mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 01:20:55 +01:00
IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858)
This commit is contained in:
parent
26d04c948f
commit
7ad42ff431
@ -54,7 +54,7 @@ Breaking Changes:
|
|||||||
- Obsoleted GetKeyIndex(): it is now unnecessary and will now return the same value.
|
- Obsoleted GetKeyIndex(): it is now unnecessary and will now return the same value.
|
||||||
- All keyboard related functions taking 'int user_key_index' now take 'ImGuiKey key':
|
- All keyboard related functions taking 'int user_key_index' now take 'ImGuiKey key':
|
||||||
- IsKeyDown(), IsKeyPressed(), IsKeyReleased(), GetKeyPressedAmount().
|
- IsKeyDown(), IsKeyPressed(), IsKeyReleased(), GetKeyPressedAmount().
|
||||||
- Added io.ConfigInputEventQueue (defaulting to true) to disable input queue trickling.
|
- Added io.ConfigInputTrickleEventQueue (defaulting to true) to disable input queue trickling.
|
||||||
- Backward compatibility:
|
- Backward compatibility:
|
||||||
- All backends updated to use new functions.
|
- All backends updated to use new functions.
|
||||||
- Old backends populating those arrays should still work!
|
- Old backends populating those arrays should still work!
|
||||||
|
@ -1141,7 +1141,7 @@ ImGuiIO::ImGuiIO()
|
|||||||
#else
|
#else
|
||||||
ConfigMacOSXBehaviors = false;
|
ConfigMacOSXBehaviors = false;
|
||||||
#endif
|
#endif
|
||||||
ConfigInputEventQueue = true;
|
ConfigInputTrickleEventQueue = true;
|
||||||
ConfigInputTextCursorBlink = true;
|
ConfigInputTextCursorBlink = true;
|
||||||
ConfigWindowsResizeFromEdges = true;
|
ConfigWindowsResizeFromEdges = true;
|
||||||
ConfigWindowsMoveFromTitleBarOnly = false;
|
ConfigWindowsMoveFromTitleBarOnly = false;
|
||||||
@ -4307,7 +4307,7 @@ void ImGui::NewFrame()
|
|||||||
|
|
||||||
// Process input queue (trickle as many events as possible)
|
// Process input queue (trickle as many events as possible)
|
||||||
g.InputEventsTrail.resize(0);
|
g.InputEventsTrail.resize(0);
|
||||||
UpdateInputEvents(g.IO.ConfigInputEventQueue);
|
UpdateInputEvents(g.IO.ConfigInputTrickleEventQueue);
|
||||||
|
|
||||||
// Update keyboard input state
|
// Update keyboard input state
|
||||||
UpdateKeyboardInputs();
|
UpdateKeyboardInputs();
|
||||||
|
4
imgui.h
4
imgui.h
@ -65,7 +65,7 @@ Index of this file:
|
|||||||
// Version
|
// Version
|
||||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||||
#define IMGUI_VERSION "1.87 WIP"
|
#define IMGUI_VERSION "1.87 WIP"
|
||||||
#define IMGUI_VERSION_NUM 18609
|
#define IMGUI_VERSION_NUM 18610
|
||||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||||
#define IMGUI_HAS_TABLE
|
#define IMGUI_HAS_TABLE
|
||||||
|
|
||||||
@ -1888,7 +1888,7 @@ struct ImGuiIO
|
|||||||
// Miscellaneous options
|
// Miscellaneous options
|
||||||
bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations.
|
bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations.
|
||||||
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
|
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
|
||||||
bool ConfigInputEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.
|
bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.
|
||||||
bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
|
bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
|
||||||
bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard.
|
bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard.
|
||||||
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
|
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
|
||||||
|
@ -459,7 +459,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
|||||||
}
|
}
|
||||||
ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
|
ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
|
||||||
ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility.");
|
ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility.");
|
||||||
ImGui::Checkbox("io.ConfigInputEventQueue", &io.ConfigInputEventQueue);
|
ImGui::Checkbox("io.ConfigInputTrickleEventQueue", &io.ConfigInputTrickleEventQueue);
|
||||||
ImGui::SameLine(); HelpMarker("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.");
|
ImGui::SameLine(); HelpMarker("Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.");
|
||||||
ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
|
ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
|
||||||
ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting).");
|
ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting).");
|
||||||
|
Loading…
Reference in New Issue
Block a user