diff --git a/examples/ios_example/imguiex/imgui_impl_ios.mm b/examples/ios_example/imguiex/imgui_impl_ios.mm index 98a83234b..a8f6f6418 100644 --- a/examples/ios_example/imguiex/imgui_impl_ios.mm +++ b/examples/ios_example/imguiex/imgui_impl_ios.mm @@ -613,9 +613,6 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat // NOTE: this is copied pretty much entirely from the opengl3_example, with only minor changes for ES static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data) { - if (draw_data->CmdListsCount == 0) - return; - // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled GLint last_program, last_texture; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); @@ -642,49 +639,29 @@ static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data) glUseProgram(g_ShaderHandle); glUniform1i(g_AttribLocationTex, 0); glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); - - // Grow our buffer according to what we need - glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); - int needed_vtx_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); - if (g_VboSize < needed_vtx_size) - { - g_VboSize = needed_vtx_size + 5000 * sizeof(ImDrawVert); // Grow buffer - glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)g_VboSize, NULL, GL_STREAM_DRAW); - } - - // Copy and convert all vertices into a single contiguous buffer - unsigned char* buffer_data = (unsigned char*)glMapBufferRange(GL_ARRAY_BUFFER, 0, g_VboSize, GL_MAP_WRITE_BIT); - if (!buffer_data) - return; - - - for (int n = 0; n < draw_data->CmdListsCount; n++) - { - const ImDrawList* cmd_list = draw_data->CmdLists[n]; - memcpy(buffer_data, &cmd_list->VtxBuffer[0], cmd_list->VtxBuffer.size() * sizeof(ImDrawVert)); - buffer_data += cmd_list->VtxBuffer.size() * sizeof(ImDrawVert); - } - glUnmapBuffer(GL_ARRAY_BUFFER); - glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(g_VaoHandle); - int vtx_offset = 0; for (int n = 0; n < draw_data->CmdListsCount; n++) { ImDrawList* cmd_list = draw_data->CmdLists[n]; ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front(); - // OpenGL ES doesn't support glDrawElementsBaseVertex, so - // we have to modify the index buffer to add the base vertex - // index for each command. - for (ImDrawIdx *idx = cmd_list->IdxBuffer.begin(); - idx != cmd_list->IdxBuffer.end(); idx++) + glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); + int needed_vtx_size = cmd_list->VtxBuffer.size() * sizeof(ImDrawVert); + if (g_VboSize < needed_vtx_size) { - (*idx) += vtx_offset; + // Grow our buffer if needed + g_VboSize = needed_vtx_size + 2000 * sizeof(ImDrawVert); + glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)g_VboSize, NULL, GL_STREAM_DRAW); } - const ImDrawCmd* pcmd_end = cmd_list->CmdBuffer.end(); - for (const ImDrawCmd* pcmd = cmd_list->CmdBuffer.begin(); pcmd != pcmd_end; pcmd++) + unsigned char* vtx_data = (unsigned char*)glMapBufferRange(GL_ARRAY_BUFFER, 0, needed_vtx_size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); + if (!vtx_data) + continue; + memcpy(vtx_data, &cmd_list->VtxBuffer[0], cmd_list->VtxBuffer.size() * sizeof(ImDrawVert)); + glUnmapBuffer(GL_ARRAY_BUFFER); + + for (const ImDrawCmd* pcmd = cmd_list->CmdBuffer.begin(); pcmd != cmd_list->CmdBuffer.end(); pcmd++) { if (pcmd->UserCallback) { @@ -701,11 +678,11 @@ static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data) } idx_buffer += pcmd->ElemCount; } - vtx_offset += cmd_list->VtxBuffer.size(); } // Restore modified state glBindVertexArray(0); + glBindBuffer( GL_ARRAY_BUFFER, 0); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glUseProgram(last_program);