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mirror of https://github.com/ocornut/imgui.git synced 2024-11-15 19:43:28 +01:00

Docking: Internals renaming LastExplicitSize to SizeRef (invalidate .ini data) + todo

This commit is contained in:
omar 2018-09-19 11:25:44 +02:00
parent 455dc6e229
commit 95d49c3b98
2 changed files with 34 additions and 30 deletions

View File

@ -9523,9 +9523,12 @@ void ImGui::EndDragDropTarget()
// Docking: Settings
//-----------------------------------------------------------------------------
// TODO:
// Bug: Fix when SelectedTab doesn't exist.
// A~ document root node resizing behavior incorrect
// A~ document root node retrieval of ID ?
// A- fix when SelectedTab doesn't exist (easy to repro/fix with .ini mod, but would be nice to also find real repro)
// B- full rebuild make currently highlight title bar flicker (didn't use to)
// B- full rebuild loses viewport of floating dock nodes
// B- dock node inside its own viewports creates 1 temporary viewport per window on startup before ditching them
// A~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete)
// B- resize sibling locking behavior may be less desirable if we merged same-axis sibling in a same node level?
// A- single visible node part of a hidden split hierarchy (OnlyNodeWithWindows) should show a normal title bar (not a tab bar)
@ -9608,7 +9611,7 @@ struct ImGuiDockNodeSettings
char IsDocumentRoot;
ImVec2ih Pos;
ImVec2ih Size;
ImVec2ih LastExplicitSize;
ImVec2ih SizeRef;
ImGuiDockNodeSettings() { ID = ParentID = SelectedTabID = 0; SplitAxis = ImGuiAxis_None; Depth = 0; IsExplicitRoot = IsDocumentRoot = 0; }
};
@ -9753,7 +9756,7 @@ void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx)
#if 0
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C)))
ctx->WantFullRebuild = true;
dc->WantFullRebuild = true;
#endif
if (dc->WantFullRebuild)
{
@ -9967,7 +9970,7 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDoc
node->ParentNode = node_settings->ParentID ? DockContextFindNodeByID(ctx, node_settings->ParentID) : NULL;
node->Pos = ImVec2(node_settings->Pos.x, node_settings->Pos.y);
node->Size = ImVec2(node_settings->Size.x, node_settings->Size.y);
node->LastExplicitSize = ImVec2(node_settings->LastExplicitSize.x, node_settings->LastExplicitSize.y);
node->SizeRef = ImVec2(node_settings->SizeRef.x, node_settings->SizeRef.y);
if (node->ParentNode && node->ParentNode->ChildNodes[0] == NULL)
node->ParentNode->ChildNodes[0] = node;
else if (node->ParentNode && node->ParentNode->ChildNodes[1] == NULL)
@ -10314,7 +10317,7 @@ static void ImGui::DockNodeMoveChildNodes(ImGuiDockNode* dst_node, ImGuiDockNode
if (dst_node->ChildNodes[1])
dst_node->ChildNodes[1]->ParentNode = dst_node;
dst_node->SplitAxis = src_node->SplitAxis;
dst_node->LastExplicitSize = src_node->LastExplicitSize;
dst_node->SizeRef = src_node->SizeRef;
src_node->ChildNodes[0] = src_node->ChildNodes[1] = NULL;
}
@ -11115,9 +11118,9 @@ void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
parent_node->VisibleWindow = NULL;
float size_avail = (parent_node->Size[split_axis] - IMGUI_DOCK_SPLITTER_SIZE);
child_0->LastExplicitSize = child_1->LastExplicitSize = parent_node->Size;
child_0->LastExplicitSize[split_axis] = ImMax(g.Style.WindowMinSize[split_axis], ImFloor(size_avail * split_ratio));
child_1->LastExplicitSize[split_axis] = ImMax(g.Style.WindowMinSize[split_axis], ImFloor(size_avail - child_0->LastExplicitSize[split_axis]));
child_0->SizeRef = child_1->SizeRef = parent_node->Size;
child_0->SizeRef[split_axis] = ImMax(g.Style.WindowMinSize[split_axis], ImFloor(size_avail * split_ratio));
child_1->SizeRef[split_axis] = ImMax(g.Style.WindowMinSize[split_axis], ImFloor(size_avail - child_0->SizeRef[split_axis]));
DockNodeMoveWindows(parent_node->ChildNodes[split_inheritor_child_idx], parent_node);
DockNodeTreeUpdatePosSize(parent_node, parent_node->Pos, parent_node->Size);
@ -11135,7 +11138,7 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
IM_ASSERT(parent_node->Windows.Size == 0);
}
ImVec2 backup_last_explicit_size = parent_node->LastExplicitSize;
