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mirror of https://github.com/ocornut/imgui.git synced 2024-11-13 18:50:58 +01:00

Merge branch 'master' into navigation + fix previous merge

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar 2018-01-07 14:33:44 +01:00
commit 7ad169fa09

View File

@ -716,7 +716,7 @@ namespace ImGui
static void NavUpdate();
static void NavUpdateWindowing();
static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
static void FocusFrontMostActiveWindow();
static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
}
//-----------------------------------------------------------------------------
@ -3318,7 +3318,7 @@ void ImGui::NewFrame()
// Closing the focused window restore focus to the first active root window in descending z-order
if (g.NavWindow && !g.NavWindow->WasActive)
FocusFrontMostActiveWindow();
FocusFrontMostActiveWindow(NULL);
// No window should be open at the beginning of the frame.
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
@ -6137,11 +6137,11 @@ void ImGui::FocusWindow(ImGuiWindow* window)
BringWindowToFront(window);
}
void ImGui::FocusFrontMostActiveWindow()
void ImGui::FocusFrontMostActiveWindow(ImGuiWindow* ignore_window)
{
ImGuiContext& g = *GImGui;
for (int i = g.Windows.Size - 1; i >= 0; i--)
if (g.Windows[i] != g.NavWindow && g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
if (g.Windows[i] != ignore_window && g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
{
FocusWindow(g.Windows[i]);
return;
@ -10723,7 +10723,7 @@ void ImGui::EndMainMenuBar()
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
ImGuiContext& g = *GImGui;
if (g.CurrentWindow == g.NavWindow && g.NavLayer == 0)
FocusPreviousWindow();
FocusFrontMostActiveWindow(g.NavWindow);
End();
PopStyleVar(2);