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mirror of https://github.com/ocornut/imgui.git synced 2024-11-24 15:50:25 +01:00

InputText(): added ImGuiInputTextFlags_CallbackCharFilter system for filtering/replacement. Callback now passed an "EventFlag" parameter.

This commit is contained in:
ocornut 2015-02-11 17:39:13 +00:00
parent 183a27fd70
commit 9473cd491e
2 changed files with 93 additions and 29 deletions

View File

@ -129,6 +129,7 @@
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
- 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now.
- 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior
- 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing()
- 2015/02/01 (1.31) - removed IO.MemReallocFn (unused)
@ -5223,27 +5224,44 @@ void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const
SelectionStart = SelectionEnd = CursorPos;
}
static bool InputTextFilterCharacter(ImWchar c, ImGuiInputTextFlags flags)
// Return false to discard a character.
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
{
unsigned int c = *p_char;
if (c < 128 && c != ' ' && !isprint((int)(c & 0xFF)))
return true;
return false;
if (c >= 0xE000 && c <= 0xF8FF) // Filter private Unicode range. I don't imagine anybody would want to input them. GLFW on OSX seems to send private characters for special keys like arrow keys.
return true;
return false;
if (flags & ImGuiInputTextFlags_CharsDecimal)
if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
return true;
return false;
if (flags & ImGuiInputTextFlags_CharsHexadecimal)
if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F'))
return true;
return false;
return false;
if (flags & ImGuiInputTextFlags_CallbackCharFilter)
{
ImGuiTextEditCallbackData callback_data;
memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter;
callback_data.EventChar = c;
callback_data.Flags = flags;
callback_data.UserData = user_data;
callback(&callback_data);
*p_char = callback_data.EventChar;
if (!callback_data.EventChar)
return false;
}
return true;
}
// Edit a string of text
bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, void (*callback)(ImGuiTextEditCallbackData*), void* user_data)
bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -5344,13 +5362,13 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
// Process text input (before we check for Return because using some IME will effectively send a Return?)
for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
{
const ImWchar c = g.IO.InputCharacters[n];
unsigned int c = (unsigned int)g.IO.InputCharacters[n];
if (c)
{
// Insert character if they pass filtering
if (InputTextFilterCharacter(c, flags))
if (!InputTextFilterCharacter(&c, flags, callback, user_data))
continue;
edit_state.OnKeyPressed(c);
edit_state.OnKeyPressed((int)c);
}
}
@ -5407,7 +5425,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
break;
if (c >= 0x10000)
continue;
if (InputTextFilterCharacter((ImWchar)c, flags))
if (!InputTextFilterCharacter(&c, flags, callback, user_data))
continue;
clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
}
@ -5442,17 +5460,28 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
IM_ASSERT(callback != NULL);
// The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment.
ImGuiInputTextFlags event_flag = 0;
ImGuiKey event_key = ImGuiKey_COUNT;
if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressedMap(ImGuiKey_Tab))
{
event_flag = ImGuiInputTextFlags_CallbackCompletion;
event_key = ImGuiKey_Tab;
}
else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_UpArrow))
{
event_flag = ImGuiInputTextFlags_CallbackHistory;
event_key = ImGuiKey_UpArrow;
}
else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_DownArrow))
{
event_flag = ImGuiInputTextFlags_CallbackHistory;
event_key = ImGuiKey_DownArrow;
}
if (event_key != ImGuiKey_COUNT || (flags & ImGuiInputTextFlags_CallbackAlways) != 0)
{
ImGuiTextEditCallbackData callback_data;
callback_data.EventFlag = event_flag;
callback_data.EventKey = event_key;
callback_data.Buf = text_tmp_utf8;
callback_data.BufSize = edit_state.BufSize;
@ -8313,6 +8342,33 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::TreePop();
}
if (ImGui::TreeNode("Filtered Text Input"))
{
static char buf1[64] = ""; ImGui::InputText("default", buf1, 64);
static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal);
static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal);
struct TextFilters
{
static int FilterAZ(ImGuiTextEditCallbackData* data)
{
const ImWchar c = data->EventChar;
if (!((c >= 'a' && c <= 'z') || c >= 'A' && c <= 'Z'))
data->EventChar = 0;
return 0;
}
static int FilterUppercase(ImGuiTextEditCallbackData* data)
{
const ImWchar c = data->EventChar;
if (c >= 'a' && c <= 'z')
data->EventChar += 'A'-'a';
return 0;
}
};
static char buf4[64] = ""; ImGui::InputText("a-z only", buf4, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterAZ);
static char buf5[64] = ""; ImGui::InputText("uppercase", buf5, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterUppercase);
ImGui::TreePop();
}
static bool check = true;
ImGui::Checkbox("checkbox", &check);
@ -8967,18 +9023,18 @@ struct ExampleAppConsole
}
}
static void TextEditCallbackStub(ImGuiTextEditCallbackData* data)
static int TextEditCallbackStub(ImGuiTextEditCallbackData* data)
{
ExampleAppConsole* console = (ExampleAppConsole*)data->UserData;
console->TextEditCallback(data);
return console->TextEditCallback(data);
}
void TextEditCallback(ImGuiTextEditCallbackData* data)
int TextEditCallback(ImGuiTextEditCallbackData* data)
{
//AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd);
switch (data->EventKey)
switch (data->EventFlag)
{
case ImGuiKey_Tab:
case ImGuiInputTextFlags_CallbackCompletion:
{
// Example of TEXT COMPLETION
@ -9043,8 +9099,7 @@ struct ExampleAppConsole
break;
}
case ImGuiKey_UpArrow:
case ImGuiKey_DownArrow:
case ImGuiInputTextFlags_CallbackHistory:
{
// Example of HISTORY
const int prev_history_pos = HistoryPos;
@ -9071,6 +9126,7 @@ struct ExampleAppConsole
}
}
}
return 0;
}
};

