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Drag and Drop: Elapse payload as soon as delivery is made. (#153)
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parent
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commit
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10
imgui.cpp
10
imgui.cpp
@ -4442,10 +4442,14 @@ void ImGui::EndFrame()
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if (g.NavWindowingTarget)
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NavUpdateWindowingList();
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// Drag and Drop: Elapse payload (if source stops being submitted)
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if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount)
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if ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || !IsMouseDown(g.DragDropMouseButton))
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// Drag and Drop: Elapse payload (if delivered, or if source stops being submitted)
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if (g.DragDropActive)
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{
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bool is_delivered = g.DragDropPayload.Delivery;
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bool is_elapsed = (g.DragDropPayload.DataFrameCount + 1 < g.FrameCount) && ((g.DragDropSourceFlags & ImGuiDragDropFlags_SourceAutoExpirePayload) || !IsMouseDown(g.DragDropMouseButton));
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if (is_delivered || is_elapsed)
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ClearDragDrop();
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}
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// Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing.
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if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount)
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