diff --git a/imgui.cpp b/imgui.cpp index c58c0de34..e23ae7140 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1527,7 +1527,7 @@ ImGuiWindow::ImGuiWindow(const char* name) SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver | ImGuiSetCond_Appearing; SetWindowPosCenterWanted = false; - LastFrameDrawn = -1; + LastFrameActive = -1; ItemWidthDefault = 0.0f; FontWindowScale = 1.0f; @@ -3498,7 +3498,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ } const int current_frame = ImGui::GetFrameCount(); - const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame); + const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame); if (first_begin_of_the_frame) window->Flags = (ImGuiWindowFlags)flags; else @@ -3511,12 +3511,12 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ CheckStacksSize(window, true); IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow)); - bool window_was_visible = (window->LastFrameDrawn == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on + bool window_was_active = (window->LastFrameActive == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on if (flags & ImGuiWindowFlags_Popup) { ImGuiPopupRef& popup_ref = g.OpenedPopupStack[g.CurrentPopupStack.Size]; - window_was_visible &= (window->PopupID == popup_ref.PopupID); - window_was_visible &= (window == popup_ref.Window); + window_was_active &= (window->PopupID == popup_ref.PopupID); + window_was_active &= (window == popup_ref.Window); popup_ref.Window = window; g.CurrentPopupStack.push_back(popup_ref); window->PopupID = popup_ref.PopupID; @@ -3527,7 +3527,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ if (g.SetNextWindowPosCond) { const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this anymore :( need to look into that. - if (!window_was_visible) window->SetWindowPosAllowFlags |= ImGuiSetCond_Appearing; + if (!window_was_active) window->SetWindowPosAllowFlags |= ImGuiSetCond_Appearing; window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0; if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f) { @@ -3543,7 +3543,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ } if (g.SetNextWindowSizeCond) { - if (!window_was_visible) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing; + if (!window_was_active) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing; window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0; ImGui::SetWindowSize(g.SetNextWindowSizeVal, g.SetNextWindowSizeCond); g.SetNextWindowSizeCond = 0; @@ -3559,7 +3559,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ } if (g.SetNextWindowCollapsedCond) { - if (!window_was_visible) window->SetWindowCollapsedAllowFlags |= ImGuiSetCond_Appearing; + if (!window_was_active) window->SetWindowCollapsedAllowFlags |= ImGuiSetCond_Appearing; ImGui::SetWindowCollapsed(g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond); g.SetNextWindowCollapsedCond = 0; } @@ -3591,7 +3591,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ window->BeginCount = 0; window->DrawList->Clear(); window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX); - window->LastFrameDrawn = current_frame; + window->LastFrameActive = current_frame; window->IDStack.resize(1); // Setup texture, outer clipping rectangle @@ -3602,7 +3602,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ PushClipRect(GetVisibleRect()); // New windows appears in front - if (!window_was_visible) + if (!window_was_active) { window->AutoPosLastDirection = -1; @@ -3644,7 +3644,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ window->SizeContents.y = (window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y); // Hide popup/tooltip window when first appearing while we measure size (because we recycle them) - if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_visible) + if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_active) { window->HiddenFrames = 1; if (flags & ImGuiWindowFlags_AlwaysAutoResize) @@ -3964,7 +3964,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ window->DC.TreeDepth = 0; window->DC.StateStorage = &window->StateStorage; window->DC.GroupStack.resize(0); - window->MenuColumns.Update(3, style.ItemSpacing.x, !window_was_visible); + window->MenuColumns.Update(3, style.ItemSpacing.x, !window_was_active); if (window->AutoFitFramesX > 0) window->AutoFitFramesX--; diff --git a/imgui_internal.h b/imgui_internal.h index 94551ba1d..898359480 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -599,7 +599,7 @@ struct IMGUI_API ImGuiWindow ImVector IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2. ImRect ClippedWindowRect; // = ClipRect just after setup in Begin() - int LastFrameDrawn; + int LastFrameActive; float ItemWidthDefault; ImGuiSimpleColumns MenuColumns; // Simplified columns storage for menu items ImGuiStorage StateStorage;