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Metrics: Expose basic details of each window key/value state storage.
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@ -72,6 +72,7 @@ Other Changes:
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- Docs: Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. [@ButternCream, @ocornut]
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- Docs: Added permanent redirect from https://www.dearimgui.org/faq to FAQ page.
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- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
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- Metrics: Expose basic details of each window key/value state storage.
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- Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
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- Examples: Emscripten: Removed NO_FILESYSTEM from Makefile, seems to fail on some setup. (#2734) [@Funto]
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- Backends: OpenGL3: Fix building with pre-3.2 GL loaders which do not expose glDrawElementsBaseVertex(),
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14
imgui.cpp
14
imgui.cpp
@ -9762,7 +9762,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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NodeColumns(&window->ColumnsStorage[n]);
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ImGui::TreePop();
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}
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ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.size_in_bytes());
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NodeStorage(&window->StateStorage, "Storage");
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ImGui::TreePop();
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}
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@ -9787,6 +9787,18 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::TreePop();
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}
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}
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static void NodeStorage(ImGuiStorage* storage, const char* label)
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{
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if (!ImGui::TreeNode(label, "%s: %d entries, %d bytes", label, storage->Data.Size, storage->Data.size_in_bytes()))
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return;
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for (int n = 0; n < storage->Data.Size; n++)
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{
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const ImGuiStorage::ImGuiStoragePair& p = storage->Data[n];
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ImGui::BulletText("Key 0x%08X Value { i: %d }", p.key, p.val_i); // Important: we currently don't store a type, real value may not be integer.
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}
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ImGui::TreePop();
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}
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};
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Funcs::NodeWindows(g.Windows, "Windows");
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