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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 17:40:56 +01:00

Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives

Conflicts:
	imgui.cpp
This commit is contained in:
ocornut 2015-06-14 20:28:19 -06:00
commit 7d860a0181
3 changed files with 221 additions and 143 deletions

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@ -44,7 +44,10 @@ Gallery
![screenshot 4](/web/test_window_04.png?raw=true)
![screenshot 5](/web/test_window_05_menus.png?raw=true)
![screenshot 6](/web/examples_03.png?raw=true)
![screenshot 7](/web/examples_02.png?raw=true)
![screenshot 7](https://cloud.githubusercontent.com/assets/8225057/7903336/96f0fb7c-07d0-11e5-95d6-41c6a1595e5a.png)
![screenshot 8](/web/examples_02.png?raw=true)
ImGui can load TTF fonts. UTF-8 is supported for text display and input. Here using Arial Unicode font to display Japanese. Initialize custom font with:
```

333
imgui.cpp
View File

@ -1,4 +1,4 @@
// ImGui library v1.40 WIP
// ImGui library v1.41 WIP
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui
@ -142,11 +142,13 @@
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
- 2015/05/31 (1.39) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete).
- 2015/05/31 (1.39) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete).
- 2015/05/27 (1.39) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
- 2015/05/11 (1.39) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup. BeginPopup() returns true if the popup is opened.
- 2015/05/03 (1.39) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
- 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence
- 2015/06/14 (1.41) - changed Selectable() API from (label, selected, size) to (label, selected, flags, size). Size override should have been rarely be used. Sorry!
- 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete).
- 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete).
- 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
- 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup. BeginPopup() returns true if the popup is opened.
- 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
- 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function (will obsolete).
- 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API
- 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive.
@ -338,12 +340,16 @@
- window: allow resizing of child windows (possibly given min/max for each axis?)
- window: background options for child windows, border option (disable rounding)
- window: resizing from any sides? + mouse cursor directives for app.
- scrolling: add horizontal scroll
!- scrolling: set scrolling given a position.
!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc.
- widgets: clean up widgets internal toward exposing everything.
- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
- input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218)
!- input text: multiple lines inputs (#200)
!- input number: large int not reliably supported because of int<>float conversions.
- input number: optional range min/max for Input*() functions
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
@ -364,8 +370,12 @@
- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203)
- listbox: multiple selection
- listbox: user may want to initial scroll to focus on the one selected value?
- listbox: keyboard navigation.
- listbox: scrolling should track modified selection.
- menus: local shortcuts, global shortcuts (github issue #126)
- menus: icons
- menus: see we can allow for click-menu-hold-release-on-item to work (like Windows does)
- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
- tabs
- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
- gauge: various forms of gauge/loading bars widgets
@ -386,7 +396,7 @@
- tooltip: figure out a way to use TextWrapped() in a tooltip.
- settings: write more decent code to allow saving/loading new fields
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
! style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
- style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
- style: checkbox: padding for "active" color should be a multiplier of the
- style: colorbox not always square?
- text: simple markup language for color change?
@ -397,7 +407,7 @@
- filters: set a current filter that tree node can automatically query to hide themselves
- filters: handle wildcards (with implicit leading/trailing *), regexps
- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
! keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
- keyboard: full keyboard navigation and focus.
- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
- input: support track pad style scrolling & slider edit.
