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Tab Bar: Fixed using more than 128 tabs in a tab bar.
Using ImS16 consistently + some better packing to avoid struct growing size.
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@ -55,6 +55,7 @@ Breaking Changes:
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Other Changes:
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- Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
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- Tab Bar: Fixed using more than 128 tabs in a tab bar (scrolling policy recommended).
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
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into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
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- Backends: OpenGL: use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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@ -1736,8 +1736,8 @@ struct ImGuiTabItem
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float Width; // Width currently displayed
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float ContentWidth; // Width of label, stored during BeginTabItem() call
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ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
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ImS8 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
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ImS8 IndexDuringLayout; // Index only used during TabBarLayout()
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ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
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ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
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bool WantClose; // Marked as closed by SetTabItemClosed()
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ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; IndexDuringLayout = -1; WantClose = false; }
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@ -1767,14 +1767,14 @@ struct ImGuiTabBar
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float ScrollingRectMaxX;
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ImGuiID ReorderRequestTabId;
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ImS8 ReorderRequestDir;
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ImS8 TabsActiveCount; // Number of tabs submitted this frame.
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ImS8 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
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ImS8 BeginCount;
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bool WantLayout;
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bool VisibleTabWasSubmitted;
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bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame
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ImS16 TabsActiveCount; // Number of tabs submitted this frame.
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ImS16 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
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float ItemSpacingY;
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ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
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ImVec2 TabsContentsMin;
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ImVec2 BackupCursorPos;
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ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
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@ -6882,7 +6882,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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tab_bar->BackupCursorPos = window->DC.CursorPos;
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if (tab_bar->CurrFrameVisible == g.FrameCount)
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{
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window->DC.CursorPos = tab_bar->TabsContentsMin;
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window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
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tab_bar->BeginCount++;
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return true;
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}
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@ -6904,14 +6904,13 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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tab_bar->CurrFrameVisible = g.FrameCount;
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tab_bar->PrevTabsContentsHeight = tab_bar->CurrTabsContentsHeight;
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tab_bar->CurrTabsContentsHeight = 0.0f;
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tab_bar->ItemSpacingY = g.Style.ItemSpacing.y;
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tab_bar->FramePadding = g.Style.FramePadding;
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tab_bar->TabsActiveCount = 0;
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tab_bar->BeginCount = 1;
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// Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap
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tab_bar->TabsContentsMin.x = tab_bar->BarRect.Min.x;
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tab_bar->TabsContentsMin.y = tab_bar->BarRect.Max.y + g.Style.ItemSpacing.y;
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window->DC.CursorPos = tab_bar->TabsContentsMin;
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window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
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// Draw separator
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const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive);
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@ -6990,7 +6989,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n];
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tab = &tab_bar->Tabs[tab_dst_n];
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tab->IndexDuringLayout = (ImS8)tab_dst_n;
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tab->IndexDuringLayout = (ImS16)tab_dst_n;
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// We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another)
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int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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@ -7549,7 +7548,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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tab_bar->TabsAddedNew = true;
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tab_is_new = true;
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}
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tab_bar->LastTabItemIdx = (ImS8)tab_bar->Tabs.index_from_ptr(tab);
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tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab);
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tab->ContentWidth = size.x;
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tab->BeginOrder = tab_bar->TabsActiveCount++;
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