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Begin() windows flags are locked on the first begin of the frame, allowing using to not bother passing flags for append
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parent
e5e9c5cfbe
commit
7a31030978
10
imgui.cpp
10
imgui.cpp
@ -3422,7 +3422,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window = CreateNewWindow(name, size_on_first_use, flags);
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window_is_new = true;
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}
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window->Flags = (ImGuiWindowFlags)flags;
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const int current_frame = ImGui::GetFrameCount();
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const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame);
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if (first_begin_of_the_frame)
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window->Flags = (ImGuiWindowFlags)flags;
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else
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flags = window->Flags;
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// Add to stack
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ImGuiWindow* parent_window = !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL;
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@ -3431,8 +3437,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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CheckStacksSize(window, true);
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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const int current_frame = ImGui::GetFrameCount();
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const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame);
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bool window_was_visible = (window->LastFrameDrawn == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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if (flags & ImGuiWindowFlags_Popup)
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{
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