@ -517,7 +527,6 @@ struct ImGuiState;
struct ImGuiWindow;
typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
typedef int ImGuiSelectableFlags; // enum ImGuiSelectableFlags_
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
@ -978,18 +987,19 @@ enum ImGuiLayoutType_
enum ImGuiButtonFlags_
{
ImGuiButtonFlags_Repeat = (1 << 0),
ImGuiButtonFlags_PressedOnClick = (1 << 1),
ImGuiButtonFlags_FlattenChilds = (1 << 2),
ImGuiButtonFlags_DontClosePopups = (1 << 3),
ImGuiButtonFlags_Disabled = (1 << 4)
ImGuiButtonFlags_Repeat = 1 << 0,
ImGuiButtonFlags_PressedOnClick = 1 << 1,
ImGuiButtonFlags_FlattenChilds = 1 << 2,
ImGuiButtonFlags_DontClosePopups = 1 << 3,
ImGuiButtonFlags_Disabled = 1 << 4
};
enum ImGuiSelectableFlags_
enum ImGuiSelectableFlagsPrivate_
{
ImGuiSelectableFlags_MenuItem = (1 << 0),
ImGuiSelectableFlags_DontClosePopups = (1 << 1),
ImGuiSelectableFlags_Disabled = (1 << 2)
// NB: need to be in sync with last value of ImGuiSelectableFlags_
ImGuiSelectableFlags_MenuItem = 1 << 2,
ImGuiSelectableFlags_Disabled = 1 << 3,
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 4
};
@ -1300,7 +1310,6 @@ struct ImGuiState
ImGuiTextEditState InputTextState;
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiStorage ColorEditModeStorage; // Store user selection of color edit mode
ImGuiID ActiveComboID;
ImVec2 ActiveClickDeltaToCenter;
float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
ImVec2 DragLastMouseDelta;
@ -1361,7 +1370,6 @@ struct ImGuiState
SetNextTreeNodeOpenedCond = 0;
ScalarAsInputTextId = 0;
ActiveComboID = 0;
ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
DragCurrentValue = 0.0f;
DragLastMouseDelta = ImVec2(0.0f, 0.0f);
@ -1401,7 +1409,7 @@ struct ImGuiWindow
ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
ImGuiID MoveID; // == window->GetID("#MOVE")
float ScrollY;
float NextScrollY;
float ScrollTargetCenterY; // position which we aim to center on
bool ScrollbarY;
bool Active; // Set to true on Begin()
bool WasActive;
@ -1767,7 +1775,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
Size = SizeFull = ImVec2(0.0f, 0.0f);
SizeContents = ImVec2(0.0f, 0.0f);
ScrollY = 0.0f;
NextScrollY = 0.0f;
ScrollTargetCenterY = -1.0f;
ScrollbarY = false;
Active = WasActive = false;
Accessed = false;
@ -2193,7 +2201,7 @@ void ImGui::NewFrame()
if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
{
const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
window->NextScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines;
window->ScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines;
}
}
}
@ -2701,7 +2709,7 @@ static void RenderCheckMark(ImVec2 pos, ImU32 col)
a.x = pos.x + start_x;
b.x = a.x + rem_third;
c.x = a.x + rem_third * 3.0f;
b.y = pos.y + (float)(int)(g.Font->BaseLine * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
b.y = pos.y + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
a.y = b.y - rem_third;
c.y = b.y - rem_third * 2.0f;
@ -3124,6 +3132,14 @@ static void ClosePopupToLevel(int remaining)
g.OpenedPopupStack.resize(remaining);
}
static void ClosePopup(ImGuiID id)
{
if (!IsPopupOpen(id))
return;
ImGuiState& g = *GImGui;
ClosePopupToLevel(g.OpenedPopupStack.size() - 1);
}
// Close the popup we have begin-ed into.
void ImGui::CloseCurrentPopup()
{
@ -3154,7 +3170,7 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_ShowBorders|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
char name[32];
if (flags & ImGuiWindowFlags_ChildMenu)
@ -3174,7 +3190,7 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
bool ImGui::BeginPopup(const char* str_id)
{
return BeginPopupEx(str_id, 0);
return BeginPopupEx(str_id, ImGuiWindowFlags_ShowBorders);
}
void ImGui::EndPopup()
@ -3466,7 +3482,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
}
// Process SetNextWindow***() calls
bool window_pos_set_by_api = false;
bool window_pos_set_by_api = false, window_size_set_by_api = false;
if (g.SetNextWindowPosCond)
{
const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this anymore :( need to look into that.
