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Shortcuts: added flags to SetNextItemShortcut(). (#456)
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parent
197f8904fe
commit
77e4171894
27
imgui.cpp
27
imgui.cpp
@ -1112,6 +1112,9 @@ static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport
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namespace ImGui
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{
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// Item
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static void ItemHandleShortcut(ImGuiID id);
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// Navigation
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static void NavUpdate();
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static void NavUpdateWindowing();
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@ -9674,11 +9677,12 @@ bool ImGui::IsKeyChordPressed(ImGuiKeyChord key_chord, ImGuiInputFlags flags, Im
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return true;
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}
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void ImGui::SetNextItemShortcut(ImGuiKeyChord key_chord)
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void ImGui::SetNextItemShortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags)
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{
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ImGuiContext& g = *GImGui;
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g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasShortcut;
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g.NextItemData.Shortcut = key_chord;
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g.NextItemData.ShortcutFlags = flags;
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}
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bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags)
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@ -10012,18 +10016,19 @@ void ImGui::KeepAliveID(ImGuiID id)
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g.ActiveIdPreviousFrameIsAlive = true;
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}
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static void ItemHandleShortcut(ImGuiID id)
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void ImGui::ItemHandleShortcut(ImGuiID id)
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{
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// FIXME: Generalize Activation queue?
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ImGuiContext& g = *GImGui;
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if (ImGui::Shortcut(g.NextItemData.Shortcut, ImGuiInputFlags_None, id) && g.NavActivateId == 0)
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{
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g.NavActivateId = id; // Will effectively disable clipping.
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g.NavActivateFlags = ImGuiActivateFlags_PreferInput | ImGuiActivateFlags_FromShortcut;
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//if (g.ActiveId == 0 || g.ActiveId == id)
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g.NavActivateDownId = g.NavActivatePressedId = id;
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ImGui::NavHighlightActivated(id);
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}
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ImGuiInputFlags flags = g.NextItemData.ShortcutFlags;
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if (!Shortcut(g.NextItemData.Shortcut, flags, id) || g.NavActivateId != 0)
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return;
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// FIXME: Generalize Activation queue?
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g.NavActivateId = id; // Will effectively disable clipping.
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g.NavActivateFlags = ImGuiActivateFlags_PreferInput | ImGuiActivateFlags_FromShortcut;
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//if (g.ActiveId == 0 || g.ActiveId == id)
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g.NavActivateDownId = g.NavActivatePressedId = id;
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NavHighlightActivated(id);
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}
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// Declare item bounding box for clipping and interaction.
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2
imgui.h
2
imgui.h
@ -955,7 +955,7 @@ namespace ImGui
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// - Shortcut() submits a route, routes are resolved, if it currently can be routed it calls IsKeyChordPressed() -> function has (desirable) side-effects as it can prevents another call from getting the route.
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// - Visualize registered routes in 'Metrics/Debugger->Inputs'.
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IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
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IMGUI_API void SetNextItemShortcut(ImGuiKeyChord key_chord);
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IMGUI_API void SetNextItemShortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
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// Inputs Utilities: Mouse specific
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// - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right.
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@ -1186,6 +1186,7 @@ struct ImGuiNextItemData
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ImGuiSelectionUserData SelectionUserData; // Set by SetNextItemSelectionUserData() (note that NULL/0 is a valid value, we use -1 == ImGuiSelectionUserData_Invalid to mark invalid values)
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float Width; // Set by SetNextItemWidth()
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ImGuiKeyChord Shortcut; // Set by SetNextItemShortcut()
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ImGuiInputFlags ShortcutFlags; // Set by SetNextItemShortcut()
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bool OpenVal; // Set by SetNextItemOpen()
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ImGuiCond OpenCond : 8;
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