mirror of
https://github.com/ocornut/imgui.git
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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui_demo.cpp
This commit is contained in:
commit
9848a7023b
133
imgui.cpp
133
imgui.cpp
@ -250,7 +250,10 @@
|
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up.
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Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions.
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- 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency.
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- 2017/11/18 (1.53) - Style: renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg.
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- 2017/11/18 (1.53) - Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding.
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- 2017/11/02 (1.53) - marked IsRootWindowOrAnyChildHovered() as obsolete is favor of using IsWindowHovered(ImGuiHoveredFlags_FlattenChilds);
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- 2017/10/24 (1.52) - renamed IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS to IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS for consistency.
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@ -743,13 +746,17 @@ ImGuiStyle::ImGuiStyle()
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{
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Alpha = 1.0f; // Global alpha applies to everything in ImGui
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WindowPadding = ImVec2(8,8); // Padding within a window
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WindowMinSize = ImVec2(32,32); // Minimum window size
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WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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WindowBorderSize = 0.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
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WindowMinSize = ImVec2(32,32); // Minimum window size
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WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
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ChildRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
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ChildBorderSize = 1.0f; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. Other values not well tested.
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PopupRounding = 0.0f; // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows
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PopupBorderSize = 1.0f; // Thickness of border around popup or tooltip windows. Generally set to 0.0f or 1.0f. Other values not well tested.
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FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets)
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FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets).
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FrameBorderSize = 0.0f; // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested.
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ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines
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ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
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TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
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@ -774,8 +781,8 @@ ImGuiStyle::ImGuiStyle()
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void ImGuiStyle::ScaleAllSizes(float scale_factor)
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{
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WindowPadding = ImFloor(WindowPadding * scale_factor);
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WindowMinSize = ImFloor(WindowMinSize * scale_factor);
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WindowRounding = ImFloor(WindowRounding * scale_factor);
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WindowMinSize = ImFloor(WindowMinSize * scale_factor);
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ChildRounding = ImFloor(ChildRounding * scale_factor);
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PopupRounding = ImFloor(PopupRounding * scale_factor);
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FramePadding = ImFloor(FramePadding * scale_factor);
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@ -2992,12 +2999,14 @@ void ImGui::NewFrame()
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ImGuiContext& g = *GImGui;
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// Check user data
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IM_ASSERT(g.IO.DeltaTime >= 0.0f); // Need a positive DeltaTime (zero is tolerated but will cause some timing issues)
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IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f);
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IM_ASSERT(g.IO.Fonts->Fonts.Size > 0); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
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IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
|
||||
IM_ASSERT(g.Style.CurveTessellationTol > 0.0f); // Invalid style setting
|
||||
IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f); // Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)
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||||
// (We pass an error message in the assert expression as a trick to get it visible to programmers who are not using a debugger, as most assert handlers display their argument)
|
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IM_ASSERT(g.IO.DeltaTime >= 0.0f && "Need a positive DeltaTime (zero is tolerated but will cause some timing issues)");
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IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && "Invalid DisplaySize value");
|
||||
IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && "Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?");
|
||||
IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && "Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?");
|
||||
IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && "Invalid style setting");
|
||||
IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && "Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)");
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IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
|
||||
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// Initialize on first frame
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if (!g.Initialized)
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@ -3547,7 +3556,8 @@ void ImGui::EndFrame()
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{
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||||
ImGuiContext& g = *GImGui;
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IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.FrameCountEnded != g.FrameCount); // ImGui::EndFrame() called multiple times, or forgot to call ImGui::NewFrame() again
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if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
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return;
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.OsImePosRequest - g.OsImePosSet) > 0.0001f)
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@ -3886,10 +3896,11 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
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if (border && (window->Flags & ImGuiWindowFlags_ShowBorders))
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const float border_size = g.Style.FrameBorderSize;
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if (border && border_size > 0.0f)
|
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{
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window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding);
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window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ~0, border_size);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ~0, border_size);
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}
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}
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@ -3897,10 +3908,11 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
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||||
{
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||||
ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (window->Flags & ImGuiWindowFlags_ShowBorders)
