mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 07:40:22 +01:00
Merge branch 'master' of https://github.com/ocornut/imgui
This commit is contained in:
commit
79ca203850
@ -1,4 +1,7 @@
|
||||
// ImGui Allegro 5 bindings
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
// by @birthggd
|
||||
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui Allegro 5 bindings
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
// by @birthggd
|
||||
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui Win32 + DirectX11 binding
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <imgui.h>
|
||||
@ -328,9 +331,9 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
|
||||
|
||||
// Create the input layout
|
||||
D3D11_INPUT_ELEMENT_DESC localLayout[] = {
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((ImDrawVert*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (size_t)(&((ImDrawVert*)0)->uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((ImDrawVert*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
||||
};
|
||||
|
||||
if (g_pd3dDevice->CreateInputLayout(localLayout, 3, g_pVertexShaderBlob->GetBufferPointer(), g_pVertexShaderBlob->GetBufferSize(), &g_pInputLayout) != S_OK)
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui Win32 + DirectX11 binding
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
struct ID3D11Device;
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui Win32 + DirectX9 binding
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <imgui.h>
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui Win32 + DirectX9 binding
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
struct IDirect3DDevice9;
|
||||
|
@ -1,14 +1,14 @@
|
||||
# iOS example
|
||||
|
||||
----
|
||||
## Introduction
|
||||
|
||||
This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/).
|
||||
|
||||
It is a rather complex example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui.
|
||||
|
||||
Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImGui without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. ImGui supports "TouchPadding", and this is enabled when Synergy is not active.
|
||||
|
||||
## How to Use
|
||||
----
|
||||
|
||||
0. In Synergy, go to Preferences, and uncheck "Use SSL encryption"
|
||||
0. Run the example app.
|
||||
@ -16,7 +16,6 @@ Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImG
|
||||
0. Enter the name or the IP of your synergy host
|
||||
0. If you had previously connected to a server, you may need to kill and re-start the app.
|
||||
|
||||
----
|
||||
## Notes and TODOs
|
||||
|
||||
Things that would be nice but I didn't get around to doing:
|
||||
@ -26,7 +25,6 @@ Things that would be nice but I didn't get around to doing:
|
||||
* Graceful disconnect/reconnect from uSynergy.
|
||||
* Copy/Paste not well-supported
|
||||
|
||||
----
|
||||
## C++ on iOS
|
||||
ImGui is a c++ library. If you want to include it directly, rename your Obj-C file to have the ".mm" extension.
|
||||
|
||||
|
@ -20,6 +20,8 @@
|
||||
MemSize=6000000
|
||||
MemSizeDebug=6000000
|
||||
DispFixRot=FixedLandscape
|
||||
|
||||
# emulate iphone 5 resolution, change these settings to emulate other display resolution
|
||||
WinWidth=1136
|
||||
WinHeight=640
|
||||
|
||||
|
@ -17,151 +17,160 @@ static double g_Time = 0.0f;
|
||||
static bool g_MousePressed[3] = { false, false, false };
|
||||
static float g_MouseWheel = 0.0f;
|
||||
static CIwTexture* g_FontTexture = 0;
|
||||
static int g_KeyboardGetCharAvailable = 0 ;
|
||||
static char* g_ClipboardText = 0 ;
|
||||
static bool g_osdKeyboardEnabled = false ;
|
||||
|
||||
// use this setting to scale the interface - e.g. on device you could use 2 or 3 scale factor
|
||||
static ImVec2 g_scale = ImVec2(1.0f,1.0f) ;
|
||||
|
||||
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
|
||||
void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
|
||||
{
|
||||
// Handle cases of screen coordinates != from framebuffer coordinates (e.g. retina displays)
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
float fb_height = io.DisplaySize.y * io.DisplayFramebufferScale.y;
|
||||
draw_data->ScaleClipRects(io.DisplayFramebufferScale);
|
||||
