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Shortcuts, SetShortcutRouting: move ImGuiInputFlags_RouteFromRootWindow evaluation to SetShortcutRouting() for now. (#456)
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7c71e66370
16
imgui.cpp
16
imgui.cpp
@ -8659,7 +8659,7 @@ static bool IsKeyChordPotentiallyCharInput(ImGuiKeyChord key_chord)
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// - Routes and key ownership are attributed at the beginning of next frame based on best score and mod state.
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// - Routes and key ownership are attributed at the beginning of next frame based on best score and mod state.
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// (Conceptually this does a "Submit for next frame" + "Test for current frame".
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// (Conceptually this does a "Submit for next frame" + "Test for current frame".
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// As such, it could be called TrySetXXX or SubmitXXX, or the Submit and Test operations should be separate.)
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// As such, it could be called TrySetXXX or SubmitXXX, or the Submit and Test operations should be separate.)
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bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id, ImGuiID focus_scope_id)
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bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiInputFlags_RouteTypeMask_)); // Check that only 1 routing flag is used
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiInputFlags_RouteTypeMask_)); // Check that only 1 routing flag is used
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@ -8708,6 +8708,11 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, I
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}
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}
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}
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}
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// Where do we evaluate route for?
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ImGuiID focus_scope_id = g.CurrentFocusScopeId;
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if (flags & ImGuiInputFlags_RouteFromRootWindow)
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focus_scope_id = g.CurrentWindow->RootWindow->ID; // See PushFocusScope() call in Begin()
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const int score = CalcRoutingScore(focus_scope_id, owner_id, flags);
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const int score = CalcRoutingScore(focus_scope_id, owner_id, flags);
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IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, flags=%04X, owner_id=0x%08X) -> score %d\n", GetKeyChordName(key_chord), flags, owner_id, score);
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IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, flags=%04X, owner_id=0x%08X) -> score %d\n", GetKeyChordName(key_chord), flags, owner_id, score);
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if (score == 255)
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if (score == 255)
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@ -9715,7 +9720,7 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags)
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bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id)
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bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id)
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{
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{
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ImGuiContext& g = *GImGui;
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//ImGuiContext& g = *GImGui;
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//IMGUI_DEBUG_LOG("Shortcut(%s, flags=%X, owner_id=0x%08X)\n", GetKeyChordName(key_chord, g.TempBuffer.Data, g.TempBuffer.Size), flags, owner_id);
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//IMGUI_DEBUG_LOG("Shortcut(%s, flags=%X, owner_id=0x%08X)\n", GetKeyChordName(key_chord, g.TempBuffer.Data, g.TempBuffer.Size), flags, owner_id);
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// When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any.
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// When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any.
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@ -9727,13 +9732,8 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID own
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if (owner_id == ImGuiKeyOwner_Any || owner_id == ImGuiKeyOwner_NoOwner)
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if (owner_id == ImGuiKeyOwner_Any || owner_id == ImGuiKeyOwner_NoOwner)
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owner_id = GetRoutingIdFromOwnerId(owner_id);
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owner_id = GetRoutingIdFromOwnerId(owner_id);
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// Where do we evaluate route for?
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ImGuiID focus_scope_id = g.CurrentFocusScopeId;
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if (flags & ImGuiInputFlags_RouteFromRootWindow)
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focus_scope_id = g.CurrentWindow->RootWindow->ID; // See PushFocusScope() call in Begin()
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// Submit route
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// Submit route
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if (!SetShortcutRouting(key_chord, flags, owner_id, focus_scope_id))
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if (!SetShortcutRouting(key_chord, flags, owner_id))
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return false;
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return false;
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// Default repeat behavior for Shortcut()
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// Default repeat behavior for Shortcut()
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@ -3265,7 +3265,7 @@ namespace ImGui
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// - You can chain two unrelated windows in the focus stack using SetWindowParentWindowForFocusRoute()
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// - You can chain two unrelated windows in the focus stack using SetWindowParentWindowForFocusRoute()
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// e.g. if you have a tool window associated to a document, and you want document shortcuts to run when the tool is focused.
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// e.g. if you have a tool window associated to a document, and you want document shortcuts to run when the tool is focused.
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IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id);
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IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id);
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IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id, ImGuiID focus_scope_id); // routing policy and owner_id needs to be explicit and cannot be 0
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IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id); // routing policy and owner_id needs to be explicit and cannot be 0
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IMGUI_API bool TestShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id);
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IMGUI_API bool TestShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id);
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IMGUI_API ImGuiKeyRoutingData* GetShortcutRoutingData(ImGuiKeyChord key_chord);
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IMGUI_API ImGuiKeyRoutingData* GetShortcutRoutingData(ImGuiKeyChord key_chord);
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