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Emscripten: Allow filesystem support. (#3005)

Filesystem functions perfectly work for Emscripten platform. This changes remove extra changes added by #2734.
You can still disable filesystem functions by defining IMGUI_DISABLE_FILE_FUNCTIONS.
This commit is contained in:
Konstantin Podsvirov 2020-01-25 23:49:23 +03:00 committed by omar
parent 6e1f8be07b
commit 8cbb693f47
2 changed files with 2 additions and 4 deletions

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@ -85,6 +85,7 @@ Other Changes:
- Misc: Added misc/single_file/imgui_single_file.h, We use this to validate compiling all *.cpp - Misc: Added misc/single_file/imgui_single_file.h, We use this to validate compiling all *.cpp
files in a same compilation unit. Actual users of that technique (also called "Unity builds") files in a same compilation unit. Actual users of that technique (also called "Unity builds")
can generally provide this themselves, so we don't really recommend you use this. [@rokups] can generally provide this themselves, so we don't really recommend you use this. [@rokups]
- CI: Added PVS-Studio static analysis on the continuous-integration server. [@rokups]
- Backends: GLFW, SDL, Win32, OSX, Allegro: Added support for ImGuiMouseCursor_NotAllowed. [@rokups] - Backends: GLFW, SDL, Win32, OSX, Allegro: Added support for ImGuiMouseCursor_NotAllowed. [@rokups]
- Backends: GLFW: Added support for the missing mouse cursors newly added in GLFW 3.4+. [@rokups] - Backends: GLFW: Added support for the missing mouse cursors newly added in GLFW 3.4+. [@rokups]
- Backends: SDL: Wayland: use SDL_GetMouseState (because there is no global mouse state available - Backends: SDL: Wayland: use SDL_GetMouseState (because there is no global mouse state available
@ -98,7 +99,7 @@ Other Changes:
the later may be problematic if compiling with recent Windows SDK and you want your app to run the later may be problematic if compiling with recent Windows SDK and you want your app to run
on Windows 7. You can instead try linking with Xinput9_1_0.lib instead. (#2716) on Windows 7. You can instead try linking with Xinput9_1_0.lib instead. (#2716)
- Backends: Glut: Improved FreeGLUT support for MinGW. (#3004) [@podsvirov] - Backends: Glut: Improved FreeGLUT support for MinGW. (#3004) [@podsvirov]
- CI: Added PVS-Studio static analysis on the continuous-integration server. [@rokups] - Backends: Emscripten: Avoid forcefully setting IMGUI_DISABLE_FILE_FUNCTIONS. (#3005) [@podsvirov]
- Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking - Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking
settings (otherwise if another loader such as Glew is accessible, the OpenGL3 backend might settings (otherwise if another loader such as Glew is accessible, the OpenGL3 backend might
automatically use it). (#2919, #2798) automatically use it). (#2919, #2798)

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@ -270,9 +270,6 @@ static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs)
#endif #endif
// Helpers: File System // Helpers: File System
#if defined(__EMSCRIPTEN__) && !defined(IMGUI_DISABLE_FILE_FUNCTIONS)
#define IMGUI_DISABLE_FILE_FUNCTIONS
#endif
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS #ifdef IMGUI_DISABLE_FILE_FUNCTIONS
#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS #define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
typedef void* ImFileHandle; typedef void* ImFileHandle;