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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
This commit is contained in:
commit
86d1abf3f6
13
imconfig.h
13
imconfig.h
@ -18,6 +18,12 @@
|
||||
//#define IMGUI_API __declspec( dllexport )
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||||
//#define IMGUI_API __declspec( dllimport )
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||||
|
||||
//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_INL
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||||
|
||||
//---- Include imgui_user.h at the end of imgui.h
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||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
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||||
|
||||
//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
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||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
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||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
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||||
@ -25,11 +31,8 @@
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||||
//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
|
||||
//#define IMGUI_DISABLE_TEST_WINDOWS
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||||
|
||||
//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
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||||
//#define IMGUI_INCLUDE_IMGUI_USER_INL
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||||
|
||||
//---- Include imgui_user.h at the end of imgui.h
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||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
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||||
//---- Implement STB libraries in a namespace to avoid conflicts
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||||
//#define IMGUI_STB_NAMESPACE ImStb
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||||
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||||
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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||||
/*
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||||
|
125
imgui.cpp
125
imgui.cpp
@ -1,4 +1,4 @@
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||||
// ImGui library v1.38 WIP
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||||
// ImGui library v1.38
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||||
// See ImGui::ShowTestWindow() for sample code.
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||||
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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||||
// Get latest version at https://github.com/ocornut/imgui
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||||
@ -19,6 +19,7 @@
|
||||
- API BREAKING CHANGES (read me when you update!)
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||||
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
- Can I have multiple widgets with the same label? (Yes)
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||||
- How do I update to a newer version of ImGui?
|
||||
- Why is my text output blurry?
|
||||
- How can I load a different font than the default?
|
||||
- How can I load multiple fonts?
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||||
@ -274,6 +275,15 @@
|
||||
e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
|
||||
e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
|
||||
|
||||
Q: How do I update to a newer version of ImGui?
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||||
A: Overwrite the following files:
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||||
imgui.cpp
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||||
imgui.h
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||||
stb_rect_pack.h
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||||
stb_textedit.h
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||||
stb_truetype.h
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||||
Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes.
|
||||
|
||||
Q: Why is my text output blurry?
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||||
A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
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||||
|
||||
@ -498,7 +508,7 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
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static void ItemSize(ImVec2 size, float text_offset_y = 0.0f);
|
||||
static void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
|
||||
static void PushColumnClipRect(int column_index = -1);
|
||||
static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged);
|
||||
static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
|
||||
|
||||
static bool IsMouseHoveringRect(const ImRect& bb);
|
||||
static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
|
||||
@ -1152,8 +1162,10 @@ struct ImGuiState
|
||||
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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||||
ImGuiStorage ColorEditModeStorage; // for user selection
|
||||
ImGuiID ActiveComboID;
|
||||
ImVec2 ActiveClickDeltaToCenter;
|
||||
float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
|
||||
ImVec2 DragLastMouseDelta;
|
||||
float DragSpeedDefaultRatio; // if speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
|
||||
float DragSpeedScaleSlow;
|
||||
float DragSpeedScaleFast;
|
||||
float ScrollbarClickDeltaToGrabCenter; // distance between mouse and center of grab box, normalized in parent space
|
||||
@ -1209,8 +1221,10 @@ struct ImGuiState
|
||||
|
||||
ScalarAsInputTextId = 0;
|
||||
ActiveComboID = 0;
|
||||
ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
|
||||
DragCurrentValue = 0.0f;
|
||||
DragLastMouseDelta = ImVec2(0.0f, 0.0f);
|
||||
DragSpeedDefaultRatio = 0.01f;