@ -3479,6 +3495,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
if (g.SetNextWindowSizeCond)
{
if (!window_was_visible) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing;
window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
ImGui::SetWindowSize(g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
g.SetNextWindowSizeCond = 0;
}
@ -3570,7 +3587,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_visible)
{
window->HiddenFrames = 1;
window->Size = window->SizeFull = window->SizeContents = ImVec2(0.f, 0.f); // TODO: We don't support SetNextWindowSize() for tooltips or popups yet
if (!window_size_set_by_api)
window->Size = window->SizeFull = ImVec2(0.f, 0.f);
window->SizeContents = ImVec2(0.f, 0.f);
}
// Calculate auto-fit size
@ -3600,11 +3619,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
}
else
{
if (flags & ImGuiWindowFlags_AlwaysAutoResize)
if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window_size_set_by_api)
{
window->SizeFull = size_auto_fit;
}
else if (window->AutoFitFrames > 0)
else if (window->AutoFitFrames > 0 && !window_size_set_by_api)
{
// Auto-fit only grows during the first few frames
window->SizeFull = window->AutoFitOnlyGrows ? ImMax(window->SizeFull, size_auto_fit) : size_auto_fit;
@ -3704,11 +3723,14 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX;
// Apply scrolling
window->ScrollY = window->NextScrollY;
if (window->ScrollTargetCenterY >= 0.0f)
{
window->ScrollY = window->ScrollTargetCenterY - (window->Pos.y + (window->SizeFull.y + window->TitleBarHeight() + window->WindowPadding().y) * 0.5f);
window->ScrollTargetCenterY = -1.0f;
}
window->ScrollY = ImMax(window->ScrollY, 0.0f);
if (!window->Collapsed && !window->SkipItems)
window->ScrollY = ImMin(window->ScrollY, ImMax(0.0f, window->SizeContents.y - window->SizeFull.y));
window->NextScrollY = window->ScrollY;
// Draw window + handle manual resize
ImRect title_bar_rect = window->TitleBarRect();
@ -3998,7 +4020,6 @@ static void Scrollbar(ImGuiWindow* window)
// Apply scroll
const float scroll_y_norm = ImSaturate((clicked_y_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm*0.5f) / (1.0f - grab_h_norm));
window->ScrollY = (float)(int)(0.5f + scroll_y_norm * (window->SizeContents.y - window->Size.y));
window->NextScrollY = window->ScrollY;
// Update values for rendering
scroll_ratio = ImSaturate(window->ScrollY / scroll_max);
@ -4303,36 +4324,43 @@ const char* ImGui::GetStyleColName(ImGuiCol idx)
return "Unknown";
}
bool ImGui::IsWindowHovered()
{
ImGuiState& g = *GImGui;
return g.HoveredWindow == g.CurrentWindow;
}
bool ImGui::IsWindowFocused()
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
return g.FocusedWindow == window;
return g.FocusedWindow == g.CurrentWindow;
}
bool ImGui::IsRootWindowFocused()
{
ImGuiState& g = *GImGui;
ImGuiWindow* root_window = GetCurrentWindow()->RootWindow;
ImGuiWindow* root_window = g.CurrentWindow->RootWindow;
return g.FocusedWindow == root_window;
}
bool ImGui::IsRootWindowOrAnyChildFocused()
{
ImGuiState& g = *GImGui;
ImGuiWindow* root_window = GetCurrentWindow()->RootWindow;
ImGuiWindow* root_window = g.CurrentWindow->RootWindow;
return g.FocusedWindow && g.FocusedWindow->RootWindow == root_window;
}
float ImGui::GetWindowWidth()
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiState& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
return window->Size.x;
}
ImVec2 ImGui::GetWindowPos()
{
ImGuiWindow* window = GetCurrentWindow();
ImGuiState& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
return window->Pos;
}
@ -4621,7 +4649,7 @@ float ImGui::GetScrollMaxY()
void ImGui::SetScrollPosHere()
{
ImGuiWindow* window = GetCurrentWindow();
window->NextScrollY = (window->DC.CursorPos.y + window->ScrollY) - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y);
window->ScrollTargetCenterY = (float)(int)(window->DC.CursorPos.y + window->ScrollY - window->DC.PrevLineHeight * 0.5f);
}
void ImGui::SetKeyboardFocusHere(int offset)
@ -5083,7 +5111,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
const ImGuiStyle& style = g.Style;
// Default to using texture ID as ID. User can still push string/integer prefixes.
// We could hash the size/uv to create a unique ID but that would prevent the user from animating buttons.
// We could hash the size/uv to create a unique ID but that would prevent the user from animating UV.