// Handle cases of screen coordinates != from framebuffer coordinates (e.g. retina displays)
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
draw_data->ScaleClipRects(io.DisplayFramebufferScale);
|
||||
|
||||
// Render command lists
|
||||
for(int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();
|
||||
const ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
|
||||
int nVert = cmd_list->VtxBuffer.size() ;
|
||||
CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
|
||||
CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
|
||||
CIwColour* pColStream = IW_GX_ALLOC(CIwColour,nVert) ;
|
||||
// Render command lists
|
||||
for(int n = 0; n < draw_data->CmdListsCount; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
const unsigned char* vtx_buffer = (const unsigned char*)&cmd_list->VtxBuffer.front();
|
||||
const ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front();
|
||||
int nVert = cmd_list->VtxBuffer.size() ;
|
||||
CIwFVec2* pVertStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
|
||||
CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2,nVert) ;
|
||||
CIwColour* pColStream = IW_GX_ALLOC(CIwColour,nVert) ;
|
||||
|
||||
for( int i=0; i < nVert; i++ ) {
|
||||
pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x ;
|
||||
pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y ;
|
||||
pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x ;
|
||||
pUVStream[i].y = cmd_list->VtxBuffer[i].uv.y ;
|
||||
pColStream[i] = cmd_list->VtxBuffer[i].col ;
|
||||
}
|
||||
for( int i=0; i < nVert; i++ ) {
|
||||
// todo - optimize multiplication on gpu using vertex shader
|
||||
pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_scale.x ;
|
||||
pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_scale.y ;
|
||||
pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x ;
|
||||
pUVStream[i].y = cmd_list->VtxBuffer[i].uv.y ;
|
||||
pColStream[i] = cmd_list->VtxBuffer[i].col ;
|
||||
}
|
||||
|
||||
IwGxSetVertStreamScreenSpace(pVertStream,nVert) ;
|
||||
IwGxSetUVStream(pUVStream) ;
|
||||
IwGxSetColStream(pColStream,nVert) ;
|
||||
IwGxSetNormStream(0) ;
|
||||
IwGxSetVertStreamScreenSpace(pVertStream,nVert) ;
|
||||
IwGxSetUVStream(pUVStream) ;
|
||||
IwGxSetColStream(pColStream,nVert) ;
|
||||
IwGxSetNormStream(0) ;
|
||||
|
||||
for(int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if(pcmd->UserCallback)
|
||||
{
|
||||
pcmd->UserCallback(cmd_list,pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL() ;
|
||||
pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT) ;
|
||||
pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE) ;
|
||||
pCurrentMaterial->SetFiltering(false) ;
|
||||
pCurrentMaterial->SetAlphaMode(CIwMaterial::ALPHA_BLEND) ;
|
||||
pCurrentMaterial->SetDepthWriteMode(CIwMaterial::DEPTH_WRITE_NORMAL);
|
||||
pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED);
|
||||
pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId) ;
|
||||
IwGxSetMaterial(pCurrentMaterial) ;
|
||||
for(int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.size(); cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
|
||||
if(pcmd->UserCallback)
|
||||
{
|
||||
pcmd->UserCallback(cmd_list,pcmd);
|
||||
}
|
||||
else
|
||||
{
|
||||
CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL() ;
|
||||
pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT) ;
|
||||
pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE) ;
|
||||
pCurrentMaterial->SetFiltering(false) ;
|
||||
pCurrentMaterial->SetAlphaMode(CIwMaterial::ALPHA_BLEND) ;
|
||||
pCurrentMaterial->SetDepthWriteMode(CIwMaterial::DEPTH_WRITE_NORMAL);
|
||||
pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED);
|
||||
pCurrentMaterial->SetTexture((CIwTexture*)pcmd->TextureId) ;
|
||||
IwGxSetMaterial(pCurrentMaterial) ;
|
||||
|
||||
IwGxDrawPrims(IW_GX_TRI_LIST,(uint16*)idx_buffer,pcmd->ElemCount) ;
|
||||
}
|
||||
idx_buffer += pcmd->ElemCount;
|
||||
}
|
||||
IwGxFlush() ;
|
||||
}
|
||||
IwGxDrawPrims(IW_GX_TRI_LIST,(uint16*)idx_buffer,pcmd->ElemCount) ;
|
||||
}
|
||||
idx_buffer += pcmd->ElemCount;
|
||||
}
|
||||
IwGxFlush() ;
|
||||
}
|
||||
|
||||
// TODO restore modified state (i.e. mvp matrix)
|
||||
// TODO restore modified state (i.e. mvp matrix)
|
||||
}
|
||||
|
||||
|
||||
