrentValue;
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const ImVec2 mouse_drag_delta = GetMouseDragDelta(0, 1.0f);
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float adjust_delta = 0.0f;
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//if (g.ActiveIdSource == ImGuiInputSource_Mouse)
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if (IsMousePosValid())
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{
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adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x;
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if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
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adjust_delta *= g.DragSpeedScaleFast;
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if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
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adjust_delta *= g.DragSpeedScaleSlow;
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//if (g.ActiveIdSource == ImGuiInputSource_Mouse)
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{
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adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x;
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if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
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adjust_delta *= g.DragSpeedScaleFast;
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if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
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adjust_delta *= g.DragSpeedScaleSlow;
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}
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g.DragLastMouseDelta.x = mouse_drag_delta.x;
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}
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adjust_delta *= v_speed;
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g.DragLastMouseDelta.x = mouse_drag_delta.x;
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if (fabsf(adjust_delta) > 0.0f)
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{
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