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@ -94,6 +94,7 @@ Other Changes:
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- Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function
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currently does nothing).
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- Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71]
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- Examples: Win32+DX12: Fixed resizing main window, enabled debug layer. (#3087, #3115) [@sergeyn]
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- Examples: SDL+DX11: Fixed resizing main window. (#3057) [@joeslay]
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- Examples: Added SDL+Metal example application. (#3017) [@coding-jackalope]
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@ -9,7 +9,9 @@
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#include <dxgi1_4.h>
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#include <tchar.h>
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//#define DX12_ENABLE_DEBUG_LAYER
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#ifdef _DEBUG
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#define DX12_ENABLE_DEBUG_LAYER
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#endif
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#ifdef DX12_ENABLE_DEBUG_LAYER
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#include <dxgidebug.h>
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@ -441,6 +443,7 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_SIZE:
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if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED)
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{
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WaitForLastSubmittedFrame();
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ImGui_ImplDX12_InvalidateDeviceObjects();
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CleanupRenderTarget();
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ResizeSwapChain(hWnd, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam));
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