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||||
const float border_size = g.Style.FrameBorderSize;
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if (border_size > 0.0f)
|
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{
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window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding);
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||||
window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding);
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||||
window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ~0, border_size);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ~0, border_size);
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||||
}
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||||
}
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@ -4532,14 +4544,12 @@ static inline void ClearSetNextWindowData()
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bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (!IsPopupOpen(id))
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||||
{
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||||
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
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return false;
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||||
}
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||||
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||||
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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||||
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings;
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char name[20];
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@ -4549,9 +4559,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
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bool is_open = Begin(name, NULL, flags);
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if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
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g.CurrentWindow->Flags &= ~ImGuiWindowFlags_ShowBorders;
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if (!is_open) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
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EndPopup();
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return is_open;
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@ -4565,7 +4573,7 @@ bool ImGui::BeginPopup(const char* str_id)
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ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
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return false;
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}
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return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize);
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return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_AlwaysAutoResize);
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}
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bool ImGui::IsPopupOpen(ImGuiID id)
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@ -4631,8 +4639,6 @@ void ImGui::EndPopup()
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NavProcessMoveRequestWrapAround(window);
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End();
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if (!(window->Flags & ImGuiWindowFlags_Modal))
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PopStyleVar();
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}
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bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button)
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@ -4658,7 +4664,7 @@ bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button)
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IM_ASSERT(id != 0); // However, you cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
|
||||
if (IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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OpenPopupEx(id, true);
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||||
return BeginPopupEx(id, ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize);
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return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize);
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}
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||||
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bool ImGui::BeginPopupContextWindow(const char* str_id, int mouse_button, bool also_over_items)
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||||
@ -4670,7 +4676,7 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, int mouse_button, bool a
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if (IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
|
||||
if (also_over_items || !IsAnyItemHovered())
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OpenPopupEx(id, true);
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||||
return BeginPopupEx(id, ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize);
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||||
return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize);
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}
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bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
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@ -4680,7 +4686,7 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
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ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
|
||||
if (!IsAnyWindowHovered() && IsMouseClicked(mouse_button))
|
||||
OpenPopupEx(id, true);
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return BeginPopupEx(id, ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize);
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return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize);
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}
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||||
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static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
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||||
@ -4697,8 +4703,10 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
|
||||
size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues)
|
||||
if (size.y <= 0.0f)
|
||||
size.y = ImMax(content_avail.y, 4.0f) - fabsf(size.y);
|
||||
if (border)
|
||||
flags |= ImGuiWindowFlags_ShowBorders;
|
||||
|
||||
const float backup_border_size = g.Style.ChildBorderSize;
|
||||
if (!border)
|
||||
g.Style.ChildBorderSize = 0.0f;
|
||||
flags |= extra_flags;
|
||||
|
||||
char title[256];
|
||||
@ -4712,8 +4720,7 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
|
||||
ImGuiWindow* child_window = ImGui::GetCurrentWindow();
|
||||
child_window->ChildId = id;
|
||||
child_window->AutoFitChildAxises = auto_fit_axises;
|
||||
if (!(parent_window->Flags & ImGuiWindowFlags_ShowBorders))
|
||||
child_window->Flags &= ~ImGuiWindowFlags_ShowBorders;
|
||||
g.Style.ChildBorderSize = backup_border_size;
|
||||
|
||||
// Process navigation-in immediately so NavInit can run on first frame
|
||||
if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll) && g.NavActivateId == id)
|
||||
@ -4778,16 +4785,17 @@ bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags ext
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
|
||||
PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
|
||||
PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
|
||||
PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
|
||||
return BeginChild(id, size, (g.CurrentWindow->Flags & ImGuiWindowFlags_ShowBorders) ? true : false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
|
||||
return BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
|
||||
}
|
||||
|
||||
void ImGui::EndChildFrame()
|
||||
{
|
||||
EndChild();
|
||||
PopStyleVar(2);
|
||||
PopStyleVar(3);
|
||||
PopStyleColor();
|
||||
}
|
||||
|
||||
@ -4985,7 +4993,7 @@ static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags)
|
||||
if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
|
||||
return ImGuiCol_PopupBg;
|
||||
if (flags & ImGuiWindowFlags_ChildWindow)
|
||||
return ImGuiCol_ChildWindowBg;
|
||||
return ImGuiCol_ChildBg;
|
||||
return ImGuiCol_WindowBg;
|
||||
}
|
||||
|
||||
@ -5175,13 +5183,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
}
|
||||
}
|
||||
|
||||
// Lock window padding so that altering the ShowBorders flag for children doesn't have side-effects.