ImGui::PushID((void *)user_texture_id);
const ImGuiID id = window->GetID("#image");
ImGui::PopID();
@ -5100,8 +5128,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
// Render
const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
if (padding.x > 0.0f || padding.y > 0.0f)
RenderFrame(bb.Min, bb.Max, col);
RenderFrame(bb.Min, bb.Max, col);
if (bg_col.w > 0.0f)
window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, window->Color(bg_col));
window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, window->Color(tint_col));
@ -5615,13 +5642,15 @@ static inline float RoundScalar(float value, int decimal_precision)
// 0: 1, 1: 0.1, 2: 0.01, etc.
// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
// FIXME: Investigate better rounding methods
const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
const float remainder = fmodf(value, min_step);
float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
bool negative = value < 0.0f;
value = fabsf(value);
float remainder = fmodf(value, min_step);
if (remainder <= min_step*0.5f)
value -= remainder;
else
value += (min_step - remainder);
return value;
return negative ? -value : value;
}
static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
@ -5704,7 +5733,6 @@ static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, f
// Round past decimal precision
new_value = RoundScalar(new_value, decimal_precision);
if (*v != new_value)
{
*v = new_value;
@ -7270,7 +7298,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char** items, int
bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items)
{
int items_count = 0;
const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this
const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open
while (*p)
{
p += strlen(p) + 1;
@ -7302,7 +7330,6 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
const float arrow_size = (g.FontSize + style.FramePadding.x * 2.0f);
const bool hovered = IsHovered(frame_bb, id);
bool value_changed = false;
const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
@ -7318,80 +7345,81 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
if (label_size.x > 0)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
ImGui::PushID((int)id);
bool menu_toggled = false;
if (hovered)
{
g.HoveredId = id;
if (g.IO.MouseClicked[0])
{
menu_toggled = true;
g.ActiveComboID = (g.ActiveComboID == id) ? 0 : id;
if (g.ActiveComboID)
FocusWindow(window);
SetActiveId(0);
if (IsPopupOpen(id))
{
ClosePopup(id);
}
else
{
FocusWindow(window);
ImGui::OpenPopup(label);
menu_toggled = true;
}
}
}
if (g.ActiveComboID == id)
bool value_changed = false;
if (IsPopupOpen(id))
{
// Size default to hold ~7 items
if (height_in_items < 0)
height_in_items = 7;
const ImVec2 backup_pos = ImGui::GetCursorPos();
const float popup_off_x = 0.0f;//style.ItemInnerSpacing.x;
const float popup_height = (label_size.y + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
const ImRect popup_rect(ImVec2(frame_bb.Min.x+popup_off_x, frame_bb.Max.y), ImVec2(frame_bb.Max.x+popup_off_x, frame_bb.Max.y + popup_height));
ImGui::SetCursorPos(popup_rect.Min - window->Pos);
const ImRect popup_rect(ImVec2(frame_bb.Min.x, frame_bb.Max.y), ImVec2(frame_bb.Max.x, frame_bb.Max.y + popup_height));
ImGui::SetNextWindowPos(popup_rect.Min);
ImGui::SetNextWindowSize(popup_rect.GetSize());
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
ImGui::BeginChild("#ComboBox", popup_rect.GetSize(), false, flags);
ImGui::Spacing();
bool combo_item_active = false;
combo_item_active |= (g.ActiveId == GetCurrentWindow()->GetID("#SCROLLY"));
// Display items
for (int i = 0; i < items_count; i++)
if (BeginPopupEx(label, flags))
{
ImGui::PushID((void*)(intptr_t)i);
const bool item_selected = (i == *current_item);
const char* item_text;
if (!items_getter(data, i, &item_text))
item_text = "*Unknown item*";
if (ImGui::Selectable(item_text, item_selected))
// Display items
ImGui::Spacing();
for (int i = 0; i < items_count; i++)
{
SetActiveId(0);
g.ActiveComboID = 0;
value_changed = true;
*current_item = i;
ImGui::PushID((void*)(intptr_t)i);
const bool item_selected = (i == *current_item);
const char* item_text;
if (!items_getter(data, i, &item_text))
item_text = "*Unknown item*";
if (ImGui::Selectable(item_text, item_selected))
{
SetActiveId(0);
value_changed = true;
*current_item = i;
}
if (item_selected && menu_toggled)
ImGui::SetScrollPosHere();
ImGui::PopID();
}
if (item_selected && menu_toggled)
ImGui::SetScrollPosHere();
combo_item_active |= ImGui::IsItemActive();
ImGui::PopID();
ImGui::EndPopup();
}
ImGui::EndChild();
ImGui::PopStyleVar();
ImGui::SetCursorPos(backup_pos);
if (!combo_item_active && g.ActiveId != 0)
g.ActiveComboID = 0;
}
ImGui::PopID();
return value_changed;
}
static bool SelectableEx(const char* label, bool selected, const ImVec2& size_arg, const ImVec2 size_draw_arg, ImGuiSelectableFlags flags)
// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return false;
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
PopClipRect();
const ImGuiStyle& style = g.Style;
ImGuiID id = window->GetID(label);
ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
@ -7403,10 +7431,11 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
// Fill horizontal space.
