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Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer. + fixed resizing window from borders setting navigation to Menu layer.
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@ -43,6 +43,8 @@ Other Changes:
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- Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676)
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- Nav: fixed absolute mouse position (with NavEnableSetMousePos config flag) when using Home/End
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leads to scrolling.
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- Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer.
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- Nav: fixed resizing window from borders setting navigation to Menu layer.
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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slightly from the one used by CTRL+arrows. (#2244)
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- Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce
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@ -5489,7 +5489,7 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
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bool hovered, held;
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ImRect border_rect = GetResizeBorderRect(window, border_n, grip_hover_inner_size, WINDOWS_HOVER_PADDING);
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ImGuiID border_id = window->GetID(border_n + 4); // == GetWindowResizeBorderID()
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ButtonBehavior(border_rect, border_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren);
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ButtonBehavior(border_rect, border_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
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//GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
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if ((hovered && g.HoveredIdTimer > WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER) || held)
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{
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@ -5678,6 +5678,7 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
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const bool has_collapse_button = !(flags & ImGuiWindowFlags_NoCollapse) && (style.WindowMenuButtonPosition != ImGuiDir_None);
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// Close & Collapse button are on the Menu NavLayer and don't default focus (unless there's nothing else on that layer)
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// FIXME-NAV: Might want (or not?) to set the equivalent of ImGuiButtonFlags_NoNavFocus so that mouse clicks on standard title bar items don't necessarily set nav/keyboard ref?
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const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags;
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g.CurrentItemFlags |= ImGuiItemFlags_NoNavDefaultFocus;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
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@ -9730,7 +9731,7 @@ static float ImGui::NavUpdatePageUpPageDown()
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ImGuiIO& io = g.IO;
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ImGuiWindow* window = g.NavWindow;
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if ((window->Flags & ImGuiWindowFlags_NoNavInputs) || g.NavWindowingTarget != NULL || g.NavLayer != ImGuiNavLayer_Main)
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if ((window->Flags & ImGuiWindowFlags_NoNavInputs) || g.NavWindowingTarget != NULL)
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return 0.0f;
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const bool page_up_held = IsKeyDown(io.KeyMap[ImGuiKey_PageUp]) && !IsActiveIdUsingKey(ImGuiKey_PageUp);
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@ -9740,6 +9741,9 @@ static float ImGui::NavUpdatePageUpPageDown()
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if (page_up_held == page_down_held && home_pressed == end_pressed) // Proceed if either (not both) are pressed, otherwise early out
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return 0.0f;
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if (g.NavLayer != ImGuiNavLayer_Main)
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NavRestoreLayer(ImGuiNavLayer_Main);
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if (window->DC.NavLayersActiveMask == 0x00 && window->DC.NavHasScroll)
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{
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// Fallback manual-scroll when window has no navigable item
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