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Internals: Removed unused ShadeVertsLinearAlphaGradientForLeftToRightText code.
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@ -1267,23 +1267,6 @@ void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDra
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}
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}
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// Scan and shade backward from the end of given vertices. Assume vertices are text only (= vert_start..vert_end going left to right) so we can break as soon as we are out the gradient bounds.
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void ImGui::ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x)
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{
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float gradient_extent_x = gradient_p1_x - gradient_p0_x;
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float gradient_inv_length2 = 1.0f / (gradient_extent_x * gradient_extent_x);
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int full_alpha_count = 0;
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for (ImDrawVert* vert = vert_end - 1; vert >= vert_start; vert--)
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{
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float d = (vert->pos.x - gradient_p0_x) * (gradient_extent_x);
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float alpha_mul = 1.0f - ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
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if (alpha_mul >= 1.0f && ++full_alpha_count > 2)
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return; // Early out
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int a = (int)(((vert->col >> IM_COL32_A_SHIFT) & 0xFF) * alpha_mul);
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vert->col = (vert->col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT);
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}
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}
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// Distribute UV over (a, b) rectangle
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void ImGui::ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
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{
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@ -1175,7 +1175,6 @@ namespace ImGui
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// Shade functions (write over already created vertices)
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IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
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IMGUI_API void ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x);
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IMGUI_API void ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
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} // namespace ImGui
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