|
||||
// Lock window padding so that altering the border sizes for children doesn't have side-effects.
|
||||
window->WindowPadding = style.WindowPadding;
|
||||
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup)))
|
||||
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup)) && style.WindowBorderSize == 0.0f)
|
||||
window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
|
||||
window->WindowBorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
|
||||
window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
|
||||
window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize;
|
||||
const ImVec2 window_padding = window->WindowPadding;
|
||||
const float window_rounding = window->WindowRounding;
|
||||
const float window_border_size = window->WindowBorderSize;
|
||||
|
||||
// Calculate auto-fit size, handle automatic resize
|
||||
const ImVec2 size_auto_fit = CalcSizeAutoFit(window);
|
||||
@ -5325,7 +5335,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
if (window->Collapsed)
|
||||
{
|
||||
// Title bar only
|
||||
float backup_border_size = style.FrameBorderSize;
|
||||
g.Style.FrameBorderSize = window->WindowBorderSize;
|
||||
RenderFrame(title_bar_rect.Min, title_bar_rect.Max, GetColorU32((window_is_focused && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed), true, window_rounding);
|
||||
g.Style.FrameBorderSize = backup_border_size;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -5397,9 +5410,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
if (flags & ImGuiWindowFlags_MenuBar)
|
||||
{
|
||||
ImRect menu_bar_rect = window->MenuBarRect();
|
||||
if (flags & ImGuiWindowFlags_ShowBorders)
|
||||
window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border));
|
||||
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
|
||||
if (style.FrameBorderSize > 0.0f)
|
||||
window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
|
||||
}
|
||||
|
||||
// Scrollbars
|
||||
@ -5413,20 +5426,17 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
if (!(flags & ImGuiWindowFlags_NoResize))
|
||||
{
|
||||
const ImVec2 br = window->Rect().GetBR();
|
||||
window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window->WindowBorderSize));
|
||||
window->DrawList->PathLineTo(br + ImVec2(-window->WindowBorderSize, -resize_corner_size));
|
||||
window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window->WindowBorderSize, br.y - window_rounding - window->WindowBorderSize), window_rounding, 0, 3);
|
||||
window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window_border_size));
|
||||
window->DrawList->PathLineTo(br + ImVec2(-window_border_size, -resize_corner_size));
|
||||
window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window_border_size, br.y - window_rounding - window_border_size), window_rounding, 0, 3);
|
||||
window->DrawList->PathFillConvex(resize_col);
|
||||
}
|
||||
|
||||
// Borders
|
||||
if (flags & ImGuiWindowFlags_ShowBorders)
|
||||
{
|
||||
window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), window_rounding);
|
||||
window->DrawList->AddRect(window->Pos, window->Pos+window->Size, GetColorU32(ImGuiCol_Border), window_rounding);
|
||||
if (!(flags & ImGuiWindowFlags_NoTitleBar))
|
||||
window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), GetColorU32(ImGuiCol_Border));
|
||||
}
|
||||
if (window_border_size > 0.0f)
|
||||
window->DrawList->AddRect(window->Pos, window->Pos+window->Size, GetColorU32(ImGuiCol_Border), window_rounding, ~0, window_border_size);
|
||||
if (style.FrameBorderSize > 0 && !(flags & ImGuiWindowFlags_NoTitleBar))
|
||||
window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,-1), title_bar_rect.GetBR()+ImVec2(-1,-1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
|
||||
}
|
||||
|
||||
// Update ContentsRegionMax. All the variable it depends on are set above in this function.
