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InputTextMultiline() preserve activeid/cursor/selection when using scrollbar + tidying up (#200)
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parent
9180126db6
commit
8fbb4a566a
32
imgui.cpp
32
imgui.cpp
@ -6819,9 +6819,10 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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g.MouseCursor = ImGuiMouseCursor_TextInput;
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}
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const bool user_clicked = hovered && io.MouseClicked[0];
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const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetID("#SCROLLY");
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bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0;
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if (focus_requested || user_clicked)
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if (focus_requested || user_clicked || user_scrolled)
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{
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if (g.ActiveId != id)
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{
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@ -7107,7 +7108,6 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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if (g.ActiveId == id)
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{
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edit_state.CursorAnim += g.IO.DeltaTime;
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if (edit_state.CursorFollow)
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{
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edit_state.CursorFollow = false;
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@ -7133,11 +7133,13 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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}
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}
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if (edit_state.Id == id) // Display selection if we are last active so that it shows when it use scrollbar
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if (g.ActiveId == id || (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetID("#SCROLLY")))
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{
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edit_state.CursorAnim += g.IO.DeltaTime;
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// Draw selection
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const int select_begin_idx = edit_state.StbState.select_start;
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const int select_end_idx = edit_state.StbState.select_end;
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int select_begin_idx = edit_state.StbState.select_start;
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int select_end_idx = edit_state.StbState.select_end;
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if (select_begin_idx != select_end_idx)
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{
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// FIXME-OPT
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@ -7146,7 +7148,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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ImVec2 rect_pos;
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CalcTextSizeW(g.Font, g.FontSize, FLT_MAX, edit_state.Text.begin(), text_selected_begin, NULL, &rect_pos);
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ImU32 font_color = draw_window->Color(ImGuiCol_TextSelectedBg);
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ImU32 bg_color = draw_window->Color(ImGuiCol_TextSelectedBg);
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for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
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{
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ImVec2 rect_size = CalcTextSizeW(g.Font, g.FontSize, FLT_MAX, p, text_selected_end, &p, NULL, true);
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@ -7154,21 +7156,14 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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ImRect rect(render_pos - render_scroll + rect_pos + ImVec2(0.0f, (p == text_selected_begin) ? -font_offy_up : -g.FontSize), render_pos - render_scroll + rect_pos + ImVec2(rect_size.x, (p == text_selected_end) ? +font_offy_dn : 0.0f));
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rect.Clip(clip_rect);
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if (rect.Overlaps(clip_rect))
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draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, font_color);
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draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
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rect_pos.x = 0.0f;
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rect_pos.y += g.FontSize;
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}
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}
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}
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draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, draw_window->Color(ImGuiCol_Text), buf, NULL, 0.0f, is_multiline ? NULL : &clip_rect);
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// Log as text
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if (GImGui->LogEnabled)
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LogText(render_pos, buf, NULL);
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if (g.ActiveId == id)
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{
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ImVec2 cursor_pos;
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CalcTextSizeW(g.Font, g.FontSize, FLT_MAX, edit_state.Text.begin(), edit_state.Text.begin() + edit_state.StbState.cursor, NULL, &cursor_pos);
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cursor_pos += render_pos - ImVec2(edit_state.ScrollX, 0.0f);
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@ -7183,6 +7178,11 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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edit_state.InputCursorScreenPos = cursor_pos;
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}
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else
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{
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// Render text only
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draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, draw_window->Color(ImGuiCol_Text), buf, NULL, 0.0f, is_multiline ? NULL : &clip_rect);
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}
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if (is_multiline)
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{
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@ -7193,6 +7193,10 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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ImGui::EndGroup();
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}
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// Log as text
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if (GImGui->LogEnabled)
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LogText(render_pos, buf, NULL);
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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