1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 09:30:56 +01:00

Cleanup todo list, removed 3 done items + added 1 new

This commit is contained in:
omar 2014-12-11 10:12:52 +00:00
parent 0056ccce26
commit 7e868e2842
2 changed files with 4 additions and 6 deletions

View File

@ -1,4 +1,4 @@
// ImGui library v1.18
// ImGui library v1.19 wip
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui
@ -195,7 +195,7 @@
- window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just clearly discard autofit?
- window: add horizontal scroll
- window: fix resize grip rendering scaling along with Rounding style setting
- window: better helpers to set pos/size/collapsed with different options (first-run, session only, current value) (github issue #89)
- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list.
- widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees
- widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay
- main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
@ -244,9 +244,7 @@
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
- misc: CalcTextSize() could benefit from having 'hide_text_after_double_hash' false by default for external use?
- style editor: add a button to output C code.
- examples: integrate dx11 example.
- examples: integrate opengl 3/4 programmable pipeline example.
- optimization/render: use indexed rendering
- optimization/render: use indexed rendering to reduce vertex data cost (for remote/networked imgui)
- optimization/render: move clip-rect to vertex data? would allow merging all commands
- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
- optimization/render: font exported by bmfont is not tight fit on vertical axis, incur unneeded pixel-shading cost.

View File

@ -1,4 +1,4 @@
// ImGui library v1.18
// ImGui library v1.19 wip
// See .cpp file for commentary.
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.