|
||||
@ -6012,11 +6022,15 @@ static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing
|
||||
{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing
|
||||
{ ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing
|
||||
@ -6081,7 +6095,7 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
|
||||
case ImGuiCol_Text: return "Text";
|
||||
case ImGuiCol_TextDisabled: return "TextDisabled";
|
||||
case ImGuiCol_WindowBg: return "WindowBg";
|
||||
case ImGuiCol_ChildWindowBg: return "ChildWindowBg";
|
||||
case ImGuiCol_ChildBg: return "ChildBg";
|
||||
case ImGuiCol_PopupBg: return "PopupBg";
|
||||
case ImGuiCol_Border: return "Border";
|
||||
case ImGuiCol_BorderShadow: return "BorderShadow";
|
||||
@ -8725,7 +8739,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
|
||||
// Render
|
||||
fraction = ImSaturate(fraction);
|
||||
RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
bb.Expand(ImVec2(-window->WindowBorderSize, -window->WindowBorderSize));
|
||||
bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize));
|
||||
const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y);
|
||||
RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding);
|
||||
|
||||
@ -8850,10 +8864,10 @@ bool ImGui::RadioButton(const char* label, bool active)
|
||||
window->DrawList->AddCircleFilled(center, radius-pad, GetColorU32(ImGuiCol_CheckMark), 16);
|
||||
}
|
||||
|
||||
if (window->Flags & ImGuiWindowFlags_ShowBorders)
|
||||
if (style.FrameBorderSize > 0.0f)
|
||||
{
|
||||
window->DrawList->AddCircle(center+ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16);
|
||||
window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16);
|
||||
window->DrawList->AddCircle(center+ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize);
|
||||
window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize);
|
||||
}
|
||||
|
||||
if (g.LogEnabled)
|
||||
@ -10000,18 +10014,17 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popu
|
||||
// Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement)
|
||||
popup_y1 = ImClamp(frame_bb.Min.y - popup_size.y, style.DisplaySafeAreaPadding.y, frame_bb.Min.y);
|
||||
popup_y2 = frame_bb.Min.y;
|
||||
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Min.y + window->WindowBorderSize), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
|
||||
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FrameBorderSize), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Position our combo below
|
||||
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Max.y - window->WindowBorderSize), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
|
||||
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Max.y - style.FrameBorderSize), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
|
||||
}
|
||||
SetNextWindowSize(ImVec2(popup_size.x, popup_y2 - popup_y1), ImGuiCond_Appearing);
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
|
||||
|
||||
const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0);
|
||||
if (!BeginPopupEx(id, flags))
|
||||
if (!BeginPopupEx(id, ImGuiWindowFlags_ComboBox))
|
||||
{
|
||||
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
|
||||
return false;
|
||||
@ -10540,7 +10553,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
if (menu_is_open)
|
||||
{
|
||||
SetNextWindowPos(popup_pos, ImGuiCond_Always);
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_AlwaysAutoResize | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
|
||||
menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
|
||||
}
|
||||
|
||||
@ -10686,7 +10699,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ~0);
|
||||
}
|
||||
RenderNavHighlight(bb, id);
|
||||
if (window->Flags & ImGuiWindowFlags_ShowBorders)
|
||||
if (g.Style.FrameBorderSize > 0.0f)
|
||||
RenderFrameBorder(bb.Min, bb.Max, rounding);
|
||||
else
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
|
||||
|
30
imgui.h
30
imgui.h
@ -125,8 +125,9 @@ namespace ImGui
|
||||
IMGUI_API ImGuiIO& GetIO();
|
||||
IMGUI_API ImGuiStyle& GetStyle();
|
||||
IMGUI_API ImDrawData* GetDrawData(); // same value as passed to your io.RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame()
|
||||
IMGUI_API void NewFrame(); // start a new ImGui frame, you can submit any command from this point until NewFrame()/Render().
|
||||
IMGUI_API void Render(); // ends the ImGui frame, finalize rendering data, then call your io.RenderDrawListsFn() function if set.
|
||||
IMGUI_API void NewFrame(); // start a new ImGui frame, you can submit any command from this point until Render()/EndFrame().
|
||||
IMGUI_API void Render(); // ends the ImGui frame, finalize the draw data, then call your io.RenderDrawListsFn() function if set.
|
||||
IMGUI_API void EndFrame(); // ends the ImGui frame. automatically called by Render(), so most likely don't need to ever call that yourself directly. If you don't need to render you may call EndFrame() but you'll have wasted CPU already. If you don't need to render, better to not create any imgui windows instead!
|
||||
IMGUI_API void Shutdown();
|
||||
|
||||
// Demo/Debug/Info
|
||||
@ -352,7 +353,7 @@ namespace ImGui
|
||||
IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
|
||||
IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
|
||||
IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
|
||||
IMGUI_API void TreePush(const char* str_id = NULL); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call Push/Pop yourself for layout purpose
|
||||
IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call Push/Pop yourself for layout purpose
|
||||
IMGUI_API void TreePush(const void* ptr_id = NULL); // "
|
||||
IMGUI_API void TreePop(); // ~ Unindent()+PopId()
|
||||
IMGUI_API void TreeAdvanceToLabelPos(); // advance cursor x position by GetTreeNodeToLabelSpacing()
|
||||
@ -512,7 +513,7 @@ enum ImGuiWindowFlags_
|
||||
ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, // Disable user vertically scrolling with mouse wheel
|
||||
ImGuiWindowFlags_NoCollapse = 1 << 5, // Disable user collapsing window by double-clicking on it
|
||||
ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
|
||||
ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items
|
||||
//ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items (OBSOLETE! Use e.g. style.FrameBorderSize=1.0f to enable borders).
|
||||
ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
|
||||
ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs, hovering test with pass through.
|
||||
ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar
|
||||
@ -656,7 +657,7 @@ enum ImGuiCol_
|
||||
ImGuiCol_Text,
|
||||
ImGuiCol_TextDisabled,
|
||||
ImGuiCol_WindowBg, // Background of normal windows
|
||||
ImGuiCol_ChildWindowBg, // Background of child windows
|
||||
ImGuiCol_ChildBg, // Background of child windows
|
||||
ImGuiCol_PopupBg, // Background of popups, menus, tooltips windows
|
||||
ImGuiCol_Border,
|
||||
ImGuiCol_BorderShadow,
|
||||
@ -701,7 +702,7 @@ enum ImGuiCol_
|
||||
|
||||
// Obsolete names (will be removed)
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
, ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive
|
||||
, ImGuiCol_ChildWindowBg = ImGuiCol_ChildBg, ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive
|
||||
#endif
|
||||
};
|
||||
|
||||
@ -714,11 +715,15 @@ enum ImGuiStyleVar_
|
||||
ImGuiStyleVar_Alpha, // float Alpha
|
||||
ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
|
||||
ImGuiStyleVar_WindowRounding, // float WindowRounding
|
||||
ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize
|
||||
ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize
|
||||
ImGuiStyleVar_ChildRounding, // float ChildRounding
|
||||
ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize
|
||||
ImGuiStyleVar_PopupRounding, // float PopupRounding
|
||||
ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize
|
||||
ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
|
||||
ImGuiStyleVar_FrameRounding, // float FrameRounding
|
||||
ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize
|
||||
ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing
|
||||
ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing
|
||||
ImGuiStyleVar_IndentSpacing, // float IndentSpacing
|
||||
@ -795,13 +800,17 @@ struct ImGuiStyle
|
||||
{
|
||||
float Alpha; // Global alpha applies to everything in ImGui
|
||||
ImVec2 WindowPadding; // Padding within a window
|
||||
ImVec2 WindowMinSize; // Minimum window size
|
||||
float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
|
||||
float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
|
||||
ImVec2 WindowMinSize; // Minimum window size
|
||||
ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
|
||||
float ChildRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
|
||||
float ChildBorderSize; // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
|
||||
float PopupRounding; // Radius of popup window corners rounding.