ImVec2 backup_last_explicit_size = parent_node->SizeRef;
DockNodeMoveChildNodes(parent_node, merge_lead_child);
DockNodeMoveWindows(parent_node, child_0); // Generally only 1 of the 2 child node will have windows
DockNodeMoveWindows(parent_node, child_1);
@ -11143,7 +11146,7 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
parent_node->InitFromFirstWindow = false;
parent_node->VisibleWindow = merge_lead_child->VisibleWindow;
parent_node->IsDocumentRoot = child_0->IsDocumentRoot || child_1->IsDocumentRoot;
parent_node->LastExplicitSize = backup_last_explicit_size;
parent_node->SizeRef = backup_last_explicit_size;
ctx->DockContext->Nodes.SetVoidPtr(child_0->ID, NULL);
ctx->DockContext->Nodes.SetVoidPtr(child_1->ID, NULL);
@ -11179,32 +11182,32 @@ void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 si
if (child_0->WantLockSizeOnce)
{
child_0->WantLockSizeOnce = false;
child_0_size[axis] = child_0->LastExplicitSize[axis] = child_0->Size[axis];
child_1_size[axis] = child_1->LastExplicitSize[axis] = (size_avail - child_0_size[axis]);
child_0_size[axis] = child_0->SizeRef[axis] = child_0->Size[axis];
child_1_size[axis] = child_1->SizeRef[axis] = (size_avail - child_0_size[axis]);
}
else if (child_1->WantLockSizeOnce)
{
child_1->WantLockSizeOnce = false;
child_1_size[axis] = child_1->LastExplicitSize[axis] = child_1->Size[axis];
child_0_size[axis] = child_0->LastExplicitSize[axis] = (size_avail - child_1_size[axis]);
child_1_size[axis] = child_1->SizeRef[axis] = child_1->Size[axis];
child_0_size[axis] = child_0->SizeRef[axis] = (size_avail - child_1_size[axis]);
}
// 3) If one window is the document root (~ use remaining space, should be made explicit!), use explicit size from the other, and remainder for the document root
else if (child_1->IsDocumentRoot && child_0->LastExplicitSize[axis] != 0.0f)
else if (child_1->IsDocumentRoot && child_0->SizeRef[axis] != 0.0f)
{
child_0_size[axis] = ImMin(size_avail - size_min_each, child_0->LastExplicitSize[axis]);
child_0_size[axis] = ImMin(size_avail - size_min_each, child_0->SizeRef[axis]);
child_1_size[axis] = (size_avail - child_0_size[axis]);
}
else if (child_0->IsDocumentRoot && child_1->LastExplicitSize[axis] != 0.0f)
else if (child_0->IsDocumentRoot && child_1->SizeRef[axis] != 0.0f)
{
child_1_size[axis] = ImMin(size_avail - size_min_each, child_1->LastExplicitSize[axis]);
child_1_size[axis] = ImMin(size_avail - size_min_each, child_1->SizeRef[axis]);
child_0_size[axis] = (size_avail - child_1_size[axis]);
}
else
{
// 4) Otherwise distribute according to the relative ratio of each LastExplicitSize value
float split_ratio = child_0->LastExplicitSize[axis] / (child_0->LastExplicitSize[axis] + child_1->LastExplicitSize[axis]);
// 4) Otherwise distribute according to the relative ratio of each SizeRef value
float split_ratio = child_0->SizeRef[axis] / (child_0->SizeRef[axis] + child_1->SizeRef[axis]);
child_0_size[axis] = ImMax(size_min_each, ImFloor(size_avail * split_ratio + 0.5F));
child_1_size[axis] = (size_avail - child_0_size[axis]);
}
@ -11299,9 +11302,9 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
{
if (touching_nodes[0].Size > 0 && touching_nodes[1].Size > 0)
{
child_0->Size[axis] = child_0->LastExplicitSize[axis] = w1;
child_0->Size[axis] = child_0->SizeRef[axis] = w1;
child_1->Pos[axis] -= w2 - child_1->Size[axis];
child_1->Size[axis] = child_1->LastExplicitSize[axis] = w2;
child_1->Size[axis] = child_1->SizeRef[axis] = w2;
// Lock the size of every node that is a sibling of the node we are touching
// This might be less desirable if we can merge sibling of a same axis into the same parental level.
@ -11420,7 +11423,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockSpaceFlags do
size.y = ImMax(content_avail.y + size.y, 4.0f);
node->Pos = window->DC.CursorPos;
node->Size = node->LastExplicitSize = size;
node->Size = node->SizeRef = size;
SetNextWindowPos(node->Pos);
SetNextWindowSize(node->Size);
g.NextWindowData.PosUndock = false;
@ -11756,7 +11759,7 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettings
}
else
{
