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ImDrawList: merge draw command better, cases of multiple Begin/End gets merged properly

This commit is contained in:
ocornut 2015-05-21 22:43:28 +01:00
parent 6a1eba2d0a
commit 8a6d543bc9

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@ -705,6 +705,7 @@ static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs)
static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; }
static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; }
//static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; }
static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-lhs.w); }
static inline int ImMin(int lhs, int rhs) { return lhs < rhs ? lhs : rhs; }
static inline int ImMax(int lhs, int rhs) { return lhs >= rhs ? lhs : rhs; }
@ -719,6 +720,7 @@ static inline float ImSaturate(float f)
static inline float ImLerp(float a, float b, float t) { return a + (b - a) * t; }
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
static int ImStricmp(const char* str1, const char* str2)
{
@ -8004,7 +8006,11 @@ void ImDrawList::UpdateClipRect()
}
else
{
current_cmd->clip_rect = clip_rect_stack.empty() ? GNullClipRect : clip_rect_stack.back();
ImVec4 current_clip_rect = clip_rect_stack.empty() ? GNullClipRect : clip_rect_stack.back();
if (commands.size() > 2 && ImLengthSqr(commands[commands.size()-2].clip_rect - current_clip_rect) < 0.00001f)
commands.pop_back();
else
current_cmd->clip_rect = current_clip_rect;
}
}