|
||||
float PopupBorderSize; // Thickness of border around popup windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
|
||||
ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
|
||||
float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
|
||||
float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
|
||||
ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines
|
||||
ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
|
||||
ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
|
||||
@ -1067,12 +1076,11 @@ struct ImGuiTextFilter
|
||||
int CountGrep;
|
||||
|
||||
IMGUI_API ImGuiTextFilter(const char* default_filter = "");
|
||||
~ImGuiTextFilter() {}
|
||||
void Clear() { InputBuf[0] = 0; Build(); }
|
||||
IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
|
||||
IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const;
|
||||
bool IsActive() const { return !Filters.empty(); }
|
||||
IMGUI_API void Build();
|
||||
void Clear() { InputBuf[0] = 0; Build(); }
|
||||
bool IsActive() const { return !Filters.empty(); }
|
||||
};
|
||||
|
||||
// Helper: Text buffer for logging/accumulating text
|
||||
@ -1163,7 +1171,7 @@ struct ImGuiTextEditCallbackData
|
||||
// NB: Helper functions for text manipulation. Calling those function loses selection.
|
||||
IMGUI_API void DeleteChars(int pos, int bytes_count);
|
||||
IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
|
||||
bool HasSelection() const { return SelectionStart != SelectionEnd; }
|
||||
bool HasSelection() const { return SelectionStart != SelectionEnd; }
|
||||
};
|
||||
|
||||
// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
|
||||
|
@ -165,23 +165,21 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
}
|
||||
|
||||
static bool no_titlebar = false;
|
||||
static bool no_border = true;
|
||||
static bool no_resize = false;
|
||||
static bool no_move = false;
|
||||
static bool no_scrollbar = false;
|
||||
static bool no_collapse = false;
|
||||
static bool no_menu = false;
|
||||
static bool no_move = false;
|
||||
static bool no_resize = false;
|
||||
static bool no_collapse = false;
|
||||
static bool no_nav = false;
|
||||
|
||||
// Demonstrate the various window flags. Typically you would just use the default.
|
||||
ImGuiWindowFlags window_flags = 0;
|
||||
if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar;
|
||||
if (!no_border) window_flags |= ImGuiWindowFlags_ShowBorders;
|
||||
if (no_resize) window_flags |= ImGuiWindowFlags_NoResize;
|
||||
if (no_move) window_flags |= ImGuiWindowFlags_NoMove;
|
||||
if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar;
|
||||
if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
|
||||
if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar;
|
||||
if (no_move) window_flags |= ImGuiWindowFlags_NoMove;
|
||||
if (no_resize) window_flags |= ImGuiWindowFlags_NoResize;
|
||||
if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
|
||||
if (no_nav) window_flags |= ImGuiWindowFlags_NoNavInputs;
|
||||
ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
|
||||
@ -240,12 +238,11 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
if (ImGui::CollapsingHeader("Window options"))
|
||||
{
|
||||
ImGui::Checkbox("No titlebar", &no_titlebar); ImGui::SameLine(150);
|
||||
ImGui::Checkbox("No border", &no_border); ImGui::SameLine(300);
|
||||
ImGui::Checkbox("No resize", &no_resize);
|
||||
ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150);
|
||||
ImGui::Checkbox("No scrollbar", &no_scrollbar); ImGui::SameLine(300);
|
||||
ImGui::Checkbox("No menu", &no_menu);
|
||||
ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150);
|
||||
ImGui::Checkbox("No resize", &no_resize); ImGui::SameLine(300);
|
||||
ImGui::Checkbox("No collapse", &no_collapse);
|
||||
ImGui::Checkbox("No menu", &no_menu); ImGui::SameLine(150);
|
||||
ImGui::Checkbox("No nav", &no_nav);
|
||||
|
||||
if (ImGui::TreeNode("Style"))
|
||||
@ -688,7 +685,6 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
|
||||
if (ImGui::TreeNode("Plots widgets"))
|
||||
{
|
||||
static bool animate = true;
|
||||
@ -1344,7 +1340,7 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
if (ImGui::Button("Select.."))
