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Tweak BeginMenu() code

This commit is contained in:
ocornut 2015-05-28 23:14:25 +01:00
parent 733e079081
commit 7847100ad8

View File

@ -3104,15 +3104,6 @@ static void ClosePopupToLevel(int remaining)
g.OpenedPopupStack.resize(remaining);
}
static void ClosePopup(const char* str_id) // not exposed because 'id' scope is misleading
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
const ImGuiID id = window->GetID(str_id);
if (IsPopupOpen(id))
ClosePopupToLevel((int)g.CurrentPopupStack.size());
}
// Close the popup we have begin-ed into.
void ImGui::CloseCurrentPopup()
{
@ -7690,7 +7681,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
if (menuset_opened)
g.FocusedWindow = backed_focused_window;
bool want_open = false;
bool want_open = false, want_close = false;
if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
{
// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers so menus feel more reactive.
@ -7712,18 +7703,20 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
}
}
if (opened && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle)
ClosePopup(label);
want_close = (opened && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle);
want_open = (!opened && hovered && !moving_within_opened_triangle) || (!opened && hovered && pressed);
}
else if (opened && pressed && menuset_opened) // menu-bar: click open menu to close
{
ClosePopup(label);
want_close = true;
want_open = opened = false;
}
else if (pressed || (hovered && menuset_opened && !opened)) // menu-bar: first click to open, then hover to open others
want_open = true;
if (want_close && IsPopupOpen(id))
ClosePopupToLevel((int)GImGui->CurrentPopupStack.size());
if (!opened && want_open && g.OpenedPopupStack.size() > g.CurrentPopupStack.size())
{
// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.