mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-12 02:00:58 +01:00
SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866)
This commit is contained in:
parent
b3a5b8debd
commit
929529a0db
@ -52,6 +52,7 @@ Other Changes:
|
||||
- Popup: Improved handling of (erroneously) repeating calls to OpenPopup() to not fully close/re-open the popup so its child popups won't get closed. (#1497, #1533, #1865).
|
||||
- InputTextMultiline(): Fixed double navigation highlight when scrollbar is active. (#787)
|
||||
- InputText(): Fixed Undo after pasting large amount of text (Redo will still fail when undo buffers are exhausted, but text won't be corrupted).
|
||||
- SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866)
|
||||
- ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese characters. (#1859) [@JX-Master, @ocornut]
|
||||
- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
|
||||
- Misc: Updated stb_textedit from 1.09 + patches to 1.12 + minor patches.
|
||||
|
@ -9112,7 +9112,8 @@ static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType d
|
||||
else if (delta != 0.0f)
|
||||
{
|
||||
clicked_t = SliderBehaviorCalcRatioFromValue<TYPE,FLOATTYPE>(data_type, *v, v_min, v_max, power, linear_zero_pos);
|
||||
if (is_decimal || is_power)
|
||||
const int decimal_precision = is_decimal ? ImParseFormatPrecision(format, 3) : 0;
|
||||
if ((decimal_precision > 0) || is_power)
|
||||
{
|
||||
delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds
|
||||
if (IsNavInputDown(ImGuiNavInput_TweakSlow))
|
||||
|
Loading…
Reference in New Issue
Block a user