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Revert "Backends: DX12: fix build with gcc 11"

This reverts commit a47c787202.
This commit is contained in:
yhsb2k 2021-10-02 18:24:08 +03:00
parent 104f387f9e
commit 85c15d11f1

View File

@ -481,13 +481,12 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
staticSampler.RegisterSpace = 0;
staticSampler.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
D3D12_VERSIONED_ROOT_SIGNATURE_DESC desc = {};
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
desc.Desc_1_0.NumParameters = _countof(param);
desc.Desc_1_0.pParameters = param;
desc.Desc_1_0.NumStaticSamplers = 1;
desc.Desc_1_0.pStaticSamplers = &staticSampler;
desc.Desc_1_0.Flags =
D3D12_ROOT_SIGNATURE_DESC desc = {};
desc.NumParameters = _countof(param);
desc.pParameters = param;
desc.NumStaticSamplers = 1;
desc.pStaticSamplers = &staticSampler;
desc.Flags =
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
@ -515,13 +514,12 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
return false;
}
PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE D3D12SerializeVersionedRootSignatureFn =
(PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)::GetProcAddress(d3d12_dll, "D3D12SerializeVersionedRootSignature");
if (D3D12SerializeVersionedRootSignatureFn == NULL)
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignatureFn = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)::GetProcAddress(d3d12_dll, "D3D12SerializeRootSignature");
if (D3D12SerializeRootSignatureFn == NULL)
return false;
ID3DBlob* blob = NULL;
if (D3D12SerializeVersionedRootSignatureFn(&desc, &blob, NULL) != S_OK)
if (D3D12SerializeRootSignatureFn(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, NULL) != S_OK)
return false;
bd->pd3dDevice->CreateRootSignature(0, blob->GetBufferPointer(), blob->GetBufferSize(), IID_PPV_ARGS(&bd->pRootSignature));