static const char* ImGui_Marmalade_GetClipboardText()
|
||||
{
|
||||
static char clipBuf[512] ;
|
||||
if(s3eClipboardAvailable()) {
|
||||
s3eClipboardGetText( clipBuf, 512 );
|
||||
}
|
||||
else {
|
||||
clipBuf[0] = '\0' ;
|
||||
}
|
||||
if(s3eClipboardAvailable()) {
|
||||
int size = s3eClipboardGetText( NULL, 0 );
|
||||
if( size > 0 ) {
|
||||
if(g_ClipboardText) {
|
||||
delete[] g_ClipboardText ;
|
||||
g_ClipboardText = 0 ;
|
||||
}
|
||||
g_ClipboardText = new char[size] ;
|
||||
g_ClipboardText[0] = '\0' ;
|
||||
s3eClipboardGetText(g_ClipboardText,size) ;
|
||||
}
|
||||
}
|
||||
|
||||
return clipBuf ;
|
||||
return g_ClipboardText ;
|
||||
}
|
||||
|
||||
static void ImGui_Marmalade_SetClipboardText(const char* text)
|
||||
{
|
||||
if( s3eClipboardAvailable() ) {
|
||||
s3eClipboardSetText(text);
|
||||
}
|
||||
if( s3eClipboardAvailable() ) {
|
||||
s3eClipboardSetText(text);
|
||||
}
|
||||
}
|
||||
|
||||
int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData)
|
||||
{
|
||||
// pEvent->m_Button is of type s3ePointerButton and indicates which mouse
|
||||
// button was pressed. For touchscreens this should always have the value
|
||||
// S3E_POINTER_BUTTON_SELECT
|
||||
s3ePointerEvent* pEvent = (s3ePointerEvent*)SystemData ;
|
||||
// pEvent->m_Button is of type s3ePointerButton and indicates which mouse
|
||||
// button was pressed. For touchscreens this should always have the value
|
||||
// S3E_POINTER_BUTTON_SELECT
|
||||
s3ePointerEvent* pEvent = (s3ePointerEvent*)SystemData ;
|
||||
|
||||
if(pEvent->m_Pressed==1) {
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE) {
|
||||
g_MousePressed[0] = true;
|
||||
}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE) {
|
||||
g_MousePressed[1] = true;
|
||||
}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE) {
|
||||
g_MousePressed[2] = true;
|
||||
}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP) {
|
||||
g_MouseWheel += pEvent->m_y ;
|
||||
}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN) {
|
||||
g_MouseWheel += pEvent->m_y ;
|
||||
}
|
||||
}
|
||||
if(pEvent->m_Pressed==1) {
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_LEFTMOUSE) {
|
||||
g_MousePressed[0] = true;
|
||||
}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_RIGHTMOUSE) {
|
||||
g_MousePressed[1] = true;
|
||||
}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_MIDDLEMOUSE) {
|
||||
g_MousePressed[2] = true;
|
||||
}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELUP) {
|
||||
g_MouseWheel += pEvent->m_y ;
|
||||
}
|
||||
if(pEvent->m_Button == S3E_POINTER_BUTTON_MOUSEWHEELDOWN) {
|
||||
g_MouseWheel += pEvent->m_y ;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//void ImGui_Marmalade_ScrollCallback(GLFWwindow*,double /*xoffset*/,double yoffset)
|
||||
//void ImGui_Marmalade_ScrollCallback(double /*xoffset*/,double yoffset)
|
||||
//{
|
||||
// g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
|
||||
// g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
|
||||
//}
|
||||
|
||||
int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
s3eKeyboardEvent* e = (s3eKeyboardEvent*)SystemData ;
|
||||
if( e->m_Pressed == 1 ) {
|
||||
io.KeysDown[e->m_Key] = true;
|
||||
}
|
||||
if(e->m_Pressed == 0) {
|
||||
io.KeysDown[e->m_Key] = false;
|
||||
}
|
||||
|
||||
io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN ;
|
||||
io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN ;
|
||||
io.KeyAlt = s3eKeyboardGetState(s3eKeyLeftAlt) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightAlt) == S3E_KEY_STATE_DOWN ;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
s3eKeyboardEvent* e = (s3eKeyboardEvent*)SystemData ;
|
||||
if( e->m_Pressed == 1 ) {
|
||||
io.KeysDown[e->m_Key] = true;
|
||||
}
|
||||
if(e->m_Pressed == 0) {
|
||||
io.KeysDown[e->m_Key] = false;
|
||||
}
|
||||
|
||||
io.KeyCtrl = s3eKeyboardGetState(s3eKeyLeftControl) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightControl) == S3E_KEY_STATE_DOWN ;
|
||||
io.KeyShift = s3eKeyboardGetState(s3eKeyLeftShift) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightShift) == S3E_KEY_STATE_DOWN ;
|
||||
io.KeyAlt = s3eKeyboardGetState(s3eKeyLeftAlt) == S3E_KEY_STATE_DOWN || s3eKeyboardGetState(s3eKeyRightAlt) == S3E_KEY_STATE_DOWN ;
