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Windows: BeginChild(): fixed a glitch when during a resize of a child window which is tightly close to the boundaries of its parent. (#7706)
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@ -69,6 +69,9 @@ Other changes:
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- IO: Added io.ClearInputMouse() to clear mouse state. (#4921)
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- IO: Added io.ClearInputMouse() to clear mouse state. (#4921)
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- Inputs: fixed using Shortcut() or SetNextItemShortcut() within a disabled block bypassing
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- Inputs: fixed using Shortcut() or SetNextItemShortcut() within a disabled block bypassing
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the disabled state. (#7726)
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the disabled state. (#7726)
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- Windows: BeginChild(): fixed a glitch when during a resize of a child window which is
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tightly close to the boundaries of its parent (e.g. with zero WindowPadding), the child
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position could have temporarily be moved around by erroneous padding application. (#7706)
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- TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline option to draw an horizontal
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- TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline option to draw an horizontal
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line over selected tabs to increase visibility. This is used by docking.
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line over selected tabs to increase visibility. This is used by docking.
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Added corresponding ImGuiCol_TabSelectedOverline and ImGuiCol_TabDimmedSelectedOverline colors.
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Added corresponding ImGuiCol_TabSelectedOverline and ImGuiCol_TabDimmedSelectedOverline colors.
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11
imgui.cpp
11
imgui.cpp
@ -6140,12 +6140,13 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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border_target = ImClamp(border_target, clamp_min, clamp_max);
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border_target = ImClamp(border_target, clamp_min, clamp_max);
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if (flags & ImGuiWindowFlags_ChildWindow) // Clamp resizing of childs within parent
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if (flags & ImGuiWindowFlags_ChildWindow) // Clamp resizing of childs within parent
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{
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{
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ImGuiWindowFlags parent_flags = window->ParentWindow->Flags;
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ImGuiWindow* parent_window = window->ParentWindow;
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ImRect border_limit_rect = window->ParentWindow->InnerRect;
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ImGuiWindowFlags parent_flags = parent_window->Flags;
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border_limit_rect.Expand(ImVec2(-ImMax(window->WindowPadding.x, window->WindowBorderSize), -ImMax(window->WindowPadding.y, window->WindowBorderSize)));
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ImRect border_limit_rect = parent_window->InnerRect;
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if ((parent_flags & (ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar)) == 0 || (parent_flags & ImGuiWindowFlags_NoScrollbar))
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border_limit_rect.Expand(ImVec2(-ImMax(parent_window->WindowPadding.x, parent_window->WindowBorderSize), -ImMax(parent_window->WindowPadding.y, parent_window->WindowBorderSize)));
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if ((axis == ImGuiAxis_X) && ((parent_flags & (ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar)) == 0 || (parent_flags & ImGuiWindowFlags_NoScrollbar)))
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border_target.x = ImClamp(border_target.x, border_limit_rect.Min.x, border_limit_rect.Max.x);
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border_target.x = ImClamp(border_target.x, border_limit_rect.Min.x, border_limit_rect.Max.x);
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if (parent_flags & ImGuiWindowFlags_NoScrollbar)
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if ((axis == ImGuiAxis_Y) && (parent_flags & ImGuiWindowFlags_NoScrollbar))
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border_target.y = ImClamp(border_target.y, border_limit_rect.Min.y, border_limit_rect.Max.y);
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border_target.y = ImClamp(border_target.y, border_limit_rect.Min.y, border_limit_rect.Max.y);
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}
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}
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if (!ignore_resize)
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if (!ignore_resize)
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