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mirror of https://github.com/ocornut/imgui.git synced 2025-01-31 03:53:44 +01:00

Comments. Fixed warnings.

This commit is contained in:
ocornut 2024-09-27 19:23:41 +02:00
parent d1ea03b872
commit 793773209b
3 changed files with 10 additions and 6 deletions

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@ -11129,6 +11129,8 @@ static void ImGui::ErrorCheckEndFrameSanityChecks()
// while still correctly asserting on mid-frame key press events. // while still correctly asserting on mid-frame key press events.
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
const ImGuiKeyChord key_mods = GetMergedModsFromKeys(); const ImGuiKeyChord key_mods = GetMergedModsFromKeys();
IM_UNUSED(g);
IM_UNUSED(key_mods);
IM_ASSERT((key_mods == 0 || g.IO.KeyMods == key_mods) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"); IM_ASSERT((key_mods == 0 || g.IO.KeyMods == key_mods) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
IM_UNUSED(key_mods); IM_UNUSED(key_mods);

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@ -599,8 +599,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::SameLine(); HelpMarker("Swap Cmd<>Ctrl keys, enable various MacOS style behaviors."); ImGui::SameLine(); HelpMarker("Swap Cmd<>Ctrl keys, enable various MacOS style behaviors.");
ImGui::Text("Also see Style->Rendering for rendering options."); ImGui::Text("Also see Style->Rendering for rendering options.");
// Read https://github.com/ocornut/imgui/wiki/Error-Handling // Also read: https://github.com/ocornut/imgui/wiki/Error-Handling
ImGui::SeparatorText("Error Handling"); ImGui::SeparatorText("Error Handling");
ImGui::Checkbox("io.ConfigErrorRecovery", &io.ConfigErrorRecovery); ImGui::Checkbox("io.ConfigErrorRecovery", &io.ConfigErrorRecovery);
ImGui::SameLine(); HelpMarker( ImGui::SameLine(); HelpMarker(
"Options to configure how we handle recoverable errors.\n" "Options to configure how we handle recoverable errors.\n"
@ -615,6 +616,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (!io.ConfigErrorRecoveryEnableAssert && !io.ConfigErrorRecoveryEnableDebugLog && !io.ConfigErrorRecoveryEnableTooltip) if (!io.ConfigErrorRecoveryEnableAssert && !io.ConfigErrorRecoveryEnableDebugLog && !io.ConfigErrorRecoveryEnableTooltip)
io.ConfigErrorRecoveryEnableAssert = io.ConfigErrorRecoveryEnableDebugLog = io.ConfigErrorRecoveryEnableTooltip = true; io.ConfigErrorRecoveryEnableAssert = io.ConfigErrorRecoveryEnableDebugLog = io.ConfigErrorRecoveryEnableTooltip = true;
// Also read: https://github.com/ocornut/imgui/wiki/Debug-Tools
ImGui::SeparatorText("Debug"); ImGui::SeparatorText("Debug");
ImGui::Checkbox("io.ConfigDebugIsDebuggerPresent", &io.ConfigDebugIsDebuggerPresent); ImGui::Checkbox("io.ConfigDebugIsDebuggerPresent", &io.ConfigDebugIsDebuggerPresent);
ImGui::SameLine(); HelpMarker("Enable various tools calling IM_DEBUG_BREAK().\n\nRequires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application."); ImGui::SameLine(); HelpMarker("Enable various tools calling IM_DEBUG_BREAK().\n\nRequires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.");
@ -653,6 +655,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &io.BackendFlags, ImGuiBackendFlags_RendererHasVtxOffset); ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &io.BackendFlags, ImGuiBackendFlags_RendererHasVtxOffset);
ImGui::CheckboxFlags("io.BackendFlags: RendererHasViewports", &io.BackendFlags, ImGuiBackendFlags_RendererHasViewports); ImGui::CheckboxFlags("io.BackendFlags: RendererHasViewports", &io.BackendFlags, ImGuiBackendFlags_RendererHasViewports);
ImGui::EndDisabled(); ImGui::EndDisabled();
ImGui::TreePop(); ImGui::TreePop();
ImGui::Spacing(); ImGui::Spacing();
} }

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@ -2077,15 +2077,14 @@ struct ImGuiLocEntry
// Macros used by Recoverable Error handling // Macros used by Recoverable Error handling
// - Only dispatch error if _EXPR: evaluate as assert (similar to an assert macro). // - Only dispatch error if _EXPR: evaluate as assert (similar to an assert macro).
// - The message will always be a string literal, in order to increase likelihood of being display by an assert handler. // - The message will always be a string literal, in order to increase likelihood of being display by an assert handler.
// - The intent is that you may rewire this macro to dispatch dynamically: // - See 'Demo->Configuration->Error Handling' and ImGuiIO definitions for details on error handling.
// - On programmers machines, when debugger is attached, on direct imgui API usage error: always assert! // - Read https://github.com/ocornut/imgui/wiki/Error-Handling for details on error handling.
// - On exception recovery and script language recovery: you may decide to error log.
#ifndef IM_ASSERT_USER_ERROR #ifndef IM_ASSERT_USER_ERROR
#define IM_ASSERT_USER_ERROR(_EXPR,_MSG) do { if (!(_EXPR) && ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } } while (0) // Recoverable User Error #define IM_ASSERT_USER_ERROR(_EXPR,_MSG) do { if (!(_EXPR) && ImGui::ErrorLog(_MSG)) { IM_ASSERT((_EXPR) && _MSG); } } while (0) // Recoverable User Error
#endif #endif
// The error callback is currently not public, as it is expected that only advanced users will rely on it.
typedef void (*ImGuiErrorCallback)(ImGuiContext* ctx, void* user_data, const char* msg); // Function signature for g.ErrorCallback typedef void (*ImGuiErrorCallback)(ImGuiContext* ctx, void* user_data, const char* msg); // Function signature for g.ErrorCallback
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// [SECTION] Metrics, Debug Tools // [SECTION] Metrics, Debug Tools