|
||||
ImGui::OpenPopup("select");
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(selected_fish == -1 ? "<None>" : names[selected_fish]);
|
||||
ImGui::TextUnformatted(selected_fish == -1 ? "<None>" : names[selected_fish]);
|
||||
if (ImGui::BeginPopup("select"))
|
||||
{
|
||||
ImGui::Text("Aquarium");
|
||||
@ -1916,6 +1912,15 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ref_saved_style = style;
|
||||
}
|
||||
|
||||
// Simplified Settings
|
||||
if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"))
|
||||
style.GrabRounding = style.FrameRounding; // Make GrabRounding always the same value as FrameRounding
|
||||
{ bool window_border = (style.WindowBorderSize > 0.0f); if (ImGui::Checkbox("WindowBorder", &window_border)) style.WindowBorderSize = window_border ? 1.0f : 0.0f; }
|
||||
ImGui::SameLine();
|
||||
{ bool frame_border = (style.FrameBorderSize > 0.0f); if (ImGui::Checkbox("FrameBorder", &frame_border)) style.FrameBorderSize = frame_border ? 1.0f : 0.0f; }
|
||||
ImGui::SameLine();
|
||||
{ bool popup_border = (style.PopupBorderSize > 0.0f); if (ImGui::Checkbox("PopupBorder", &popup_border)) style.PopupBorderSize = popup_border ? 1.0f : 0.0f; }
|
||||
|
||||
// Save/Revert button
|
||||
if (ImGui::Button("Save Ref"))
|
||||
*ref = ref_saved_style = style;
|
||||
@ -1940,19 +1945,25 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
if (ImGui::TreeNode("Settings"))
|
||||
{
|
||||
ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 16.0f, "%.0f");
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ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
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||||
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
|
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ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
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ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
|
||||
ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
|
||||
ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::Text("BorderSize");
|
||||
ImGui::SliderFloat("WindowBorderSize", &style.WindowBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::Text("Rounding");
|
||||
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 14.0f, "%.0f");
|
||||
ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::Text("Alignment");
|
||||
ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
|
||||
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");
|
||||
|
@ -129,9 +129,9 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
|
||||
colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.70f, 0.70f, 0.70f, 0.27f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
|
||||
@ -180,9 +180,9 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
|
||||
colors[ImGuiCol_ChildWindowBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.00f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.86f, 0.86f, 1.00f, 0.20f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
||||
@ -233,7 +233,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
//colors[ImGuiCol_TextHovered] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
//colors[ImGuiCol_TextActive] = ImVec4(1.00f, 1.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
|
||||
colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.94f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
@ -1623,7 +1623,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
|
||||
// Start packing
|
||||
const int max_tex_height = 1024*32;
|
||||
stbtt_pack_context spc;
|
||||
stbtt_pack_context spc = {};
|
||||
stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL);
|
||||
stbtt_PackSetOversampling(&spc, 1, 1);
|
||||
|
||||
@ -2189,7 +2189,7 @@ void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
|
||||
IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
|
||||
}
|
||||
|
||||
const ImFontGlyph* ImFont::FindGlyph(unsigned short c) const
|
||||
const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
|
||||
{
|
||||
if (c < IndexLookup.Size)
|
||||
{
|
||||
|
@ -886,7 +886,6 @@ namespace ImGui
|
||||
IMGUI_API void BringWindowToBack(ImGuiWindow* window);
|
||||
|
||||
IMGUI_API void Initialize();
|
||||
IMGUI_API void EndFrame(); // Ends the ImGui frame. Automatically called by Render()! you most likely don't need to ever call that yourself directly. If you don't need to render you can call EndFrame() but you'll have wasted CPU already. If you don't need to render, don't create any windows instead!
|
||||
|
||||
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
|
||||
IMGUI_API ImGuiID GetActiveID();
|
||||
|
Loading…
Reference in New Issue
Block a user