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Tweak BeginMenu() code
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parent
733e079081
commit
7847100ad8
19
imgui.cpp
19
imgui.cpp
@ -3104,15 +3104,6 @@ static void ClosePopupToLevel(int remaining)
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g.OpenedPopupStack.resize(remaining);
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}
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static void ClosePopup(const char* str_id) // not exposed because 'id' scope is misleading
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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const ImGuiID id = window->GetID(str_id);
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if (IsPopupOpen(id))
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ClosePopupToLevel((int)g.CurrentPopupStack.size());
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}
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// Close the popup we have begin-ed into.
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void ImGui::CloseCurrentPopup()
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{
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@ -7690,7 +7681,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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if (menuset_opened)
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g.FocusedWindow = backed_focused_window;
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bool want_open = false;
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bool want_open = false, want_close = false;
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if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
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{
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// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers so menus feel more reactive.
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@ -7712,18 +7703,20 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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}
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}
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if (opened && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle)
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ClosePopup(label);
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want_close = (opened && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle);
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want_open = (!opened && hovered && !moving_within_opened_triangle) || (!opened && hovered && pressed);
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}
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else if (opened && pressed && menuset_opened) // menu-bar: click open menu to close
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{
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ClosePopup(label);
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want_close = true;
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want_open = opened = false;
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}
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else if (pressed || (hovered && menuset_opened && !opened)) // menu-bar: first click to open, then hover to open others
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want_open = true;
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if (want_close && IsPopupOpen(id))
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ClosePopupToLevel((int)GImGui->CurrentPopupStack.size());
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if (!opened && want_open && g.OpenedPopupStack.size() > g.CurrentPopupStack.size())
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{
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// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
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