mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 15:50:25 +01:00
Minor comments
This commit is contained in:
parent
e20b90154c
commit
7fea3eacfe
14
imgui.h
14
imgui.h
@ -640,7 +640,7 @@ struct ImGuiStyle
|
||||
IMGUI_API ImGuiStyle();
|
||||
};
|
||||
|
||||
// This is where your app communicate with ImGui. Call ImGui::GetIO() to access.
|
||||
// This is where your app communicate with ImGui. Access via ImGui::GetIO().
|
||||
// Read 'Programmer guide' section in .cpp file for general usage.
|
||||
struct ImGuiIO
|
||||
{
|
||||
@ -695,7 +695,7 @@ struct ImGuiIO
|
||||
//------------------------------------------------------------------
|
||||
|
||||
ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
|
||||
bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button). Others buttons allows to track if mouse is being used by your application + available to user as a convenience via IsMouse** API.
|
||||
bool MouseDown[5]; // Mouse buttons: left, right, middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
|
||||
float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text.
|
||||
bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
|
||||
bool KeyCtrl; // Keyboard modifier pressed: Control
|
||||
@ -716,8 +716,8 @@ struct ImGuiIO
|
||||
bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
|
||||
float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
|
||||
int MetricsAllocs; // Number of active memory allocations
|
||||
int MetricsRenderVertices; // Vertices processed during last call to Render()
|
||||
int MetricsRenderIndices; //
|
||||
int MetricsRenderVertices; // Vertices output during last call to Render()
|
||||
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
|
||||
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
|
||||
|
||||
//------------------------------------------------------------------
|
||||
@ -932,7 +932,7 @@ struct ImGuiTextEditCallbackData
|
||||
};
|
||||
|
||||
// ImColor() is just a helper that implicity converts to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
|
||||
// None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either formats.
|
||||
// None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats.
|
||||
struct ImColor
|
||||
{
|
||||
ImVec4 Value;
|
||||
@ -955,8 +955,8 @@ struct ImColor
|
||||
// clipper.End();
|
||||
struct ImGuiListClipper
|
||||
{
|
||||
float ItemsHeight;
|
||||
int ItemsCount, DisplayStart, DisplayEnd;
|
||||
float ItemsHeight;
|
||||
int ItemsCount, DisplayStart, DisplayEnd;
|
||||
|
||||
ImGuiListClipper() { ItemsHeight = 0.0f; ItemsCount = DisplayStart = DisplayEnd = -1; }
|
||||
ImGuiListClipper(int count, float height) { ItemsCount = -1; Begin(count, height); }
|
||||
|
Loading…
Reference in New Issue
Block a user