ImVec2 window_padding = window->WindowPadding();
float w_draw = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x);
ImVec2 size_draw(size_draw_arg.x != 0.0f ? size_draw_arg.x : w_draw, size_draw_arg.y != 0.0f ? size_draw_arg.y : size.y);
float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? ImGui::GetWindowContentRegionMax().x : ImGui::GetContentRegionMax().x;
float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - window->DC.CursorPos.x);
ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y);
ImRect bb_with_spacing(pos, pos + size_draw);
if (size_draw_arg.x == 0.0f)
if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
bb_with_spacing.Max.x += window_padding.x;
// Selectables are tightly packed together, we extend the box to cover spacing between selectable.
@ -7419,7 +7448,11 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
bb_with_spacing.Max.x += spacing_R;
bb_with_spacing.Max.y += spacing_D;
if (!ItemAdd(bb_with_spacing, &id))
{
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
PushColumnClipRect();
return false;
}
bool hovered, held;
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, ((flags & ImGuiSelectableFlags_MenuItem) ? ImGuiButtonFlags_PressedOnClick : 0) | ((flags & ImGuiSelectableFlags_Disabled) ? ImGuiButtonFlags_Disabled : 0));
@ -7430,8 +7463,15 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
if (hovered || selected)
{
const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, style.FrameRounding);
RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f);
}
if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
{
PushColumnClipRect();
bb_with_spacing.Max.x -= (ImGui::GetContentRegionMax().x - max_x);
}
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size);
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PopStyleColor();
@ -7442,16 +7482,9 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
return pressed;
}
// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
{
return SelectableEx(label, selected, size_arg, size_arg, 0);
}
bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_arg)
{
if (SelectableEx(label, *p_selected, size_arg, size_arg, 0))
if (ImGui::Selectable(label, *p_selected, flags, size_arg))
{
*p_selected = !*p_selected;
return true;
@ -7567,7 +7600,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
bool pressed = SelectableEx(label, false, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f), ImGuiSelectableFlags_MenuItem | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
bool pressed = ImGui::Selectable(label, false, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
if (shortcut_size.x > 0.0f)
{
ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
@ -7680,7 +7713,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
float w = label_size.x;
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
ImGui::PopStyleVar();
ImGui::SameLine();
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
@ -7690,7 +7723,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
if (!enabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
if (!enabled) ImGui::PopStyleColor();
@ -7750,7 +7783,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
if (opened)
{
ImGui::SetNextWindowPos(popup_pos, ImGuiSetCond_Always);
ImGuiWindowFlags flags = (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu;
ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
opened = BeginPopupEx(label, flags); // opened can be 'false' when the popup is completely clipped (e.g. zero size display)
}
@ -7773,7 +7806,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID("#colorbutton");
const float square_size = g.FontSize;
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.x*2, square_size + (small_height ? 0 : style.FramePadding.y*2)));
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.y*2, square_size + (small_height ? 0 : style.FramePadding.y*2)));
ItemSize(bb, small_height ? 0.0f : style.FramePadding.y);
if (!ItemAdd(bb, &id))
return false;
@ -7820,7 +7853,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
