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Scrolling: Fix mouse wheel axis swap when using SHIFT on macOS (system already does it). (#4010)
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@ -41,6 +41,7 @@ Other Changes:
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- Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing.
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- Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing.
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- Scrolling: Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
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- Scrolling: Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
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- Scrolling: Fix mouse wheel axis swap when using SHIFT on macOS (system already does it). (#4010)
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- Window: Fix IsWindowAppearing() from returning true twice in most cases. (#3982, #1497, #1061)
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- Window: Fix IsWindowAppearing() from returning true twice in most cases. (#3982, #1497, #1061)
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
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- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
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14
imgui.cpp
14
imgui.cpp
@ -3738,10 +3738,17 @@ void ImGui::UpdateMouseWheel()
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// Mouse wheel scrolling
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// Mouse wheel scrolling
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// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent
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// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent
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if (g.IO.KeyCtrl)
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return;
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// As a standard behavior holding SHIFT while using Vertical Mouse Wheel triggers Horizontal scroll instead
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// (we avoid doing it on OSX as it the OS input layer handles this already)
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const bool swap_axis = g.IO.KeyShift && !g.IO.ConfigMacOSXBehaviors;
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const float wheel_y = swap_axis ? 0.0f : g.IO.MouseWheel;
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const float wheel_x = swap_axis ? g.IO.MouseWheel : g.IO.MouseWheelH;
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// Vertical Mouse Wheel scrolling
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// Vertical Mouse Wheel scrolling
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const float wheel_y = (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f;
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if (wheel_y != 0.0f)
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if (wheel_y != 0.0f && !g.IO.KeyCtrl)
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{
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{
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StartLockWheelingWindow(window);
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StartLockWheelingWindow(window);
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while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
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while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.y == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
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@ -3755,8 +3762,7 @@ void ImGui::UpdateMouseWheel()
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}
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}
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// Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held
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// Horizontal Mouse Wheel scrolling, or Vertical Mouse Wheel w/ Shift held
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const float wheel_x = (g.IO.MouseWheelH != 0.0f && !g.IO.KeyShift) ? g.IO.MouseWheelH : (g.IO.MouseWheel != 0.0f && g.IO.KeyShift) ? g.IO.MouseWheel : 0.0f;
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if (wheel_x != 0.0f)
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if (wheel_x != 0.0f && !g.IO.KeyCtrl)
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{
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{
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StartLockWheelingWindow(window);
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StartLockWheelingWindow(window);
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while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
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while ((window->Flags & ImGuiWindowFlags_ChildWindow) && ((window->ScrollMax.x == 0.0f) || ((window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs))))
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