|
||||
|
||||
return 0 ;
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)SystemData ;
|
||||
if( (e->m_Char > 0 && e->m_Char < 0x10000) && io.WantTextInput ) {
|
||||
io.AddInputCharacter((unsigned short)e->m_Char);
|
||||
}
|
||||
s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)SystemData ;
|
||||
if( (e->m_Char > 0 && e->m_Char < 0x10000) ) {
|
||||
io.AddInputCharacter((unsigned short)e->m_Char);
|
||||
}
|
||||
|
||||
return 0 ;
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
bool ImGui_Marmalade_CreateDeviceObjects()
|
||||
@ -174,17 +183,17 @@ bool ImGui_Marmalade_CreateDeviceObjects()
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
||||
|
||||
// Create texture
|
||||
g_FontTexture = new CIwTexture() ;
|
||||
g_FontTexture->SetModifiable(true) ;
|
||||
CIwImage& image = g_FontTexture->GetImage() ;
|
||||
image.SetFormat(CIwImage::Format::ARGB_8888) ;
|
||||
image.SetWidth(width) ;
|
||||
image.SetHeight(height) ;
|
||||
image.SetBuffers(); // allocates and own buffers
|
||||
image.ReadTexels(pixels) ;
|
||||
g_FontTexture->SetMipMapping(false) ;
|
||||
g_FontTexture->SetFiltering(false) ;
|
||||
g_FontTexture->Upload() ;
|
||||
g_FontTexture = new CIwTexture() ;
|
||||
g_FontTexture->SetModifiable(true) ;
|
||||
CIwImage& image = g_FontTexture->GetImage() ;
|
||||
image.SetFormat(CIwImage::ARGB_8888) ;
|
||||
image.SetWidth(width) ;
|
||||
image.SetHeight(height) ;
|
||||
image.SetBuffers(); // allocates and own buffers
|
||||
image.ReadTexels(pixels) ;
|
||||
g_FontTexture->SetMipMapping(false) ;
|
||||
g_FontTexture->SetFiltering(false) ;
|
||||
g_FontTexture->Upload() ;
|
||||
|
||||
// Store the pointer
|
||||
io.Fonts->TexID = (void *)g_FontTexture;
|
||||
@ -198,6 +207,11 @@ bool ImGui_Marmalade_CreateDeviceObjects()
|
||||
|
||||
void ImGui_Marmalade_InvalidateDeviceObjects()
|
||||
{
|
||||
if(g_ClipboardText) {
|
||||
delete[] g_ClipboardText ;
|
||||
g_ClipboardText = 0 ;
|
||||
}
|
||||
|
||||
if (g_FontTexture)
|
||||
{
|
||||
delete g_FontTexture ;
|
||||
@ -208,7 +222,7 @@ void ImGui_Marmalade_InvalidateDeviceObjects()
|
||||
|
||||
bool ImGui_Marmalade_Init( bool install_callbacks)
|
||||
{
|
||||
IwGxInit() ;
|
||||
IwGxInit() ;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.KeyMap[ImGuiKey_Tab] = s3eKeyTab; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
|
||||
@ -237,16 +251,10 @@ bool ImGui_Marmalade_Init( bool install_callbacks)
|
||||
|
||||
if (install_callbacks)
|
||||
{
|
||||
s3ePointerRegister(S3E_POINTER_BUTTON_EVENT,ImGui_Marmalade_PointerButtonEventCallback,0) ;
|
||||
s3eKeyboardRegister(S3E_KEYBOARD_KEY_EVENT,ImGui_Marmalade_KeyCallback,0) ;
|
||||
|
||||
// enable KEYBOARD_GET_CHAR
|
||||
s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR,1) ;
|
||||
g_KeyboardGetCharAvailable = s3eKeyboardGetInt(S3E_KEYBOARD_GET_CHAR) ;
|
||||
if( g_KeyboardGetCharAvailable ) {
|
||||
s3eKeyboardRegister(S3E_KEYBOARD_CHAR_EVENT,ImGui_Marmalade_CharCallback,0) ;
|
||||
}
|
||||
}
|
||||
s3ePointerRegister(S3E_POINTER_BUTTON_EVENT,ImGui_Marmalade_PointerButtonEventCallback,0) ;
|
||||
s3eKeyboardRegister(S3E_KEYBOARD_KEY_EVENT,ImGui_Marmalade_KeyCallback,0) ;
|
||||
s3eKeyboardRegister(S3E_KEYBOARD_CHAR_EVENT,ImGui_Marmalade_CharCallback,0) ;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -255,43 +263,34 @@ void ImGui_Marmalade_Shutdown()
|
||||
{
|
||||
ImGui_Marmalade_InvalidateDeviceObjects();
|
||||
ImGui::Shutdown();
|
||||
IwGxTerminate();
|
||||
IwGxTerminate();
|
||||
}
|
||||
|
||||
void ImGui_Marmalade_NewFrame()
|
||||
{
|
||||
if (!g_FontTexture)
|
||||
if (!g_FontTexture) {
|
||||
ImGui_Marmalade_CreateDeviceObjects();
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int w = IwGxGetScreenWidth(), h = IwGxGetScreenHeight() ;
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
// For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
|
||||
io.DisplayFramebufferScale = ImVec2((float)1.0f, (float)1.0f);
|
||||
// For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
|
||||
io.DisplayFramebufferScale = g_scale;
|
||||
|
||||
// Setup time step
|
||||
double current_time = s3eTimerGetUST() / 1000.0f ;
|
||||
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
|
||||