const float w_full = ImGui::CalcItemWidth();
const float square_sz = (g.FontSize + style.FramePadding.x * 2.0f);
const float square_sz = (g.FontSize + style.FramePadding.y * 2.0f);
ImGuiColorEditMode edit_mode = window->DC.ColorEditMode;
if (edit_mode == ImGuiColorEditMode_UserSelect || edit_mode == ImGuiColorEditMode_UserSelectShowButton)
@ -9330,7 +9363,8 @@ bool ImFontAtlas::Build()
const float font_scale = stbtt_ScaleForPixelHeight(&data.FontInfo, data.SizePixels);
int font_ascent, font_descent, font_line_gap;
stbtt_GetFontVMetrics(&data.FontInfo, &font_ascent, &font_descent, &font_line_gap);
data.OutFont->BaseLine = (font_ascent * font_scale);
data.OutFont->Ascent = (font_ascent * font_scale);
data.OutFont->Descent = (font_descent * font_scale);
data.OutFont->Glyphs.resize(0);
const float uv_scale_x = 1.0f / TexWidth;
@ -9489,7 +9523,7 @@ void ImFont::Clear()
{
FontSize = 0.0f;
DisplayOffset = ImVec2(-0.5f, 0.5f);
BaseLine = 0.0f;
Ascent = Descent = 0.0f;
ContainerAtlas = NULL;
Glyphs.clear();
FallbackGlyph = NULL;
@ -9846,12 +9880,20 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
if (c == 0)
break;
if (c == '\n')
if (c < 32)
{
line_width = word_width = blank_width = 0.0f;
inside_word = true;
s = next_s;
continue;
if (c == '\n')
{
line_width = word_width = blank_width = 0.0f;
inside_word = true;
s = next_s;
continue;
}
if (c == '\r')
{
s = next_s;
continue;
}
}
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
@ -9957,12 +9999,17 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
break;
}
if (c == '\n')
if (c < 32)
{
text_size.x = ImMax(text_size.x, line_width);
text_size.y += line_height;
line_width = 0.0f;
continue;
if (c == '\n')
{
text_size.x = ImMax(text_size.x, line_width);
text_size.y += line_height;
line_width = 0.0f;
continue;
}
if (c == '\r')
continue;
}
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
@ -10004,12 +10051,17 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be
{
const unsigned int c = (unsigned int)(*s++);
if (c == '\n')
if (c < 32)
{
text_size.x = ImMax(text_size.x, line_width);
text_size.y += line_height;
line_width = 0.0f;
continue;
if (c == '\n')
{
text_size.x = ImMax(text_size.x, line_width);
text_size.y += line_height;
line_width = 0.0f;
continue;
}
if (c == '\r')
continue;
}
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
@ -10103,11 +10155,16 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
break;
}
if (c == '\n')
if (c < 32)
{
x = pos.x;
y += line_height;
continue;
if (c == '\n')
{
x = pos.x;
y += line_height;
continue;
}
if (c == '\r')
continue;
}
float char_width = 0.0f;
@ -10708,7 +10765,7 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::SameLine();
ImGui::PushID(i);
int frame_padding = -1 + i; // -1 = uses default padding
if (ImGui::ImageButton(tex_id, ImVec2(32,32), ImVec2(0,0), ImVec2(32.0f/tex_w,32/tex_h), frame_padding))
if (ImGui::ImageButton(tex_id, ImVec2(32,32), ImVec2(0,0), ImVec2(32.0f/tex_w,32/tex_h), frame_padding, ImColor(0,0,0,255)))
pressed_count += 1;
ImGui::PopID();
}
@ -10741,7 +10798,7 @@ void ImGui::ShowTestWindow(bool* opened)
for (int i = 0; i < 16; i++)
{
ImGui::PushID(i);
if (ImGui::Selectable("Me", &selected[i], ImVec2(50,50)))
if (ImGui::Selectable("Me", &selected[i], 0, ImVec2(50,50)))
{
int x = i % 4, y = i / 4;
if (x > 0) selected[i - 1] ^= 1;
@ -10943,13 +11000,13 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
static float f1=1.00f, f2=0.0067f;
ImGui::DragFloat("drag float", &f1, 1.0f);
ImGui::DragFloat("drag float", &f1, 0.005f);
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
}
{
static int i1=0;
ImGui::SliderInt("slider int", &i1, 0, 3);
ImGui::SliderInt("slider int", &i1, -1, 3);
ImGui::SameLine(); ShowHelpMarker("CTRL+click to input value.");
static float f1=0.123f, f2=0.0f;
@ -11328,9 +11385,14 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::Separator();
const char* names[3] = { "One", "Two", "Three" };
const char* paths[3] = { "/path/one", "/path/two", "/path/three" };
static int selected = -1;