|
||||
DragSpeedScaleSlow = 0.01f;
|
||||
DragSpeedScaleFast = 10.0f;
|
||||
ScrollbarClickDeltaToGrabCenter = 0.0f;
|
||||
@ -4253,7 +4267,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
|
||||
while (line < text_end)
|
||||
{
|
||||
const char* line_end = strchr(line, '\n');
|
||||
if (IsClippedEx(line_rect, false))
|
||||
if (IsClippedEx(line_rect, NULL, false))
|
||||
break;
|
||||
|
||||
const ImVec2 line_size = CalcTextSize(line, line_end, false);
|
||||
@ -5124,7 +5138,7 @@ static inline float RoundScalar(float value, int decimal_precision)
|
||||
return value;
|
||||
}
|
||||
|
||||
static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
|
||||
static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -5135,15 +5149,16 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
|
||||
|
||||
const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f;
|
||||
|
||||
const float slider_sz = horizontal ? slider_bb.GetWidth() : slider_bb.GetHeight();
|
||||
const float padding = horizontal ? style.FramePadding.x : style.FramePadding.y;
|
||||
const float slider_sz = horizontal ? (frame_bb.GetWidth() - padding * 2.0f) : (frame_bb.GetHeight() - padding * 2.0f);
|
||||
float grab_sz;
|
||||
if (decimal_precision > 0)
|
||||
grab_sz = ImMin(style.GrabMinSize, slider_sz);
|
||||
else
|
||||
grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
|
||||
const float slider_usable_sz = slider_sz - grab_sz;
|
||||
const float slider_usable_pos_min = (horizontal ? slider_bb.Min.x : slider_bb.Min.y) + grab_sz*0.5f;
|
||||
const float slider_usable_pos_max = (horizontal ? slider_bb.Max.x : slider_bb.Max.y) - grab_sz*0.5f;
|
||||
const float slider_usable_pos_min = (horizontal ? frame_bb.Min.x : frame_bb.Min.y) + padding + grab_sz*0.5f;
|
||||
const float slider_usable_pos_max = (horizontal ? frame_bb.Max.x : frame_bb.Max.y) - padding - grab_sz*0.5f;
|
||||
|
||||
bool value_changed = false;
|
||||
|
||||
@ -5181,7 +5196,7 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
|
||||
// Negative: rescale to the negative range before powering
|
||||
float a = 1.0f - (normalized_pos / linear_zero_pos);
|
||||
a = powf(a, power);
|
||||
new_value = ImLerp(ImMin(v_max,0.f), v_min, a);
|
||||
new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -5270,7 +5285,6 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
|
||||
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
|
||||
// NB- we don't call ItemSize() yet because we may turn into a text edit box below
|
||||
@ -5310,16 +5324,16 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
|
||||
// Actual slider behavior + render grab
|
||||
const bool value_changed = SliderBehavior(frame_bb, inner_bb, id, v, v_min, v_max, power, decimal_precision, true);
|
||||
const bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true);
|
||||
|
||||
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
|
||||
char value_buf[64];
|
||||
const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
|
||||
const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
|
||||
RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, inner_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
|
||||
RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x + style.FramePadding.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
return value_changed;
|
||||
}
|
||||
@ -5336,7 +5350,6 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||
const ImRect slider_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
|
||||
const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
|
||||
ItemSize(bb, style.FramePadding.y);
|
||||
@ -5359,17 +5372,17 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
|
||||
}
|
||||
|
||||
// Actual slider behavior + render grab
|
||||
bool value_changed = SliderBehavior(frame_bb, slider_bb, id, v, v_min, v_max, power, decimal_precision, false);
|
||||
bool value_changed = SliderScalarBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false);
|
||||
|
||||
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
|
||||
// For the vertical slider we allow centered text to overlap the frame padding
|
||||
char value_buf[64];
|
||||
char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
|
||||
const ImVec2 value_text_size = CalcTextSize(value_buf, value_buf_end, true);
|
||||
RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, slider_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
|
||||
RenderTextClipped(ImVec2(ImMax(frame_bb.Min.x, frame_bb.GetCenter().x - value_text_size.x*0.5f), frame_bb.Min.y + style.FramePadding.y), value_buf, value_buf_end, &value_text_size, frame_bb.Max);
|
||||
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label);
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
return value_changed;
|
||||
}
|
||||
@ -5520,7 +5533,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
|
||||
|
||||
bool value_changed = false;
|
||||
|
||||
// Process clicking on the slider
|
||||
// Process clicking on the drag
|
||||
if (g.ActiveId == id)
|
||||
{
|
||||
if (g.IO.MouseDown[0])
|
||||
@ -5536,10 +5549,12 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
|
||||
if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
|
||||
{
|
||||
float speed = v_speed;
|
||||
if (speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
|
||||
speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
|
||||
if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
|
||||
speed = v_speed * g.DragSpeedScaleFast;
|
||||
speed = speed * g.DragSpeedScaleFast;
|
||||
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
|
||||
speed = v_speed * g.DragSpeedScaleSlow;
|
||||
speed = speed * g.DragSpeedScaleSlow;
|
||||
|
||||
float v_cur = g.DragCurrentValue;
|
||||
float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
|
||||
@ -7252,15 +7267,16 @@ static inline void ItemSize(const ImRect& bb, float text_offset_y)
|
||||
ItemSize(bb.GetSize(), text_offset_y);
|
||||
}
|
||||
|
||||
static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged)
|
||||
static bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
if (!bb.Overlaps(ImRect(window->ClipRectStack.back())))
|
||||
{
|
||||
if (clip_even_when_logged || !g.LogEnabled)
|
||||
return true;
|
||||
if (!id || *id != GImGui->ActiveId)
|
||||
if (clip_even_when_logged || !g.LogEnabled)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@ -7268,7 +7284,7 @@ static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged)
|
||||
bool ImGui::IsRectClipped(const ImVec2& size)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), true);
|
||||
return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), NULL, true);
|
||||
}
|
||||
|
||||
static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
|
||||
@ -7276,13 +7292,10 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.LastItemID = id ? *id : 0;
|
||||
window->DC.LastItemRect = bb;
|
||||
if (IsClippedEx(bb, false))
|
||||
if (IsClippedEx(bb, id, false))
|
||||
{
|
||||
if (!id || *id != GImGui->ActiveId)
|
||||
{
|
||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
||||
return false;
|
||||
}
|
||||
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// This is a sensible default, but widgets are free to override it after calling ItemAdd()
|
||||
@ -7412,7 +7425,7 @@ void ImGui::NextColumn()
|
||||
window->DC.CurrentLineTextBaseOffset = 0.0f;
|
||||
|
||||
PushColumnClipRect();
|
||||
ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f);
|
||||
ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); // FIXME
|
||||
}
|
||||
}
|
||||
|
||||
@ -7428,6 +7441,21 @@ int ImGui::GetColumnsCount()
|
||||
return window->DC.ColumnsCount;
|
||||
}
|
||||
|
||||
static float GetDraggedColumnOffset(int column_index)
|
||||
{
|
||||
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
|
||||
// window creates a feedback loop because we store normalized positions/ So while dragging we enforce absolute positioning
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index));
|
||||
|
||||
float x = g.IO.MousePos.x + g.ActiveClickDeltaToCenter.x;
|
||||
x -= window->Pos.x;
|
||||
x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing);
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
float ImGui::GetColumnOffset(int column_index)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
@ -7435,6 +7463,13 @@ float ImGui::GetColumnOffset(int column_index)
|
||||
if (column_index < 0)
|
||||
column_index = window->DC.ColumnsCurrent;
|
||||
|
||||
if (g.ActiveId)
|
||||
{
|
||||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
|
||||
if (g.ActiveId == column_id)
|
||||
return GetDraggedColumnOffset(column_index);
|
||||
}
|
||||
|
||||
// Read from cache
|
||||
IM_ASSERT(column_index < (int)window->DC.ColumnsOffsetsT.size());
|
||||
const float t = window->DC.ColumnsOffsetsT[column_index];
|
||||
@ -7511,7 +7546,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i);
|
||||
const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
|
||||
|
||||
if (IsClippedEx(column_rect, false))
|
||||
if (IsClippedEx(column_rect, &column_id, false))
|
||||
continue;
|
||||
|
||||
bool hovered, held;
|
||||
@ -7526,10 +7561,11 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
|
||||
if (held)
|
||||
{
|
||||
x -= window->Pos.x;
|
||||
x = ImClamp(x + g.IO.MouseDelta.x, ImGui::GetColumnOffset(i-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(i+1)-g.Style.ColumnsMinSpacing);
|
||||
if (g.ActiveIdIsJustActivated)
|
||||
g.ActiveClickDeltaToCenter.x = x - g.IO.MousePos.x;
|
||||
|
||||
x = GetDraggedColumnOffset(i);
|
||||
SetColumnOffset(i, x);
|
||||
x += window->Pos.x;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -10011,29 +10047,32 @@ void ImGui::ShowTestWindow(bool* opened)
|
||||
ImGui::InputFloat3("input float3", vec4a);
|
||||
}
|
||||
|
||||
/*
|
||||
{
|
||||
static int i1=50;
|
||||
static int i2=42;
|
||||
ImGui::DragInt("drag int", &i1, 1);
|
||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100);
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImColor(170,170,170,255), "(?)");
|
||||
if (ImGui::IsItemHovered())
|
||||
ImGui::SetTooltip("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input text");
|
||||
|
||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
|
||||
|
||||
static float f1=1.00f;
|
||||
static float f2=0.0067f;
|
||||
ImGui::DragFloat("drag float", &f1, 1.0f);
|
||||
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f");
|
||||
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
|
||||
}
|
||||
*/
|
||||
|
||||
{
|
||||
static int i1=0;
|
||||
static int i2=42;
|
||||
//static int i2=42;
|
||||
ImGui::SliderInt("slider int 0..3", &i1, 0, 3);
|
||||
ImGui::SliderInt("slider int -100..100", &i2, -100, 100);
|
||||
//ImGui::SliderInt("slider int -100..100", &i2, -100, 100);
|
||||
|
||||
static float f1=1.123f;
|
||||
static float f2=0;
|
||||
ImGui::SliderFloat("slider float", &f1, 0.0f, 2.0f);
|
||||
static float f1=0.123f;
|
||||
static float f2=0.0f;
|
||||
ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
|
||||
ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
|
||||
static float angle = 0.0f;
|
||||
ImGui::SliderAngle("slider angle", &angle);
|
||||
|
4
imgui.h
4
imgui.h
@ -1,4 +1,4 @@
|
||||
// ImGui library v1.38 WIP
|
||||
// ImGui library v1.38
|
||||
// See .cpp file for documentation.
|
||||
// See ImGui::ShowTestWindow() for sample code.
|
||||
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
|
||||
@ -13,7 +13,7 @@
|
||||
#include <stdlib.h> // NULL, malloc, free, qsort, atoi
|
||||
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
|
||||
|
||||
#define IMGUI_VERSION "1.38 WIP"
|
||||
#define IMGUI_VERSION "1.38"
|
||||
|
||||
// Define assertion handler.
|
||||
#ifndef IM_ASSERT
|
||||
|
Loading…
Reference in New Issue
Block a user