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ImVector: Stricter bound-checking asserts. Fix warnings: trailing comma (old compilers), zealous preprocessor warnings.

This commit is contained in:
ocornut 2020-10-01 14:07:20 +02:00
parent 5f336ce8f8
commit 7b1ab5b275
3 changed files with 5 additions and 5 deletions

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@ -56,7 +56,7 @@ int main(int, char**)
return 1; return 1;
// Decide GL+GLSL versions // Decide GL+GLSL versions
#if __APPLE__ #ifdef __APPLE__
// GL 3.2 + GLSL 150 // GL 3.2 + GLSL 150
const char* glsl_version = "#version 150"; const char* glsl_version = "#version 150";
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);

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@ -48,7 +48,7 @@ int main(int, char**)
} }
// Decide GL+GLSL versions // Decide GL+GLSL versions
#if __APPLE__ #ifdef __APPLE__
// GL 3.2 Core + GLSL 150 // GL 3.2 Core + GLSL 150
const char* glsl_version = "#version 150"; const char* glsl_version = "#version 150";
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac

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@ -1310,7 +1310,7 @@ enum ImGuiSliderFlags_
// Obsolete names (will be removed) // Obsolete names (will be removed)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
, ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp, // [renamed in 1.79] , ImGuiSliderFlags_ClampOnInput = ImGuiSliderFlags_AlwaysClamp // [renamed in 1.79]
#endif #endif
}; };
@ -1408,8 +1408,8 @@ struct ImVector
inline int size_in_bytes() const { return Size * (int)sizeof(T); } inline int size_in_bytes() const { return Size * (int)sizeof(T); }
inline int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); } inline int max_size() const { return 0x7FFFFFFF / (int)sizeof(T); }
inline int capacity() const { return Capacity; } inline int capacity() const { return Capacity; }
inline T& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; } inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Data[i]; }
inline const T& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; } inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Data[i]; }
inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } } inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } }
inline T* begin() { return Data; } inline T* begin() { return Data; }