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Merge branch 'master' into navigation + fix previous merge
# Conflicts: # imgui.cpp
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commit
7ad169fa09
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imgui.cpp
10
imgui.cpp
@ -716,7 +716,7 @@ namespace ImGui
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static void NavUpdate();
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static void NavUpdateWindowing();
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
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static void FocusFrontMostActiveWindow();
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static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
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}
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//-----------------------------------------------------------------------------
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@ -3318,7 +3318,7 @@ void ImGui::NewFrame()
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// Closing the focused window restore focus to the first active root window in descending z-order
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if (g.NavWindow && !g.NavWindow->WasActive)
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FocusFrontMostActiveWindow();
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FocusFrontMostActiveWindow(NULL);
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// No window should be open at the beginning of the frame.
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// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
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@ -6137,11 +6137,11 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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BringWindowToFront(window);
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}
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void ImGui::FocusFrontMostActiveWindow()
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void ImGui::FocusFrontMostActiveWindow(ImGuiWindow* ignore_window)
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{
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ImGuiContext& g = *GImGui;
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for (int i = g.Windows.Size - 1; i >= 0; i--)
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if (g.Windows[i] != g.NavWindow && g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
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if (g.Windows[i] != ignore_window && g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
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{
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FocusWindow(g.Windows[i]);
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return;
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@ -10723,7 +10723,7 @@ void ImGui::EndMainMenuBar()
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// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
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FocusPreviousWindow();
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FocusFrontMostActiveWindow(g.NavWindow);
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End();
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PopStyleVar(2);
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