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Tables: fixed an issue detecting hovering column/row when using multiple synched instances layed out at different X positions. (#7933)
Was reading ClipRect from last frame.
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@ -85,6 +85,8 @@ Other changes:
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- Tables: fixes/revert a 1.90 change were outer border would be moved bottom and right
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by an extra pixel + rework the change so that contents doesn't overlap the bottom and
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right border in a scrolling table. (#6765, #3752, #7428)
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- Tables: fixed an issue detecting hovering column/row when using multiple synched instances,
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layed out at different X positions. (#7932)
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- Tabs: avoid queuing a refocus when tab is already focused, which would have the
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side-effect of e.g. closing popup on a mouse release. (#7914)
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- InputText: allow callback to update buffer while in read-only mode. (imgui_club/#46)
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@ -1070,10 +1070,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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continue;
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}
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// Detect hovered column
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if (is_hovering_table && mouse_skewed_x >= column->ClipRect.Min.x && mouse_skewed_x < column->ClipRect.Max.x)
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table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n;
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// Lock start position
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column->MinX = offset_x;
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@ -1128,8 +1124,13 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->Flags |= ImGuiTableColumnFlags_IsVisible;
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if (column->SortOrder != -1)
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column->Flags |= ImGuiTableColumnFlags_IsSorted;
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if (table->HoveredColumnBody == column_n)
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// Detect hovered column
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if (is_hovering_table && mouse_skewed_x >= column->ClipRect.Min.x && mouse_skewed_x < column->ClipRect.Max.x)
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{
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column->Flags |= ImGuiTableColumnFlags_IsHovered;
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table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n;
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}
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// Alignment
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// FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
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