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Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861)

This commit is contained in:
ocornut 2024-10-28 15:44:44 +01:00
parent ccb6646bae
commit 81cfe09657
3 changed files with 5 additions and 7 deletions

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@ -43,6 +43,8 @@ Breaking changes:
Other changes:
- Selectable: selected Selectables use ImGuiCol_Header instead of an arbitrary lerp
between _Header and _HeaderHovered which was introduced v1.91 (#8106, #1861)
- Backends: DX12: Unmap() call specify written range. The range is informational and
may be used by debug tools.
- Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the

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@ -10220,7 +10220,7 @@ struct ExampleAssetsBrowser
// Rendering parameters
const ImU32 icon_type_overlay_colors[3] = { 0, IM_COL32(200, 70, 70, 255), IM_COL32(70, 170, 70, 255) };
const ImU32 icon_bg_color = ImGui::GetColorU32(ImGuiCol_MenuBarBg);
const ImU32 icon_bg_color = ImGui::GetColorU32(IM_COL32(35, 35, 35, 220));
const ImVec2 icon_type_overlay_size = ImVec2(4.0f, 4.0f);
const bool display_label = (LayoutItemSize.x >= ImGui::CalcTextSize("999").x);

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@ -7017,12 +7017,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
const bool highlighted = hovered || (flags & ImGuiSelectableFlags_Highlight);
if (highlighted || selected)
{
// FIXME-MULTISELECT: Styling: Color for 'selected' elements? ImGuiCol_HeaderSelected
ImU32 col;
if (selected && !highlighted)
col = GetColorU32(ImLerp(GetStyleColorVec4(ImGuiCol_Header), GetStyleColorVec4(ImGuiCol_HeaderHovered), 0.5f));
else
col = GetColorU32((held && highlighted) ? ImGuiCol_HeaderActive : highlighted ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
// Between 1.91.0 and 1.91.4 we made selected Selectable use an arbitrary lerp between _Header and _HeaderHovered. Removed that now. (#8106)
ImU32 col = GetColorU32((held && highlighted) ? ImGuiCol_HeaderActive : highlighted ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
}
if (g.NavId == id)