if (sscanf(line, " LastExplicitSize=%i,%i%n", &x, &y, &r) == 2) { line += r; node.LastExplicitSize = ImVec2ih((short)x, (short)y); }
if (sscanf(line, " SizeRef=%i,%i%n", &x, &y, &r) == 2) { line += r; node.SizeRef = ImVec2ih((short)x, (short)y); }
}
if (sscanf(line, " Split=%c%n", &c, &r) == 1) { line += r; if (c == 'X') node.SplitAxis = ImGuiAxis_X; else if (c == 'Y') node.SplitAxis = ImGuiAxis_Y; }
if (sscanf(line, " ExplicitRoot=%d%n", &x, &r) == 1) { line += r; node.IsExplicitRoot = (x != 0); }
@ -11784,7 +11787,7 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDo
node_settings.IsDocumentRoot = (char)node->IsDocumentRoot;
node_settings.Pos = ImVec2ih((short)node->Pos.x, (short)node->Pos.y);
node_settings.Size = ImVec2ih((short)node->Size.x, (short)node->Size.y);
node_settings.LastExplicitSize = ImVec2ih((short)node->LastExplicitSize.x, (short)node->LastExplicitSize.y);
node_settings.SizeRef = ImVec2ih((short)node->SizeRef.x, (short)node->SizeRef.y);
dc->SettingsNodes.push_back(node_settings);
if (node->ChildNodes[0])
DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1);
@ -11816,7 +11819,7 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
buf->appendf("%*sDockNode%*s", node_settings->Depth * 2, "", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file
buf->appendf(" ID=0x%08X", node_settings->ID);
if (node_settings->ParentID)
buf->appendf(" Parent=0x%08X LastExplicitSize=%d,%d", node_settings->ParentID, node_settings->LastExplicitSize.x, node_settings->LastExplicitSize.y);
buf->appendf(" Parent=0x%08X SizeRef=%d,%d", node_settings->ParentID, node_settings->SizeRef.x, node_settings->SizeRef.y);
else
buf->appendf(" Pos=%d,%d Size=%d,%d", node_settings->Pos.x, node_settings->Pos.y, node_settings->Size.x, node_settings->Size.y);
if (node_settings->SplitAxis != ImGuiAxis_None)
@ -12674,7 +12677,7 @@ void ImGui::ShowDockingDebug()
IM_ASSERT(node->ChildNodes[1] == NULL || node->ChildNodes[1]->ParentNode == node);
ImGui::BulletText("Pos (%.0f,%.0f), Size (%.0f, %.0f), LastExplicit (%.0f, %.0f)",
node->Pos.x, node->Pos.y, node->Size.x, node->Size.y,
node->LastExplicitSize.x, node->LastExplicitSize.y);
node->SizeRef.x, node->SizeRef.y);
ImGui::BulletText("Flags %02X%s%s%s%s",
node->Flags, node->IsExplicitRoot ? ", IsExplicitRoot" : "", node->IsDocumentRoot ? ", IsDocumentRoot" : "",
(GImGui->FrameCount - node->LastFrameAlive < 2) ? ", IsAlive" : "", (GImGui->FrameCount - node->LastFrameActive < 2) ? ", IsActive" : "");
@ -12784,7 +12787,7 @@ void ImGui::ShowDockingDebug()
ImDrawList* overlay_draw_list = node->HostWindow ? GetOverlayDrawList(node->HostWindow) : GetOverlayDrawList((ImGuiViewportP*)GetMainViewport());
p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "DockId: %X%s\n", node->ID, node->IsDocumentRoot ? " *DocRoot*" : "");
p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "Size: (%.0f, %.0f)\n", node->Size.x, node->Size.y);
p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "Explicit: (%.0f, %.0f)\n", node->LastExplicitSize.x, node->LastExplicitSize.y);
p += ImFormatString(p, buf + IM_ARRAYSIZE(buf) - p, "SizeRef: (%.0f, %.0f)\n", node->SizeRef.x, node->SizeRef.y);
int depth = DockNodeGetDepth(node);
overlay_draw_list->AddRect(node->Pos + ImVec2(3,3) * (float)depth, node->Pos + node->Size - ImVec2(3,3) * (float)depth, IM_COL32(200, 100, 100, 255));
ImVec2 pos = node->Pos + ImVec2(3,3) * (float)depth;

View File

@ -748,8 +748,9 @@ struct ImGuiDockNode
ImGuiDockNode* ChildNodes[2]; // [Split node only] Child nodes (left/right or top/bottom). Consider switching to an array.
ImVector<ImGuiWindow*> Windows; // Note: unordered list! Iterate TabBar->Tabs for user-order.
ImGuiTabBar* TabBar;
ImVec2 Pos, Size; // Current position, size.
ImVec2 LastExplicitSize; // [Split node only] Last explicit size (overridden when using a splitter affecting the node)
ImVec2 Pos; // Current position
ImVec2 Size; // Current size
ImVec2 SizeRef; // [Split node only] Last explicitly written-to size (overridden when using a splitter affecting the node), used to calculate Size.
int SplitAxis; // [Split node only] Split axis (X or Y)
ImGuiWindow* HostWindow;