g_Time = current_time;
|
||||
|
||||
// Setup inputs
|
||||
// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
|
||||
//if ( gui_has_focus() )
|
||||
//{
|
||||
double mouse_x, mouse_y;
|
||||
mouse_x = s3ePointerGetX();
|
||||
mouse_y = s3ePointerGetY();
|
||||
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// io.MousePos = ImVec2(-1,-1);
|
||||
//}
|
||||
double mouse_x, mouse_y;
|
||||
mouse_x = s3ePointerGetX();
|
||||
mouse_y = s3ePointerGetY();
|
||||
io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int i = 0; i < 3; i++) {
|
||||
io.MouseDown[i] = g_MousePressed[i] || s3ePointerGetState((s3ePointerButton)i) != S3E_POINTER_STATE_UP; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
|
||||
g_MousePressed[i] = false;
|
||||
}
|
||||
@ -300,8 +299,22 @@ void ImGui_Marmalade_NewFrame()
|
||||
g_MouseWheel = 0.0f;
|
||||
|
||||
// Hide OS mouse cursor if ImGui is drawing it
|
||||
// s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
|
||||
// s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
|
||||
|
||||
// Start the frame
|
||||
ImGui::NewFrame();
|
||||
|
||||
// show/hide OSD keyboard
|
||||
if( io.WantTextInput ) { // some text input widget is active?
|
||||
if( !g_osdKeyboardEnabled ) {
|
||||
g_osdKeyboardEnabled = true ;
|
||||
s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR,1) ; // show OSD keyboard
|
||||
}
|
||||
}
|
||||
else { // no text input widget is active
|
||||
if(g_osdKeyboardEnabled) {
|
||||
g_osdKeyboardEnabled = false ;
|
||||
s3eKeyboardSetInt(S3E_KEYBOARD_GET_CHAR,0) ; // hide OSD keyboard
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects();
|
||||
|
||||
// callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
||||
// You can also handle inputs yourself and use those as a reference.
|
||||
IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData);
|
||||
IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData,void* pUserData);
|
||||
//IMGUI_API void ImGui_Marmalade_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData,void* userData);
|
||||
IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData);
|
||||
IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData,void* userData);
|
||||
IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData,void* userData);
|
||||
|
@ -8,36 +8,38 @@
|
||||
define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
|
||||
define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
|
||||
define _snprintf=snprintf
|
||||
|
||||
options
|
||||
{
|
||||
optimise-speed=1
|
||||
optimise-speed=1
|
||||
cxx11
|
||||
}
|
||||
|
||||
includepaths
|
||||
{
|
||||
../..
|
||||
../..
|
||||
}
|
||||
|
||||
subprojects
|
||||
{
|
||||
iwgx
|
||||
iwgx
|
||||
}
|
||||
|
||||
files
|
||||
{
|
||||
(.)
|
||||
["imgui"]
|
||||
../../imgui.cpp
|
||||
../../imgui_demo.cpp
|
||||
../../imgui_draw.cpp
|
||||
../../imconfig.h
|
||||
../../imgui.h
|
||||
(.)
|
||||
["imgui"]
|
||||
../../imgui.cpp
|
||||
../../imgui_demo.cpp
|
||||
../../imgui_draw.cpp
|
||||
../../imconfig.h
|
||||
../../imgui.h
|
||||
../../imgui_internal.h
|
||||
|
||||
["imgui","Marmalade binding"]
|
||||
imgui_impl_marmalade.h
|
||||
imgui_impl_marmalade.cpp
|
||||
main.cpp
|
||||
["imgui","Marmalade binding"]
|
||||
imgui_impl_marmalade.h
|
||||
imgui_impl_marmalade.cpp
|
||||
main.cpp
|
||||
|
||||
}
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui GLFW binding with OpenGL3 + shaders
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <imgui.h>
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui GLFW binding with OpenGL3 + shaders
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
struct GLFWwindow;
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui GLFW binding with OpenGL
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <imgui.h>
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui GLFW binding with OpenGL
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
struct GLFWwindow;
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui SDL2 binding with OpenGL
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
#include <SDL.h>
|
||||
|
@ -1,4 +1,7 @@
|
||||
// ImGui SDL2 binding with OpenGL
|
||||
// You can copy and use unmodified imgui_impl_* files in your project.
