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mirror of https://github.com/ocornut/imgui.git synced 2024-11-14 11:07:48 +01:00

Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. (#5181).

This commit is contained in:
ocornut 2022-04-12 14:44:57 +02:00
parent 937d073328
commit 90386780e3
3 changed files with 13 additions and 5 deletions

View File

@ -75,6 +75,8 @@ Other Changes:
- Stack Tool: Added option to copy item path to clipboard. (#4631) - Stack Tool: Added option to copy item path to clipboard. (#4631)
- Drawlist: Fixed PathArcTo() emitting terminating vertices too close to arc vertices. (#4993) [@thedmd] - Drawlist: Fixed PathArcTo() emitting terminating vertices too close to arc vertices. (#4993) [@thedmd]
- DrawList: Fixed texture-based anti-aliasing path with RGBA textures (#5132, #3245) [@cfillion] - DrawList: Fixed texture-based anti-aliasing path with RGBA textures (#5132, #3245) [@cfillion]
- Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt())
from causing an assertion when closing the group. (#5181).
- Misc: Fixed IsAnyItemHovered() returning false when using navigation. - Misc: Fixed IsAnyItemHovered() returning false when using navigation.
- Misc: Added IMGUI_STB_SPRINTF_FILENAME to support custom path to stb_sprintf. (#5068, #2954) [@jakubtomsu] - Misc: Added IMGUI_STB_SPRINTF_FILENAME to support custom path to stb_sprintf. (#5068, #2954) [@jakubtomsu]
- Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan] - Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan]

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@ -3268,7 +3268,6 @@ ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
{ {
ImGuiID seed = IDStack.back(); ImGuiID seed = IDStack.back();
ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed); ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
ImGui::KeepAliveID(id);
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.DebugHookIdInfo == id) if (g.DebugHookIdInfo == id)
ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end); ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
@ -3279,7 +3278,6 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
{ {
ImGuiID seed = IDStack.back(); ImGuiID seed = IDStack.back();
ImGuiID id = ImHashData(&ptr, sizeof(void*), seed); ImGuiID id = ImHashData(&ptr, sizeof(void*), seed);
ImGui::KeepAliveID(id);
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.DebugHookIdInfo == id) if (g.DebugHookIdInfo == id)
ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL); ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL);
@ -3290,7 +3288,6 @@ ImGuiID ImGuiWindow::GetID(int n)
{ {
ImGuiID seed = IDStack.back(); ImGuiID seed = IDStack.back();
ImGuiID id = ImHashData(&n, sizeof(n), seed); ImGuiID id = ImHashData(&n, sizeof(n), seed);
ImGui::KeepAliveID(id);
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.DebugHookIdInfo == id) if (g.DebugHookIdInfo == id)
ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL); ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL);
@ -3333,7 +3330,6 @@ ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
ImGuiID seed = IDStack.back(); ImGuiID seed = IDStack.back();
ImRect r_rel = ImGui::WindowRectAbsToRel(this, r_abs); ImRect r_rel = ImGui::WindowRectAbsToRel(this, r_abs);
ImGuiID id = ImHashData(&r_rel, sizeof(r_rel), seed); ImGuiID id = ImHashData(&r_rel, sizeof(r_rel), seed);
ImGui::KeepAliveID(id);
return id; return id;
} }
@ -3436,6 +3432,8 @@ ImGuiID ImGui::GetHoveredID()
return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame; return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame;
} }
// This is called by ItemAdd().
// Code not using ItemAdd() may need to call this manually otherwise ActiveId will be cleared. In IMGUI_VERSION_NUM < 18717 this was called by GetID().
void ImGui::KeepAliveID(ImGuiID id) void ImGui::KeepAliveID(ImGuiID id)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
@ -5625,6 +5623,7 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x); if (resize_rect.Min.x > resize_rect.Max.x) ImSwap(resize_rect.Min.x, resize_rect.Max.x);
if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y); if (resize_rect.Min.y > resize_rect.Max.y) ImSwap(resize_rect.Min.y, resize_rect.Max.y);
ImGuiID resize_grip_id = window->GetID(resize_grip_n); // == GetWindowResizeCornerID() ImGuiID resize_grip_id = window->GetID(resize_grip_n); // == GetWindowResizeCornerID()
KeepAliveID(resize_grip_id);
ButtonBehavior(resize_rect, resize_grip_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); ButtonBehavior(resize_rect, resize_grip_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
//GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255)); //GetForegroundDrawList(window)->AddRect(resize_rect.Min, resize_rect.Max, IM_COL32(255, 255, 0, 255));
if (hovered || held) if (hovered || held)
@ -5660,6 +5659,7 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
bool hovered, held; bool hovered, held;
ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_HOVER_PADDING); ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_HOVER_PADDING);
ImGuiID border_id = window->GetID(border_n + 4); // == GetWindowResizeBorderID() ImGuiID border_id = window->GetID(border_n + 4); // == GetWindowResizeBorderID()
KeepAliveID(border_id);
ButtonBehavior(border_rect, border_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus); ButtonBehavior(border_rect, border_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
//GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255)); //GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held) if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held)
@ -8282,6 +8282,8 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
// Directional navigation processing // Directional navigation processing
if (id != 0) if (id != 0)
{ {
KeepAliveID(id);
// Runs prior to clipping early-out // Runs prior to clipping early-out
// (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget // (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget
// (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests // (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests
@ -11046,6 +11048,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
// We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive. // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive.
// Rely on keeping other window->LastItemXXX fields intact. // Rely on keeping other window->LastItemXXX fields intact.
source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect); source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect);
KeepAliveID(source_id);
bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id); bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id);
if (is_hovered && g.IO.MouseClicked[mouse_button]) if (is_hovered && g.IO.MouseClicked[mouse_button])
{ {
@ -11212,7 +11215,10 @@ bool ImGui::BeginDragDropTarget()
const ImRect& display_rect = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? g.LastItemData.DisplayRect : g.LastItemData.Rect; const ImRect& display_rect = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? g.LastItemData.DisplayRect : g.LastItemData.Rect;
ImGuiID id = g.LastItemData.ID; ImGuiID id = g.LastItemData.ID;
if (id == 0) if (id == 0)
{
id = window->GetIDFromRectangle(display_rect); id = window->GetIDFromRectangle(display_rect);
KeepAliveID(id);
}
if (g.DragDropPayload.SourceId == id) if (g.DragDropPayload.SourceId == id)
return false; return false;

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@ -65,7 +65,7 @@ Index of this file:
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.88 WIP" #define IMGUI_VERSION "1.88 WIP"
#define IMGUI_VERSION_NUM 18716 #define IMGUI_VERSION_NUM 18717
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE