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Backends: DX9: Fixed incorrect assert triggering on reopening session with minimized windows. (#3424)
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@ -511,7 +511,7 @@ static void ImGui_ImplDX9_SwapBuffers(ImGuiViewport* viewport, void*)
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ImGui_ImplDX9_ViewportData* vd = (ImGui_ImplDX9_ViewportData*)viewport->RendererUserData;
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HRESULT hr = vd->SwapChain->Present(nullptr, nullptr, vd->d3dpp.hDeviceWindow, nullptr, 0);
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// Let main application handle D3DERR_DEVICELOST by resetting the device.
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IM_ASSERT(hr == D3D_OK || hr == D3DERR_DEVICELOST);
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IM_ASSERT(SUCCEEDED(hr) || hr == D3DERR_DEVICELOST);
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}
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static void ImGui_ImplDX9_InitPlatformInterface()
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@ -130,6 +130,7 @@ Docking+Viewports Branch:
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prevent further filter from running, namely the one that prevent docking over a popup.
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- Backends: GLFW: Fixed an assertion in situation where the WndProc handler is different between
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main and secondary viewport (may happen due to third-party hooks). (#6889)
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- Backends: DX9: Fixed incorrect assert triggering on reopening session with minimized windows. (#3424)
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