|
||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||
// See main.cpp for an example of using this.
|
||||
// https://github.com/ocornut/imgui
|
||||
|
||||
struct SDL_Window;
|
||||
|
@ -18,21 +18,23 @@ typedef unsigned int stb_uint;
|
||||
typedef unsigned char stb_uchar;
|
||||
stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len);
|
||||
|
||||
static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding);
|
||||
static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression);
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
if (argc < 3)
|
||||
{
|
||||
printf("Syntax: %s [-base85] <inputfile> <symbolname>\n", argv[0]);
|
||||
printf("Syntax: %s [-base85] [-nocompress] <inputfile> <symbolname>\n", argv[0]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int argn = 1;
|
||||
bool use_base85_encoding = false;
|
||||
bool use_compression = true;
|
||||
if (argv[argn][0] == '-')
|
||||
{
|
||||
if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; }
|
||||
else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; }
|
||||
else
|
||||
{
|
||||
printf("Unknown argument: '%s'\n", argv[argn]);
|
||||
@ -40,7 +42,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
}
|
||||
|
||||
binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding);
|
||||
binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -50,7 +52,7 @@ char Encode85Byte(unsigned int x)
|
||||
return (x>='\\') ? x+1 : x;
|
||||
}
|
||||
|
||||
bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding)
|
||||
bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression)
|
||||
{
|
||||
// Read file
|
||||
FILE* f = fopen(filename, "rb");
|
||||
@ -64,17 +66,19 @@ bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_b
|
||||
|
||||
// Compress
|
||||
int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess
|
||||
char* compressed = new char[maxlen];
|
||||
int compressed_sz = stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz);
|
||||
memset(compressed + compressed_sz, 0, maxlen - compressed_sz);
|
||||
char* compressed = use_compression ? new char[maxlen] : data;
|
||||
int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz;
|
||||
if (use_compression)
|
||||
memset(compressed + compressed_sz, 0, maxlen - compressed_sz);
|
||||
|
||||
// Output as Base85 encoded
|
||||
FILE* out = stdout;
|
||||
fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz);
|
||||
fprintf(out, "// Exported using binary_to_compressed_c.cpp\n");
|
||||
const char* compressed_str = use_compression ? "compressed_" : "";
|
||||
if (use_base85_encoding)
|
||||
{
|
||||
fprintf(out, "static const char %s_compressed_data_base85[%d+1] =\n \"", symbol, (int)((compressed_sz+3)/4)*5);
|
||||
fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5);
|
||||
int column = 0;
|
||||
for (int i = 0; i < compressed_sz; i += 4)
|
||||
{
|
||||
@ -87,8 +91,8 @@ bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_b
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf(out, "static const unsigned int %s_compressed_size = %d;\n", symbol, (int)compressed_sz);
|
||||
fprintf(out, "static const unsigned int %s_compressed_data[%d/4] =\n{", symbol, (int)((compressed_sz+3)/4)*4);
|
||||
fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz);
|
||||
fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4);
|
||||
int column = 0;
|
||||
for (int i = 0; i < compressed_sz; i += 4)
|
||||
{
|
||||
@ -103,7 +107,8 @@ bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_b
|
||||
|
||||
// Cleanup
|
||||
delete[] data;
|
||||
delete[] compressed;
|
||||
if (use_compression)
|
||||
delete[] compressed;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
49
imgui.cpp
49
imgui.cpp
@ -399,14 +399,19 @@
|
||||
Issue numbers (#) refer to github issues.
|
||||
The list below consist mostly of notes of things to do before they are requested/discussed by users (at that point it usually happens on the github)
|
||||
|
||||
- window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit?
|
||||
- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list.
|
||||
- window: maximum window size settings (per-axis). for large popups in particular user may not want the popup to fill all space.
|
||||
- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
|
||||
- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column). clarify.
|
||||
- window: allow resizing of child windows (possibly given min/max for each axis?)
|
||||
- window: background options for child windows, border option (disable rounding)
|
||||
- window: add a way to clear an existing window instead of appending (e.g. for tooltip override using a consistent api rather than the deferred tooltip)
|
||||
- window: resizing from any sides? + mouse cursor directives for app.
|
||||
!- window: begin with *p_opened == false should return false.
|
||||
- window: get size/pos helpers given names (see discussion in #249)
|
||||
- window: a collapsed window can be stuck behind the main menu bar?
|
||||
- window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later.
|
||||
!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
|
||||
- splitter: formalize the splitter idiom into an official api (we want to handle n-way split)
|
||||
- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc.
|
||||
- widgets: clean up widgets internal toward exposing everything.
|
||||
- widgets: add disabled and read-only modes (#211)
|
||||
@ -421,6 +426,8 @@
|
||||
- input number: use mouse wheel to step up/down
|
||||
- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
|
||||
- text: proper alignment options
|
||||
- image/image button: misalignment on padded/bordered button?
|
||||
- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
|
||||
- layout: horizontal layout helper (#97)
|
||||
- layout: more generic alignment state (left/right/centered) for single items?
|
||||
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
|
||||
@ -436,19 +443,20 @@
|
||||
- listbox: user may want to initial scroll to focus on the one selected value?
|
||||
- listbox: keyboard navigation.
|
||||
- listbox: scrolling should track modified selection.
|
||||
! menus/popups: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331)
|
||||
-! menus/popups: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331)
|
||||
- menus: local shortcuts, global shortcuts (#126)
|
||||
- menus: icons
|
||||
- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
|
||||
- statusbar: add a per-window status bar helper similar to what menubar does.
|
||||
- tabs
|
||||
- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
|
||||
- gauge: various forms of gauge/loading bars widgets
|
||||
- color: add a better color picker (perhaps a popup).
|
||||
- plot: plotlines should use the polygon-stroke facilities (currently issues with averaging normals)
|
||||
- color: add a better color picker
|
||||
- plot: PlotLines() should use the polygon-stroke facilities (currently issues with averaging normals)
|
||||
- plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
|
||||
- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
|
||||
- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
|
||||
- file selection widget -> build the tool in our codebase to improve model-dialog idioms
|
||||
- applet: file selection widget (as an example)
|
||||
- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
|
||||
- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
|
||||
- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
|
||||
@ -459,13 +467,15 @@
|
||||
- text edit: centered text for slider as input text so it matches typical positioning.
|
||||
- text edit: flag to disable live update of the user buffer.
|
||||
- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
|
||||
- tree: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
|
||||
- tree node / optimization: avoid formatting when clipped.
|
||||
- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
|
||||
- tree node: add treenode/treepush int variants? because (void*) cast from int warns on some platforms/settings
|
||||
- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
|
||||
- settings: write more decent code to allow saving/loading new fields
|
||||
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
|
||||
- style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
|
||||
- style: color-box not always square?
|
||||
- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps that other settings?
|
||||
- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
|
||||
- text: simple markup language for color change?
|
||||
- log: LogButtons() options for specifying depth and/or hiding depth slider
|
||||
- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
|
||||
@ -479,11 +489,12 @@
|
||||
- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
|
||||
- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
|
||||
- input: support track pad style scrolling & slider edit.
|
||||
- memory: add a way to discard allocs of unused/transient windows. with the current architecture new windows (including popup, opened combos, listbox) perform at least 3 allocs.
|
||||
- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
|
||||
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
|
||||
- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space?
|
||||
- style editor: color child window height expressed in multiple of line height.
