mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 09:30:56 +01:00
Minor comments
This commit is contained in:
parent
e20b90154c
commit
7fea3eacfe
10
imgui.h
10
imgui.h
@ -640,7 +640,7 @@ struct ImGuiStyle
|
|||||||
IMGUI_API ImGuiStyle();
|
IMGUI_API ImGuiStyle();
|
||||||
};
|
};
|
||||||
|
|
||||||
// This is where your app communicate with ImGui. Call ImGui::GetIO() to access.
|
// This is where your app communicate with ImGui. Access via ImGui::GetIO().
|
||||||
// Read 'Programmer guide' section in .cpp file for general usage.
|
// Read 'Programmer guide' section in .cpp file for general usage.
|
||||||
struct ImGuiIO
|
struct ImGuiIO
|
||||||
{
|
{
|
||||||
@ -695,7 +695,7 @@ struct ImGuiIO
|
|||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
|
|
||||||
ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
|
ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
|
||||||
bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button). Others buttons allows to track if mouse is being used by your application + available to user as a convenience via IsMouse** API.
|
bool MouseDown[5]; // Mouse buttons: left, right, middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
|
||||||
float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text.
|
float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text.
|
||||||
bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
|
bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
|
||||||
bool KeyCtrl; // Keyboard modifier pressed: Control
|
bool KeyCtrl; // Keyboard modifier pressed: Control
|
||||||
@ -716,8 +716,8 @@ struct ImGuiIO
|
|||||||
bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
|
bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
|
||||||
float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
|
float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
|
||||||
int MetricsAllocs; // Number of active memory allocations
|
int MetricsAllocs; // Number of active memory allocations
|
||||||
int MetricsRenderVertices; // Vertices processed during last call to Render()
|
int MetricsRenderVertices; // Vertices output during last call to Render()
|
||||||
int MetricsRenderIndices; //
|
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
|
||||||
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
|
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
|
||||||
|
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
@ -932,7 +932,7 @@ struct ImGuiTextEditCallbackData
|
|||||||
};
|
};
|
||||||
|
|
||||||
// ImColor() is just a helper that implicity converts to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
|
// ImColor() is just a helper that implicity converts to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
|
||||||
// None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either formats.
|
// None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats.
|
||||||
struct ImColor
|
struct ImColor
|
||||||
{
|
{
|
||||||
ImVec4 Value;
|
ImVec4 Value;
|
||||||
|
Loading…
Reference in New Issue
Block a user