mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 15:50:25 +01:00
Merge branch 'ibachar-master'
This commit is contained in:
commit
7fed4eb82d
@ -8405,6 +8405,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||||||
const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0;
|
const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0;
|
||||||
const bool is_editable = (flags & ImGuiInputTextFlags_ReadOnly) == 0;
|
const bool is_editable = (flags & ImGuiInputTextFlags_ReadOnly) == 0;
|
||||||
const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0;
|
const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0;
|
||||||
|
const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0;
|
||||||
|
|
||||||
if (is_multiline) // Open group before calling GetID() because groups tracks id created during their spawn
|
if (is_multiline) // Open group before calling GetID() because groups tracks id created during their spawn
|
||||||
BeginGroup();
|
BeginGroup();
|
||||||
@ -8631,10 +8632,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||||||
if (InputTextFilterCharacter(&c, flags, callback, user_data))
|
if (InputTextFilterCharacter(&c, flags, callback, user_data))
|
||||||
edit_state.OnKeyPressed((int)c);
|
edit_state.OnKeyPressed((int)c);
|
||||||
}
|
}
|
||||||
else if (IsKeyPressedMap(ImGuiKey_Escape)) { clear_active_id = cancel_edit = true; }
|
else if (IsKeyPressedMap(ImGuiKey_Escape)) { clear_active_id = cancel_edit = true; }
|
||||||
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
|
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable && is_undoable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
|
||||||
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
|
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable && is_undoable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
|
||||||
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
|
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
|
||||||
else if (is_shortcut_key_only && !is_password && ((IsKeyPressedMap(ImGuiKey_X) && is_editable) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
|
else if (is_shortcut_key_only && !is_password && ((IsKeyPressedMap(ImGuiKey_X) && is_editable) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
|
||||||
{
|
{
|
||||||
// Cut, Copy
|
// Cut, Copy
|
||||||
|
1
imgui.h
1
imgui.h
@ -566,6 +566,7 @@ enum ImGuiInputTextFlags_
|
|||||||
ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13, // Insert mode
|
ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13, // Insert mode
|
||||||
ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode
|
ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode
|
||||||
ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
|
ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
|
||||||
|
ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
|
||||||
// [Internal]
|
// [Internal]
|
||||||
ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
|
ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user