diff --git a/imgui.cpp b/imgui.cpp index e90dc2e9a..1db689e80 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -484,17 +484,6 @@ static const char* GetClipboardTextFn_DefaultImpl(); static void SetClipboardTextFn_DefaultImpl(const char* text); static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y); -//----------------------------------------------------------------------------- -// Texture Atlas data -//----------------------------------------------------------------------------- - -// Technically we should use the rect pack API for that, but it's just simpler to hard-core the positions for now. -// As we start using more of the texture atlas (for rounded corners) we can change that. -static const ImVec2 TEX_ATLAS_SIZE(32, 32); -static const ImVec2 TEX_ATLAS_POS_MOUSE_CURSOR_BLACK(1, 3); -static const ImVec2 TEX_ATLAS_POS_MOUSE_CURSOR_WHITE(14, 3); -static const ImVec2 TEX_ATLAS_SIZE_MOUSE_CURSOR(12, 19); - //----------------------------------------------------------------------------- // User facing structures //----------------------------------------------------------------------------- @@ -1038,6 +1027,15 @@ struct ImGuiIniData ~ImGuiIniData() { if (Name) { ImGui::MemFree(Name); Name = NULL; } } }; +struct ImGuiMouseCursorData +{ + ImGuiMouseCursor Type; + ImVec2 Offset; + ImVec2 Size; + ImVec2 TexUvMin[2]; + ImVec2 TexUvMax[2]; +}; + // Main state for ImGui struct ImGuiState { @@ -1082,7 +1080,11 @@ struct ImGuiState // Render ImVector RenderDrawLists; ImVector RenderSortedWindows; - ImDrawList CursorDrawList; + + // Mouse cursor + ImGuiMouseCursor MouseCursor; + ImDrawList MouseCursorDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + ImGuiMouseCursorData MouseCursorData[ImGuiMouseCursor_Count_]; // Widget state ImGuiTextEditState InputTextState; @@ -1901,6 +1903,7 @@ void ImGui::NewFrame() bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down]; g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (g.ActiveId != 0); g.IO.WantCaptureKeyboard = (g.ActiveId != 0); + g.MouseCursor = ImGuiMouseCursor_Arrow; // If mouse was first clicked outside of ImGui bounds we also cancel out hovering. if (mouse_owned_by_application) @@ -1990,7 +1993,7 @@ void ImGui::Shutdown() g.FontStack.clear(); g.RenderDrawLists.clear(); g.RenderSortedWindows.clear(); - g.CursorDrawList.ClearFreeMemory(); + g.MouseCursorDrawList.ClearFreeMemory(); g.ColorEditModeStorage.Clear(); if (g.PrivateClipboard) { @@ -2140,18 +2143,18 @@ void ImGui::Render() if (g.IO.MouseDrawCursor) { - const ImVec2 pos = g.IO.MousePos; - const ImVec2 size = TEX_ATLAS_SIZE_MOUSE_CURSOR; + const ImGuiMouseCursorData& cursor_data = g.MouseCursorData[g.MouseCursor]; + const ImVec2 pos = g.IO.MousePos - cursor_data.Offset; + const ImVec2 size = cursor_data.Size; const ImTextureID tex_id = g.IO.Fonts->TexID; - const ImVec2 tex_uv_scale(1.0f/g.IO.Fonts->TexWidth, 1.0f/g.IO.Fonts->TexHeight); - g.CursorDrawList.Clear(); - g.CursorDrawList.PushTextureID(tex_id); - g.CursorDrawList.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, TEX_ATLAS_POS_MOUSE_CURSOR_BLACK * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_BLACK + size) * tex_uv_scale, 0x30000000); // Shadow - g.CursorDrawList.