|
||||
!- examples: directx9/directx11: resizing window duplicate the font data :(
|
||||
- optimization: use another hash function than crc32, e.g. FNV1a
|
||||
- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
|
||||
- optimization: turn some the various stack vectors into statically-sized arrays
|
||||
- optimization: better clipping for multi-component widgets
|
||||
@ -908,7 +919,7 @@ int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char*
|
||||
if ((*str & 0xe0) == 0xc0)
|
||||
{
|
||||
*out_char = 0xFFFD; // will be invalid but not end of string
|
||||
if (in_text_end && in_text_end - (const char*)str < 2) return 0;
|
||||
if (in_text_end && in_text_end - (const char*)str < 2) return 1;
|
||||
if (*str < 0xc2) return 2;
|
||||
c = (unsigned int)((*str++ & 0x1f) << 6);
|
||||
if ((*str & 0xc0) != 0x80) return 2;
|
||||
@ -919,7 +930,7 @@ int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char*
|
||||
if ((*str & 0xf0) == 0xe0)
|
||||
{
|
||||
*out_char = 0xFFFD; // will be invalid but not end of string
|
||||
if (in_text_end && in_text_end - (const char*)str < 3) return 0;
|
||||
if (in_text_end && in_text_end - (const char*)str < 3) return 1;
|
||||
if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return 3;
|
||||
if (*str == 0xed && str[1] > 0x9f) return 3; // str[1] < 0x80 is checked below
|
||||
c = (unsigned int)((*str++ & 0x0f) << 12);
|
||||
@ -933,7 +944,7 @@ int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char*
|
||||
if ((*str & 0xf8) == 0xf0)
|
||||
{
|
||||
*out_char = 0xFFFD; // will be invalid but not end of string
|
||||
if (in_text_end && in_text_end - (const char*)str < 4) return 0;
|
||||
if (in_text_end && in_text_end - (const char*)str < 4) return 1;
|
||||
if (*str > 0xf4) return 4;
|
||||
if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return 4;
|
||||
if (*str == 0xf4 && str[1] > 0x8f) return 4; // str[1] < 0x80 is checked below
|
||||
@ -1761,6 +1772,17 @@ void ImGui::MemFree(void* ptr)
|
||||
return GImGui->IO.MemFreeFn(ptr);
|
||||
}
|
||||
|
||||
const char* ImGui::GetClipboardText()
|
||||
{
|
||||
return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn() : "";
|
||||
}
|
||||
|
||||
void ImGui::SetClipboardText(const char* text)
|
||||
{
|
||||
if (GImGui->IO.SetClipboardTextFn)
|
||||
GImGui->IO.SetClipboardTextFn(text);
|
||||
}
|
||||
|
||||
const char* ImGui::GetVersion()
|
||||
{
|
||||
return IMGUI_VERSION;
|
||||
@ -7217,7 +7239,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
if (g.IO.InputCharacters[0])
|
||||
{
|
||||
// Process text input (before we check for Return because using some IME will effectively send a Return?)
|
||||
if (!is_ctrl_down && is_editable)
|
||||
// We ignore CTRL inputs, but need to allow CTRL+ALT as some keyboards (e.g. German) use AltGR - which is Alt+Ctrl - to input certain characters.
|
||||
if (!(is_ctrl_down && !is_alt_down) && is_editable)
|
||||
{
|
||||
for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
|
||||
if (unsigned int c = (unsigned int)g.IO.InputCharacters[n])
|
||||
|
6
imgui.h
6
imgui.h
@ -416,9 +416,11 @@ namespace ImGui
|
||||
IMGUI_API void CaptureKeyboardFromApp(); // manually enforce imgui setting the io.WantCaptureKeyboard flag next frame (your application needs to handle it). e.g. capture keyboard when your widget is being hovered.
|
||||
IMGUI_API void CaptureMouseFromApp(); // manually enforce imgui setting the io.WantCaptureMouse flag next frame (your application needs to handle it).
|
||||
|
||||
// Helpers functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO()
|
||||
// Helpers functions to access functions pointers in ImGui::GetIO()
|
||||
IMGUI_API void* MemAlloc(size_t sz);
|
||||
IMGUI_API void MemFree(void* ptr);
|
||||
IMGUI_API const char* GetClipboardText();
|
||||
IMGUI_API void SetClipboardText(const char* text);
|
||||
|
||||
// Internal state/context access - if you want to use multiple ImGui context, or share context between modules (e.g. DLL), or allocate the memory yourself
|
||||
IMGUI_API const char* GetVersion();
|
||||
@ -1113,7 +1115,7 @@ struct ImDrawList
|
||||
IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
|
||||
IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
|
||||
IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
|
||||
IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);
|
||||
IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), ImU32 col = 0xFFFFFFFF);
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased);
|
||||
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased);
|
||||
IMGUI_API void AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0);
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include <math.h> // sqrtf, fabsf, fmodf, powf, cosf, sinf, floorf, ceilf
|
||||
#include <stdio.h> // vsnprintf, sscanf, printf
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__S3E__)
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
||||
#define snprintf _snprintf
|
||||
#endif
|
||||
|
@ -26,7 +26,7 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__S3E__)
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
|
||||
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
||||
#define snprintf _snprintf
|
||||
@ -291,6 +291,7 @@ void ImDrawList::ChannelsMerge()
|
||||
|
||||
void ImDrawList::ChannelsSetCurrent(int idx)
|
||||
{
|
||||
IM_ASSERT(idx < _ChannelsCount);
|
||||
if (_ChannelsCurrent == idx) return;
|
||||
memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
|
||||
memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include <stdio.h> // FILE*
|
||||
#include <math.h> // sqrtf()
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__S3E__)
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
|
||||
#endif
|
||||
@ -698,6 +698,6 @@ namespace ImGui
|
||||
|
||||
} // namespace ImGuiP
|
||||
|
||||
#if defined(_MSC_VER) && !defined(__S3E__)
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user