for (int i = 0; i < 3; i++)
{
ImGui::Text("%04d", i); ImGui::NextColumn();
char label[32];
sprintf(label, "%04d", i);
if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns))
selected = i;
ImGui::NextColumn();
ImGui::Text(names[i]); ImGui::NextColumn();
ImGui::Text(paths[i]); ImGui::NextColumn();
ImGui::Text("...."); ImGui::NextColumn();
@ -11580,6 +11642,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
NodeDrawList(window->DrawList, "DrawList");
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
if (window->DC.ChildWindows.size() > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
ImGui::BulletText("Storage: %d bytes", (int)window->StateStorage.Data.size() * sizeof(ImGuiStorage::Pair));
ImGui::TreePop();
}
};

26
imgui.h
View File

@ -1,4 +1,4 @@
// ImGui library v1.40 WIP
// ImGui library v1.41 WIP
// See .cpp file for documentation.
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
@ -13,7 +13,7 @@
#include <stdlib.h> // NULL, malloc, free, qsort, atoi
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
#define IMGUI_VERSION "1.40 WIP"
#define IMGUI_VERSION "1.41 WIP"
// Define assertion handler.
#ifndef IM_ASSERT
@ -48,6 +48,7 @@ typedef int ImGuiMouseCursor; // enum ImGuiMouseCursor_
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
typedef int ImGuiSetCond; // enum ImGuiSetCond_
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
typedef int ImGuiSelectableFlags; // enum ImGuiSelectableFlags_
struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
@ -236,7 +237,7 @@ namespace ImGui
IMGUI_API bool SmallButton(const char* label);
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,1), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false);
IMGUI_API bool Checkbox(const char* label, bool* v);
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
@ -300,8 +301,8 @@ namespace ImGui
IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node to be opened.
// Widgets: Selectable / Lists
IMGUI_API bool Selectable(const char* label, bool selected = false, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
@ -344,6 +345,7 @@ namespace ImGui
IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item in screen space
IMGUI_API ImVec2 GetItemRectMax(); // "
IMGUI_API ImVec2 GetItemRectSize(); // "
IMGUI_API bool IsWindowHovered();
IMGUI_API bool IsWindowFocused(); // is current window focused (differentiate child windows from each others)
IMGUI_API bool IsRootWindowFocused(); // is current root window focused (top parent window in case of child windows)
IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
@ -442,6 +444,14 @@ enum ImGuiInputTextFlags_
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9 // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
};
// Flags for ImGui::Selectable()
enum ImGuiSelectableFlags_
{
// Default: 0
ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
ImGuiSelectableFlags_SpanAllColumns = 1 << 1 // Selectable frame can span all columns (text will still fit in current column)
};
// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
enum ImGuiKey_
{
@ -1111,7 +1121,8 @@ struct ImFont
signed short XOffset, YOffset;
float U0, V0, U1, V1; // Texture coordinates
};
float BaseLine; // Distance from top to bottom of e.g. 'A' [0..FontSize]
float Ascent; // Distance from top to bottom of e.g. 'A' [0..FontSize]
float Descent; //
ImFontAtlas* ContainerAtlas; // What we has been loaded into
ImVector<Glyph> Glyphs;
const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
@ -1124,9 +1135,10 @@ struct ImFont
IMGUI_API ~ImFont();
IMGUI_API void Clear();
IMGUI_API void BuildLookupTable();
IMGUI_API float GetCharAdvance(unsigned short c) const { return ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] : FallbackXAdvance; }
IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
IMGUI_API void SetFallbackChar(ImWchar c);
IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; }
IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; }
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.