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WIP Menus: Reverted f26de4635066950da80a174f276b668d4cb336a2 for now (#126)
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@ -357,7 +357,8 @@
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- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203)
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- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203)
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- listbox: multiple selection
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- listbox: multiple selection
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- listbox: user may want to initial scroll to focus on the one selected value?
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- listbox: user may want to initial scroll to focus on the one selected value?
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! menubar, menus (github issue #126)
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- menus: local shortcuts, global shortcuts
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- menus: icons
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- tabs
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- tabs
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- gauge: various forms of gauge/loading bars widgets
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- gauge: various forms of gauge/loading bars widgets
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- color: better color editor.
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- color: better color editor.
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@ -4926,8 +4927,8 @@ static bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), Im
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RenderTextClipped(bb.Min, bb.Max, label, NULL, &label_size, NULL, ImGuiAlign_Center | ImGuiAlign_VCenter);
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RenderTextClipped(bb.Min, bb.Max, label, NULL, &label_size, NULL, ImGuiAlign_Center | ImGuiAlign_VCenter);
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// Automatically close popups
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// Automatically close popups
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if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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ImGui::CloseCurrentPopup();
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// ImGui::CloseCurrentPopup();
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return pressed;
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return pressed;
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}
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}
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@ -11464,7 +11465,6 @@ static void ShowExampleMenuFile()
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static float f = 0.5f;
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static float f = 0.5f;
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ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
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ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
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ImGui::InputFloat("Input", &f, 0.1f);
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ImGui::InputFloat("Input", &f, 0.1f);
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ImGui::Button("Button");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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if (ImGui::BeginMenu("Colors"))
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if (ImGui::BeginMenu("Colors"))
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