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Cleanup - using ImRect more consistently for ImGui-side cliprect data

This commit is contained in:
ocornut 2015-08-06 08:23:05 -06:00
parent f1fb62fa6d
commit 88a00f77e9
2 changed files with 22 additions and 30 deletions

View File

@ -544,10 +544,10 @@ static void LoadSettings();
static void SaveSettings();
static void MarkSettingsDirty();
static void PushClipRect(const ImVec4& clip_rect, bool clipped_by_current = true);
static void PushClipRect(const ImRect& clip_rect, bool clipped_by_current = true);
static void PushColumnClipRect(int column_index = -1);
static void PopClipRect();
static ImVec4 GetVisibleRect();
static ImRect GetVisibleRect();
static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags);
static void CloseInactivePopups();
@ -1622,7 +1622,7 @@ bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (!bb.Overlaps(ImRect(window->ClipRect)))
if (!bb.Overlaps(window->ClipRect))
{
if (!id || *id != GImGui->ActiveId)
if (clip_even_when_logged || !g.LogEnabled)
@ -2194,23 +2194,22 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW
}
}
static void PushClipRect(const ImVec4& clip_rect, bool clipped)
static void PushClipRect(const ImRect& clip_rect, bool clipped)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
ImVec4 cr = clip_rect;
ImRect cr = clip_rect;
if (clipped)
{
// Clip with existing clip rect
const ImVec4 cur_cr = window->ClipRect;
cr = ImVec4(ImMax(cr.x, cur_cr.x), ImMax(cr.y, cur_cr.y), ImMin(cr.z, cur_cr.z), ImMin(cr.w, cur_cr.w));
// Clip our argument with the current clip rect
cr.Clip(window->ClipRect);
}
cr.z = ImMax(cr.x, cr.z);
cr.w = ImMax(cr.y, cr.w);
cr.Max.x = ImMax(cr.Min.x, cr.Max.x);
cr.Max.y = ImMax(cr.Min.y, cr.Max.y);
IM_ASSERT(cr.x <= cr.z && cr.y <= cr.w);
IM_ASSERT(cr.Min.x <= cr.Max.x && cr.Min.y <= cr.Max.y);
window->ClipRect = cr;
window->DrawList->PushClipRect(cr);
window->DrawList->PushClipRect(ImVec4(cr.Min.x, cr.Min.y, cr.Max.x, cr.Max.y));
}
static void PopClipRect()
@ -2646,11 +2645,8 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
}
const ImVec2 pos = window->DC.CursorPos;
const float clip_y1 = window->ClipRect.y;
const float clip_y2 = window->ClipRect.w;
int start = (int)((clip_y1 - pos.y) / items_height);
int end = (int)((clip_y2 - pos.y) / items_height);
int start = (int)((window->ClipRect.Min.y - pos.y) / items_height);
int end = (int)((window->ClipRect.Max.y - pos.y) / items_height);
start = ImClamp(start, 0, items_count);
end = ImClamp(end + 1, start, items_count);
*out_items_display_start = start;
@ -2937,12 +2933,12 @@ void ImGui::SetTooltip(const char* fmt, ...)
va_end(args);
}
static ImVec4 GetVisibleRect()
static ImRect GetVisibleRect()
{
ImGuiState& g = *GImGui;
if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
return ImVec4(g.IO.DisplayVisibleMin.x, g.IO.DisplayVisibleMin.y, g.IO.DisplayVisibleMax.x, g.IO.DisplayVisibleMax.y);
return ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
return ImRect(g.IO.DisplayVisibleMin, g.IO.DisplayVisibleMax);
return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
}
void ImGui::BeginTooltip()
@ -3897,10 +3893,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->Collapsed = parent_window && parent_window->Collapsed;
if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
{
const ImVec4 clip_rect_t = window->ClipRect;
window->Collapsed |= (clip_rect_t.x >= clip_rect_t.z || clip_rect_t.y >= clip_rect_t.w);
}
window->Collapsed |= (window->ClipRect.Min.x >= window->ClipRect.Max.x || window->ClipRect.Min.y >= window->ClipRect.Max.y);
// We also hide the window from rendering because we've already added its border to the command list.
// (we could perform the check earlier in the function but it is simpler at this point)
@ -4780,17 +4773,17 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
const char* line = text;
const float line_height = ImGui::GetTextLineHeight();
const ImVec2 text_pos = window->DC.CursorPos + ImVec2(0.0f, window->DC.CurrentLineTextBaseOffset);
const ImVec4 clip_rect = window->ClipRect;
const ImRect clip_rect = window->ClipRect;
ImVec2 text_size(0,0);
if (text_pos.y <= clip_rect.w)
if (text_pos.y <= clip_rect.Max.y)
{
ImVec2 pos = text_pos;
// Lines to skip (can't skip when logging text)
if (!g.LogEnabled)
{
int lines_skippable = (int)((clip_rect.y - text_pos.y) / line_height);
int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height);
if (lines_skippable > 0)
{
int lines_skipped = 0;
@ -8325,8 +8318,7 @@ void ImGui::Dummy(const ImVec2& size)
bool ImGui::IsRectVisible(const ImVec2& size)
{
ImGuiWindow* window = GetCurrentWindow();
ImRect r(window->ClipRect);
return r.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
}
void ImGui::BeginGroup()

View File

@ -570,7 +570,7 @@ struct ImGuiWindow
ImGuiDrawContext DC; // Temporary per-window data, reset at the beginning of the frame
ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
ImVec4 ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
ImRect ClippedWindowRect; // = ClipRect just after setup in Begin()
int LastFrameDrawn;
float ItemWidthDefault;