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, TEX_ATLAS_POS_MOUSE_CURSOR_BLACK * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_BLACK + size) * tex_uv_scale, 0x30000000); // Shadow - g.CursorDrawList.AddImage(tex_id, pos, pos + size, TEX_ATLAS_POS_MOUSE_CURSOR_BLACK * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_BLACK + size) * tex_uv_scale, 0xFF000000); // Black border - g.CursorDrawList.AddImage(tex_id, pos, pos + size, TEX_ATLAS_POS_MOUSE_CURSOR_WHITE * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_WHITE + size) * tex_uv_scale, 0xFFFFFFFF); // White fill - g.CursorDrawList.PopTextureID(); - AddDrawListToRenderList(&g.CursorDrawList); + g.MouseCursorDrawList.Clear(); + g.MouseCursorDrawList.PushTextureID(tex_id); + g.MouseCursorDrawList.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, cursor_data.TexUvMin[0], cursor_data.TexUvMax[0], 0x30000000); // Shadow + g.MouseCursorDrawList.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, cursor_data.TexUvMin[0], cursor_data.TexUvMax[0], 0x30000000); // Shadow + g.MouseCursorDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[0], cursor_data.TexUvMax[0], 0xFF000000); // Black border + g.MouseCursorDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], 0xFFFFFFFF); // White fill + g.MouseCursorDrawList.PopTextureID(); + AddDrawListToRenderList(&g.MouseCursorDrawList); } // Render @@ -2580,6 +2583,16 @@ ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold) return ImVec2(0.0f, 0.0f); } +ImGuiMouseCursor ImGui::GetMouseCursor() +{ + return GImGui->MouseCursor; +} + +void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type) +{ + GImGui->MouseCursor = cursor_type; +} + bool ImGui::IsItemHovered() { ImGuiWindow* window = GetCurrentWindow(); @@ -3065,12 +3078,15 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg else if (!(window->Flags & ImGuiWindowFlags_NoResize)) { // Manual resize grip - const ImRect resize_rect(window->Rect().GetBR()-ImVec2(18,18), window->Rect().GetBR()); + const ImRect resize_rect(window->Rect().GetBR()-ImVec2(14,14), window->Rect().GetBR()); const ImGuiID resize_id = window->GetID("#RESIZE"); bool hovered, held; ButtonBehavior(resize_rect, resize_id, &hovered, &held, true); resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); + if (hovered || held) + g.MouseCursor = ImGuiMouseCursor_ResizeNWSE; + if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0]) { // Manual auto-fit when double-clicking @@ -5858,7 +5874,10 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT const bool hovered = IsHovered(frame_bb, id); if (hovered) + { g.HoveredId = id; + g.MouseCursor = ImGuiMouseCursor_TextInput; + } const bool user_clicked = hovered && io.MouseClicked[0]; bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0; @@ -5948,7 +5967,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT edit_state.CursorAnimReset(); } if (edit_state.SelectedAllMouseLock && !io.MouseDown[0]) - edit_state.SelectedAllMouseLock = false; + edit_state.SelectedAllMouseLock = false; if (g.IO.InputCharacters[0]) { @@ -7644,7 +7663,7 @@ ImFontAtlas::ImFontAtlas() TexPixelsAlpha8 = NULL; TexPixelsRGBA32 = NULL; TexWidth = TexHeight = 0; - TexExtraDataPos = TexUvWhitePixel = ImVec2(0, 0); + TexUvWhitePixel = ImVec2(0, 0); } ImFontAtlas::~ImFontAtlas() @@ -7802,7 +7821,7 @@ bool ImFontAtlas::Build() TexID = NULL; TexWidth = TexHeight = 0; - TexExtraDataPos = TexUvWhitePixel = ImVec2(0, 0); + TexUvWhitePixel = ImVec2(0, 0); ClearTexData(); // Initialize font information early (so we can error without any cleanup) + count glyphs @@ -7835,12 +7854,14 @@ bool ImFontAtlas::Build() IM_ASSERT(ret); stbtt_PackSetOversampling(&spc, 1, 1); - // Pack our extra data rectangle first, so it will be on the upper-left corner of our texture (UV will have small values). - stbrp_rect extra_rect; - extra_rect.w = (stbrp_coord)TEX_ATLAS_SIZE.x; - extra_rect.h = (stbrp_coord)TEX_ATLAS_SIZE.y; - stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rect, 1); - TexExtraDataPos = ImVec2(extra_rect.x, extra_rect.y); + // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). + ImVector extra_rects; + RenderCustomTexData(0, &extra_rects); + stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], (int)extra_rects.size()); + int tex_height = 0; + for (size_t i = 0; i < extra_rects.size(); i++) + if (extra_rects[i].was_packed) + tex_height = ImMax(tex_height, extra_rects[i].y + extra_rects[i].h); // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0; @@ -7848,11 +7869,10 @@ bool ImFontAtlas::Build() stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect)); stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_glyph_range_count * sizeof(stbtt_pack_range)); memset(buf_packedchars, 0, total_glyph_count * sizeof(stbtt_packedchar)); - memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnessary but let's clear this for the sake of sanity. + memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity. memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range)); - // First pass: pack all glyphs (no rendering at this point, we are working with glyph sizes only) - int tex_height = extra_rect.y + extra_rect.h; + // First font pass: pack all glyphs (no rendering at this point, we are working with glyph sizes only) for (size_t input_i = 0; input_i < InputData.size(); input_i++) { ImFontAtlasData& data = *InputData[input_i]; @@ -7964,22 +7984,67 @@ bool ImFontAtlas::Build() ClearInputData(); // Render into our custom data block - RenderCustomTexData(); + RenderCustomTexData(1, &extra_rects); return true; } -void ImFontAtlas::RenderCustomTexData() +static void AddMouseCursor(int pass, ImVector& rects, int& rect_i, ImGuiMouseCursor type, const ImVec2& offset, const ImVec2& size, const char* in_char_pixels, unsigned char* tex_pixels, const ImVec2& tex_uv_scale, int tex_pitch) { - IM_ASSERT(TexExtraDataPos.x == 0.0f && TexExtraDataPos.y == 0.0f); + if (pass == 0) + { + stbrp_rect r; + r.w = (unsigned short)((size.x*2)+1); + r.h = (unsigned short)(size.y); + rects.push_back(r); + } + else if (pass == 1) + { + ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type]; + cursor_data.Type = type; + cursor_data.Size = size; + cursor_data.Offset = offset; + const stbrp_rect& r = rects[rect_i++]; + ImVec2 pos((float)r.x, (float)r.y); + for (int layer = 0; layer < 2; layer++) + { + // Draw a mouse cursor into texture + // Because our font uses a single color channel, we have to spread the cursor in 2 layers (black/white) which will be rendered separately. + const char layer_char = layer ? '.' : 'X'; + cursor_data.TexUvMin[layer] = (pos) * tex_uv_scale; + cursor_data.TexUvMax[layer] = (pos + size) * tex_uv_scale; + for (int y = 0, n = 0; y < (int)size.y; y++) + for (int x = 0; x < (int)size.x; x++, n++) + tex_pixels[((int)pos.x + x) + ((int)pos.y + y) * tex_pitch] = (in_char_pixels[n] == layer_char) ? 0xFF : 0x00; + pos.x += size.x + 1; + } + } +} + +void ImFontAtlas::RenderCustomTexData(int pass, void* rects_opaque) +{ + ImVector& rects = *(ImVector*)rects_opaque; + int rect_i = 0; // Draw white pixel into texture and make UV points to it - TexPixelsAlpha8[0] = TexPixelsAlpha8[1] = TexPixelsAlpha8[TexWidth+0] = TexPixelsAlpha8[TexWidth+1] = 0xFF; - TexUvWhitePixel = ImVec2((TexExtraDataPos.x + 0.5f) / TexWidth, (TexExtraDataPos.y + 0.5f) / TexHeight); + const ImVec2 uv_scale(1.0f / TexWidth, 1.0f / TexHeight); + if (pass == 0) + { + // Measure + stbrp_rect r; + r.w = r.h = 3; + rects.push_back(r); + } + else if (pass == 1) + { + // Render + const stbrp_rect& r = rects[rect_i++]; + const int offset = (int)r.x + (int)r.y * TexWidth; + TexPixelsAlpha8[offset] = TexPixelsAlpha8[offset+1] = TexPixelsAlpha8[TexWidth] = TexPixelsAlpha8[TexWidth+1] = 0xFF; + TexUvWhitePixel = ImVec2(r.x + 0.5f, r.y + 0.5f) * uv_scale; + } - // Draw a mouse cursor into texture - // Because our font uses a single color channel, we have to spread the cursor in 2 layers (black/white) which will be rendered separately. - const char cursor_pixels[] = + const char cursor_arrow[12*19+1] = { "X " "XX " @@ -8001,13 +8066,136 @@ void ImFontAtlas::RenderCustomTexData() " X..X " " XX " }; - IM_ASSERT(sizeof(cursor_pixels)-1 == (int)TEX_ATLAS_SIZE_MOUSE_CURSOR.x * (int)TEX_ATLAS_SIZE_MOUSE_CURSOR.y); - for (int y = 0, n = 0; y < 19; y++) - for (int x = 0; x < 12; x++, n++) - { - TexPixelsAlpha8[((int)TEX_ATLAS_POS_MOUSE_CURSOR_BLACK.x + x) + ((int)TEX_ATLAS_POS_MOUSE_CURSOR_BLACK.y + y) * TexWidth] = (cursor_pixels[n] == 'X') ? 0xFF : 0x00; - TexPixelsAlpha8[((int)TEX_ATLAS_POS_MOUSE_CURSOR_WHITE.x + x) + ((int)TEX_ATLAS_POS_MOUSE_CURSOR_WHITE.y + y) * TexWidth] = (cursor_pixels[n] == '.') ? 0xFF : 0x00; - } + const char cursor_text_input[7*16+1] = + { + "XXXXXXX" + "X.....X" + "XXX.XXX" + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + "XXX.XXX" + "X.....X" + "XXXXXXX" + }; + const char cursor_move[23*23+1] = + { + " X " + " X.X " + " X...X " + " X.....X " + " X.......X " + " XXXX.XXXX " + " X.X " + " XX X.X XX " + " X.X X.X X.X " + " X..X X.X X..X " + " X...XXXXXX.XXXXXX...X " + "X.....................X" + " X...XXXXXX.XXXXXX...X " + " X..X X.X X..X " + " X.X X.X X.X " + " XX X.X XX " + " X.X " + " XXXX.XXXX " + " X.......X " + " X.....X " + " X...X " + " X.X " + " X " + }; + const char cursor_resize_ns[9*23+1] = + { + " X " + " X.X " + " X...X " + " X.....X " + "X.......X" + "XXXX.XXXX" + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + " X.X " + "XXXX.XXXX" + "X.......X" + " X.....X " + " X...X " + " X.X " + " X " + }; + const char cursor_resize_ew[23*9+1] = + { + " XX XX " + " X.X X.X " + " X..X X..X " + " X...XXXXXXXXXXXXX...X " + "X.....................X" + " X...XXXXXXXXXXXXX...X " + " X..X X..X " + " X.X X.X " + " XX XX " + }; + const char cursor_resize_nwse[17*17+1] = + { + "XXXXXXX " + "X.....X " + "X....X " + "X...X " + "X..X.X " + "X.X X.X " + "XX X.X " + " X.X " + " X.X " + " X.X " + " X.X XX" + " X.X X.X" + " X.X..X" + " X...X" + " X....X" + " X.....X" + " XXXXXXX" + }; + const char cursor_resize_nesw[17*17+1] = + { + " XXXXXXX" + " X.....X" + " X....X" + " X...X" + " X.X..X" + " X.X X.X" + " X.X XX" + " X.X " + " X.X " + " X.X " + "XX X.X " + "X.X X.X " + "X..X.X " + "X...X " + "X....X " + "X.....X " + "XXXXXXX " + }; + AddMouseCursor(pass, rects, rect_i, ImGuiMouseCursor_Arrow, ImVec2(0,0), ImVec2(12,19), cursor_arrow, TexPixelsAlpha8, uv_scale, TexWidth); + AddMouseCursor(pass, rects, rect_i, ImGuiMouseCursor_TextInput, ImVec2(4,9), ImVec2(7,16), cursor_text_input, TexPixelsAlpha8, uv_scale, TexWidth); + AddMouseCursor(pass, rects, rect_i, ImGuiMouseCursor_Move, ImVec2(11,11), ImVec2(23,23), cursor_move, TexPixelsAlpha8, uv_scale, TexWidth); + AddMouseCursor(pass, rects, rect_i, ImGuiMouseCursor_ResizeNS, ImVec2(5,11), ImVec2(9,23), cursor_resize_ns, TexPixelsAlpha8, uv_scale, TexWidth); + AddMouseCursor(pass, rects, rect_i, ImGuiMouseCursor_ResizeEW, ImVec2(11,5), ImVec2(23,9), cursor_resize_ew, TexPixelsAlpha8, uv_scale, TexWidth); + AddMouseCursor(pass, rects, rect_i, ImGuiMouseCursor_ResizeNESW,ImVec2(9,9), ImVec2(17,17), cursor_resize_nesw, TexPixelsAlpha8, uv_scale, TexWidth); + AddMouseCursor(pass, rects, rect_i, ImGuiMouseCursor_ResizeNWSE,ImVec2(9,9), ImVec2(17,17), cursor_resize_nwse, TexPixelsAlpha8, uv_scale, TexWidth); } //----------------------------------------------------------------------------- @@ -9862,7 +10050,7 @@ void ImGui::ShowTestWindow(bool* opened) ImGui::BulletText("%s", lines[i]); } - if (ImGui::CollapsingHeader("Keyboard & Focus")) + if (ImGui::CollapsingHeader("Keyboard, Mouse & Focus")) { if (ImGui::TreeNode("Tabbing")) { @@ -9907,6 +10095,21 @@ void ImGui::ShowTestWindow(bool* opened) ImGui::TextWrapped("Cursor & selection are preserved when refocusing last used item in code."); ImGui::TreePop(); } + + if (ImGui::TreeNode("Mouse cursors")) + { + ImGui::TextWrapped("(Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. You can also set io.MouseDrawCursor to ask ImGui to render the cursor for you in software)"); + ImGui::Checkbox("io.MouseDrawCursor", &ImGui::GetIO().MouseDrawCursor); + ImGui::Text("Hover to see mouse cursors:"); + for (int i = 0; i < ImGuiMouseCursor_Count_; i++) + { + char label[32]; + sprintf(label, "Mouse cursor %d", i); + ImGui::Bullet(); ImGui::Selectable(label, false); + if (ImGui::IsItemHovered()) + ImGui::SetMouseCursor(i); + } + } } if (ImGui::CollapsingHeader("App Examples")) diff --git a/imgui.h b/imgui.h index e07ad4659..dfb95d9ea 100644 --- a/imgui.h +++ b/imgui.h @@ -43,6 +43,7 @@ typedef int ImGuiCol; // enum ImGuiCol_ typedef int ImGuiStyleVar; // enum ImGuiStyleVar_ typedef int ImGuiKey; // enum ImGuiKey_ typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_ +typedef int ImGuiMouseCursor; // enum ImGuiMouseCursor_ typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_ typedef int ImGuiSetCond; // enum ImGuiSetCondition_ typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_ @@ -372,6 +373,8 @@ namespace ImGui IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold. + IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you. + IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type IMGUI_API float GetTime(); IMGUI_API int GetFrameCount(); IMGUI_API const char* GetStyleColName(ImGuiCol idx); @@ -533,6 +536,19 @@ enum ImGuiColorEditMode_ ImGuiColorEditMode_HEX = 2 }; +// Enumeration for io.MouseCursor +enum ImGuiMouseCursor_ +{ + ImGuiMouseCursor_Arrow = 0, + ImGuiMouseCursor_TextInput, + ImGuiMouseCursor_Move, // Unused by ImGui + ImGuiMouseCursor_ResizeNS, // Unused by ImGui + ImGuiMouseCursor_ResizeEW, // Unused by ImGui + ImGuiMouseCursor_ResizeNESW, // Unused by ImGui + ImGuiMouseCursor_ResizeNWSE, + ImGuiMouseCursor_Count_ +}; + // Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions // All those functions treat 0 as a shortcut to ImGuiSetCond_Always enum ImGuiSetCond_ @@ -936,7 +952,6 @@ struct ImFontAtlas unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4 int TexWidth; int TexHeight; - ImVec2 TexExtraDataPos; // Position of our rectangle where we draw non-font graphics ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block) ImVector Fonts; @@ -945,7 +960,7 @@ struct ImFontAtlas ImVector InputData; // Internal data IMGUI_API bool Build(); // Build pixels data. This is automatically for you by the GetTexData*** functions. IMGUI_API void ClearInputData(); // Clear the input TTF data. - IMGUI_API void RenderCustomTexData(); + IMGUI_API void RenderCustomTexData(int pass, void* rects); }; // TTF font loading and rendering