30
imgui.h
View File

@ -44,6 +44,7 @@ typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
typedef int ImGuiSetCondition; // enum ImGuiSetCondition_
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
struct ImVec2
{
@ -275,7 +276,7 @@ namespace ImGui
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
IMGUI_API bool RadioButton(const char* label, bool active);
IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, void (*callback)(ImGuiTextEditCallbackData*) = NULL, void* user_data = NULL);
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
@ -391,7 +392,8 @@ enum ImGuiInputTextFlags_
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 3, // Return 'true' when Enter is pressed (as opposed to when the value was modified)
ImGuiInputTextFlags_CallbackCompletion = 1 << 4, // Call user function on pressing TAB (for completion handling)
ImGuiInputTextFlags_CallbackHistory = 1 << 5, // Call user function on pressing Up/Down arrows (for history handling)
ImGuiInputTextFlags_CallbackAlways = 1 << 6 // Call user function every time
ImGuiInputTextFlags_CallbackAlways = 1 << 6, // Call user function every time
ImGuiInputTextFlags_CallbackCharFilter = 1 << 7 // Call user function to filter character. Modify data->EventChar to replace/filter input.
//ImGuiInputTextFlags_AlignCenter = 1 << 6,
};
@ -716,15 +718,21 @@ struct ImGuiStorage
// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used.
struct ImGuiTextEditCallbackData
{
ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
char* Buf; // Current text // Read-write (pointed data only)
size_t BufSize; // // Read-only
bool BufDirty; // Set if you modify Buf directly // Write
ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
int CursorPos; // // Read-write
int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
int SelectionEnd; // // Read-write
void* UserData; // What user passed to InputText()
ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only
ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
void* UserData; // What user passed to InputText() // Read-only
// CharFilter event:
ImWchar EventChar; // Character input // Read-write (replace character or set to zero)
// Completion,History,Always events:
ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
char* Buf; // Current text // Read-write (pointed data only)
size_t BufSize; // // Read-only
bool BufDirty; // Set if you modify Buf directly // Write
int CursorPos; // // Read-write
int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
int SelectionEnd; // // Read-write
// NB: calling those function loses selection.
void DeleteChars(int pos, int bytes_count);